Oh boy is it nice to read some posts by some people who actually get what's going on here... I'd love to pick it all apart but I don't have time, so here's a few bits
But countless times Rocket tried to justify and hype up the standalone
specifically referencing the fact that there were fundamental engrained problems with the way the Arma engine worked which just made certain things he wanted to do with the game either impossible or prone to serious issues. Melee weapons are a case in point - the engine will likely never handle them properly. My number one surprise when I found out the standalone was on early access was "Huh? It's the Arma engine again?!"... Did Rocket just decide he was cool with all those problems he previously tried to paint himself as the champion of taking the game standalone to overcome, or did he just forget? Or was it more profitable for him to not bother researching a more suitable engine to use?
This... finally someone else in here speaks my language. This product in its current state represents something closer to what would be called a "technical alpha" rather than the "release alpha" it's been sold as. And this is exactly why I said Rocket + Co. should be testing it in-house at this point because the issues are so deep-seeded in the core of the game that starting play-testing on an 800,000+ install base is a complete waste of everyone's time and resources (under the assumption that the goal is to end up with a decent product - not just make 800,000*£20 of cash)
Exactly... I don't
want that to be the case but alarm bells are certainly ringing, and I am struggling to identify with the optimism going around for DayZ at this point. I'd be interested to know who posting here actually works in software-development as a career - perhaps that's the dividing line? Based on my own experience the developers here are certainly looking to be making every mistake in the book.