Connection to the ED master server is required for multiplayer and multiplayer alone, and is used for the server browser, and hopefully in time persistant pilot stats etc. It is exactly the same master server than runs the server browser in FC2 or Black Shark, and in the time since those sims were released has only gone down for a short period a couple of times while ED do upgrades of maintenance.
Did you not understand what I just posted ? or are you deliberatly trying to decieve people
FC2.0 and DCS Black Shark , master server goes down you can still connect to mate via IP , master server goes offline .. nothing happens.
DCS A-10C , master server is un-contactable you are screwed , games ends or you cannot start one
This has been pointed out to ED and there are looking at MAYBE extending that 30 second window.
He should just remove it altogether
If you want fancy games stats etc , then as each player disconnects from a game then
let the client connect to the master server and upload my stats
You dont need a constant connection for that ... unless ED thinks his code is so buggy that the likelyhood of a player making it to the end without crashing out is low ?
Did you not understand what I just posted ? or are you deliberatly trying to decieve people
FC2.0 and DCS Black Shark , master server goes down you can still connect to mate via IP , master server goes offline .. nothing happens.
DCS A-10C , master server is un-contactable you are screwed , games ends or you cannot start one
This has been pointed out to ED and there are looking at MAYBE extending that 30 second window.
He should just remove it altogether
If you want fancy games stats etc , then as each player disconnects from a game then
let the client connect to the master server and upload my stats
You dont need a constant connection for that ... unless ED thinks his code is so buggy that the likelyhood of a player making it to the end without crashing out is low ?