DCS: A-10C Warthog (first screens!)

Left hand panel in front of the throttles, the large lever on the fuel panel. When in the aft position it will open the refuelling door providing hydraulic pressure is available.
 
This looks an awesome piece of art, may well get it to christen my X52 before Cliffs Of Dover arrives.

For those prefering a Steam release, they have posted this on their twitter feed:

A-10C assets have now been provided to Steam for publication. Now we wait.
5:07 PM Mar 19th via web

http://twitter.com/eagledynamics/status/49155067189792768

Might mean a Black Shark sale also :)

Would love to pickup Black Shark on Steam so I can say goodbye to my Direct2Drive copy.
 
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Eh, I want a good helicopter simulation, but I want it to be the AH-64D Longbow Apache :(

Also, I'd probably forgot A-10C stuff trying to remember Black Shark stuff.

It also depends on the sale price. If there is one.
 
Eh, I want a good helicopter simulation, but I want it to be the AH-64D Longbow Apache :(

Also, I'd probably forgot A-10C stuff trying to remember Black Shark stuff.

It also depends on the sale price. If there is one.

I'd love an Apache too, but the next DCS module is slated to be a US fixed wing aircraft, they haven't said which one though.

Nate
 
Would love to pickup Black Shark on Steam so I can say goodbye to my Direct2Drive copy.

Black Shark is on steam already.

http://store.steampowered.com/app/61000/

I'm betting on it being an F/A-18, Possibly even a DTS for our MoD since there are British pilots training on them in America just now. Just me speculating. And ED want photos of an American carrier what use is that if it's a land based aircraft next ;)
 
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Patch 1.1.0.7 is out --> http://www.digitalcombatsimulator.com/en/downloads/patches/dcs-wh_patch_1.1.0.7_en/?

FIXED BUGS AND ISSUES
Adjustments to reduce probability of stuttering
Fixed some bugs in the campaigns and missions
Fixed some bugs that caused tracks to play back incorrectly
Fixed force correlate mode for AGM-65K/H/G
Fixed missions sometimes crashing before getting to cockpit
Some glitches with GUI images are fixed
Assigning the same function twice to input device causing a crash is fixed
A new fuel tanks depot of 3D models was added
Fixed tracking of Aerial Refueling in Logbook
TACAN crashes if beacon activated by AI AFTER radio it turned on inside the player's plane is fixed
Fixed of a Molniya animations
E-3A now able to mid-air refuel
Fixed the damage model of the Su-25
AI helicopters will now hold assigned airspeed
Changed CCIP INVALID message logic
Fixed a bug with smoke that caused it not to follow wind direction
Landing and taxi issues of AI at Gelendzhik are resolved
Gun sight was changed from fixed 41 mil sight to 4000ft cross when CCIP INVALID condition exists in CCIP mode
Fixed GBU-38 inaccuracy when target designation is set a Markpoint
Fixed memory management during textures loading
Faster textures loading at start up
Fixed occasional crash on exit
Tuned textures loading procedure
E-3A pilots will no longer eject
Resolved issue with AI "traffic jams" at Sukhumi afld
Multiplayer - Exterior airbrake sound on other client loop is fixed
Restored key commands for quick communications without radio menu
AI getting damaged when refueling is fixed
AI flight members not forming up correctly with flight lead after takeoff is resolved
Fixed the crash with Effects.dll
Player pilot suffers hypoxia after shutting down engines on the tarmac is fixed
AI aircraft during taxi at Vaziani is resolved
Buildings that flicker and visibly grow up out of the ground on Low graphics settings is fixed
Aircraft shelters will use season textures
AI wingman Maverick usage causes crash is fixed
Crash when grass comes into view in not certain conditions is fixed
Problems with AI on the landing in Sukhumi, Krymsk, Anapa are fixed
Problems of AI aircraft on the taxi ways are solved
Mission crash caused some data from preparing mode is fixed
The switching of high-order digits on the VHF radios is fixed
Solved problem when a light source is present, fog disappears when viewed from above
DX renderer errors with textures loading are fixed
WorldManager error at mission editor loading is fixed
Mission generator error from mission editor is solved
MP- FMBase error with repeated connection to server is fixed
Adjusted taxi light of aircrafts
Fixed some bugs with the Buk and Patriot SAMs and their adjusted their behavior
The yellow cross cursor will be hidden if inactive for more than five seconds
Fixed G-meter in A-10C
Weapons.dll crash after Player Aircraft is Destroyed by Patriot or S-300 is fixed
ME. The mission browser opening is better optimized
Role changes of AI will not cause error in mission editor
ECM pod will work after rearming
Crash on cockpitbase.dll while watching the track is fixed
Crash on unpausing the MP track is fixed
Air Defense units will distinguished from other ground vehicles in the debriefing
Some bugs in the logbook are fixed
Fixed some a textures Z-fighting bugs on the ground
Fixed a time combo-box in the mission generator
Adjusted A-10C oxygen system when the aircraft is on the ground
MP- Fixed crash whenever a client or the server pilot uses the emergency External Store Jettison button
UnitGroup crash with ship shooting is fixed
Adjusted input default profiles
The buildings shadow glitch in the TGP video is fixed


Nate
 
Some decent fixes

Pity the constant connection to master server is still their for all
multiplayer modes :(

But at least they are allowing refunds :)
 
Maybe I can learn how to engage a target the JTAC is looking at now.

So frustrating going through a cold start, taxi, takeoff, spend 10 minutes trying to get the coordinates he's giving me to match up to where the target is, fire a mav off and CTD upon it's impact. :(

If that was the Effect.dll crash introduced in the last patch, it should be fixed.

Nate
 
If that was the Effect.dll crash introduced in the last patch, it should be fixed.

Yep seems so, managed to complete one of Greb's JTAC missions using the datalink and manually entering the coordinates into the CDU to find the targets. :D

A few minutes after I was airborne the ATC said I was clear for startup, over and over and over until I tuned into another frequency. One more for the bug DB.
 
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