Associate
BTW has nobody noticed the Aircraft at the end of that video above?
Good god yes, can't wait to pilot a Huey
BTW has nobody noticed the Aircraft at the end of that video above?
Announcing DCS: UH-1H Huey
DUXFORD, UK, October 7th, 2012 - The Fighter Collection and Belsimtek are proud to announce the upcoming release of DCS: UH-1H Huey - the next aircraft in the Digital Combat Simulator (DCS) series of PC combat simulations. The Huey is one of the most iconic and well-known helicopters in the world. Having seen extensive service as a transport and armed combat support helicopter during the Vietnam War, the Huey continues to serve in both military and civilian roles in many countries around the globe today.
DCS: UH-1H Huey will feature the same exacting level of modelling detail as the existing Ka-50 Black Shark, A-10C Warthog and P-51D Mustang DCS aircraft and it will be online compatible with them. Working in close partnership with U.S. based UH-1 operators and experts, The Fighter Collection and Belsimtek have leveraged their unique skills and experience to provide the most dynamic and true to life helicopter experience available on the PC.
The UH-1H will be the first helicopter of conventional design featured in the DCS series and further demonstrates the broad scope of the DCS simulation environment and its ability to introduce a wide variety of aircraft from all eras into a common simulation platform. The UH-1H will also be the first DCS aircraft to offer multiple player positions, including pilot, co-pilot, and door gunner. Like previous DCS products, the UH-1H will include a variety of difficulty options to cater to users with different levels of flight simulation experience, including “Simulation” and “Game” playing modes.
DCS: UH-1H Huey will be available for pre-purchase later this year for $39.99.
For more information, please visit: www.digitalcombatsimulator.com.
Key Features of DCS: UH-1H Huey include:
Unmatched flight physics providing the most realistic and dynamic helicopter experience on the PC.
Multiple player positions, including pilot, co-pilot, and door gunner.
Accurate and highly detailed 3D cockpit featuring six-degrees-of-freedom technology.
Interactive cockpit controls that allow players to operate systems using the mouse.
Accurate UH-1H external 3D model, liveries, and weapons.
Detailed modelling of the UH-1H instruments, weapons, engine, radios, fuel, electrical, and hydraulic systems.
Developed in close cooperation with real UH-1 operators.
Missions that include transport and combat support operations.
Training that includes interactive and video lessons.
Multiplayer coop mode for crew members of the same helicopter under development for a later update.
Yeah 39.99 seems pretty expensive for it, especially when Rise of Flight offers aircraft from 7.99. I'd love to give the P-51 a go too, but I'm not prepared to splash that much on an aircraft I'll probably never have the time to master.
Personally I'm waiting for a deal on FC3/FC Combo, the F18, something with a weapons officer in the back, eurofighter and APACHE!
DCS World, 1.2.2
Fixed duplicated aircraft icons in generated mission.
Fixed double-click required when setting MAP OPTIONS.
Trigger zone less 37 meters radius is now visible.
Fixed missing scroll bar in the "Options" windows.
Fixed selecting F10 view options in ME mission options panel.
Corrected mouse axis disabled when player call the in-game briefing.
Corrected Su-25T Vikhr reticule position in some situations.
Fixed incorrect messages for ships after pressing "RAlt+J".
RIM-7 speed has been corrected.
Fixed erratic mouse cursor behavior when used in the cockpits.
DCS: P-51D Mustang (Final), 1.2.2
Fixed simulator hang when player is trying to roll the P-51D.
Fixed erratic mouse cursor behavior.
Improved parameter in graphics.cfg to benefit FPS on high settings.
Corrected blinker animation.
DCS: A-10C Warthog, 1.2.2
Maverick's maneuver envelope has been corrected.
GBU-31 aiming has been corrected.
Fixed typos in several A-10C single missions.
Corrected AAP, STEER Toggle Switch.
Adjusted the A-10C APU sound.
DCS: Black Shark 2, 1.2.2
Fixed simulator crash after jumping into a ground unit from a Ka-50.
Fixed missing Ka-50 textures for older missions.
EvilBivol-1 said:Apologies again for the continuing lack of media. I hope you understand we're not trying to hide anything, especially given all of the UH-1H data already available as part of the public DCS World (3D model and such).
In response to this post:
The flight model is well done - I would say in the tuning phase. The damage model is well in development, but not completed. Most of the major cockpit functionality is there, the most important exception being the pilot's reflex sight, which is currently replaced by a “magic” CCIP reticle. The copilot's sight, used to steer the guns, is modeled correctly and works. The weapons work, including the steerable miniguns, unguided rockets, and the door guns. Subsystems like engine, fuel, hydraulics, electrics are in various states of completion, but overall functional and interactive with the model. Switching seats works and it’s possible to fly or shoot from the pilot or copilot position, as well as aim and shoot the M-60s as a door gunner. There are some simple "autopilot" modes available so the player can hand off control to the AI copilot. Currently there is no other crew AI functionality, but we expect this will be developed as we move ahead.
We are preparing to launch the pre-purchase beta option soon, so I think the above is probably a good description of what you can expect to be included, in addition to WIP manuals, some training and combat missions.
I will, with some hesitation, mention some of the features we are either working on or hope to implement as the product moves forward. Please understand that it is all subject to change depending on technical progress, available time, human resources, etc. At this point we are pretty confident about being able to implement sling loads, there is work ongoing on new animated infantry, we hope to include interactive crew AI, and multipayer coop mode as mentioned in the announcement.
FC3 beta is released is any normal player (none ED tester) got it yet ?
And is it worth bending over a third time and bracing myself for a third re-entry ?