1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Deathloop - from the people behind Dishonored and Prey

Discussion in 'PC Games' started by Tombstone, 14 Nov 2020.

  1. nine_tails

    Wise Guy

    Joined: 7 Mar 2015

    Posts: 1,005

    Sounds like a pain. How long is a level approx ?
     
  2. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    It's really frustrating, that all the work counts for nothing if you don't do it within the day. You can however keep your weapons so you don't lose them if you fail the level.

    It's subjective to how you approach the level and which visionary your after. The main aim of each level is to find and defeat the visionary. You can run in, kill them and then run back out again to complete the level. Or you can do it stealthily.
    There are also side jobs.

    Each level has varying difficulty, some you can do in 10 mins and some take about 25 mins
     
  3. Worthy

    Don

    Joined: 18 Oct 2002

    Posts: 7,101

    Location: Manchester

    I still haven’t bought this yet but you’re the first person I’ve heard compare it to Valorant. How does it remind you of Valorant?
     
  4. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    Because it's quite cartoony with a fair bit of light hearted humour.
    To me it just has a very valorant feel to it
     
  5. Junglist

    Sgarrista

    Joined: 11 Jun 2015

    Posts: 7,884

    Location: Bristol

    It's completely different to any game I've ever played so I'm finding it a bit tricky but I'll get used to it.
     
  6. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    Yeah some levels are really tricky and can take a few attempts.
    Also you cannot select a difficulty for the campaign so it's just one level

    Really annoying how you have to do a whole mission again if you don't defeat the loop within one day. spent hours doing one of them, and now I have to do it again... aagagh :mad:

    https://www.youtube.com/watch?v=R7A-xbYoqlY
     
    Last edited: 16 Sep 2021
  7. Junglist

    Sgarrista

    Joined: 11 Jun 2015

    Posts: 7,884

    Location: Bristol

    I can see my patience and short attention span causing me many issues! Hopefully the more I play it the more I'll get to grips with the style.
     
  8. McBain

    Capodecina

    Joined: 17 Oct 2002

    Posts: 24,809

    Location: Lancs/London

    Not overly impressed with the gunplay so far, the nail gun for instance seems to be like a laser :p

    The AI is abysmal as well.
     
  9. opethdisciple

    Capodecina

    Joined: 18 May 2010

    Posts: 21,514

    Location: London

    Apparently it's caused by the game not hitting 100+ FPS.
     
  10. robfosters

    Caporegime

    Joined: 1 Dec 2010

    Posts: 41,750

    Location: Welling, London

    Is this game straightforward to play? I really get bored quickly with games that too complex or confusing.
     
  11. Tombstone

    Capodecina

    Joined: 17 Aug 2007

    Posts: 22,679

    Not one for you I'd say , its not complex per se but it can be confusing at times.
     
  12. McBain

    Capodecina

    Joined: 17 Oct 2002

    Posts: 24,809

    Location: Lancs/London

    Yeah it's information overload at the start, it's not a straight forward shooter.
     
  13. VincentHanna

    Capodecina

    Joined: 30 Jul 2013

    Posts: 24,349

    I hadn't noticed stuttering but Alex Battaglia (Digital Foundry) seems to think it's a high frame rate issue and if you lock it at 60fps it goes away





    I use Xbox controller and I guess that's why I wasn't seeing the issue, and I've since limited it to 60fps anyway, which I don't seem to have trouble locking to at 4k/ultra - But that's where the 3090 comes in handy.
     
  14. Junglist

    Sgarrista

    Joined: 11 Jun 2015

    Posts: 7,884

    Location: Bristol

    I did notice it was set to locked 60 when i first tried, maybe I'll give that a go again!
     
  15. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    In my opinion it's a fairly difficult game to figure out how the loop works etc but you do learn slowly as you progress.
    Be prepared to have to do missions again and again.
     
  16. hyperseven

    Sgarrista

    Joined: 1 May 2013

    Posts: 8,307

    Location: M28

    after the RE8 debacle if a game has Denuvo and has graphical hitching the D gets the blame :D
     
  17. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    Can someone explain how to stop having to redo missions and the same visionary over and over again ? It all has to be done within one day, and if it gets to the next day then you start again ??

    I've figured out how to keep slabs
     
    Last edited: 16 Sep 2021
  18. VincentHanna

    Capodecina

    Joined: 30 Jul 2013

    Posts: 24,349

    You need to manipulate events to the point they change their routine and appear together.

    For instance breaking an experiment so that an eternalist attends the party at night
     
    Last edited: 16 Sep 2021
  19. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    OK lol. Sounds well beyond my IQ then.
     
  20. venomx

    Hitman

    Joined: 17 Feb 2009

    Posts: 860

    Spend half hour doing a level, get killed right at the end and then start again. Great.

    Usually you die three times and then have to start from the beginning. I just died once and had to redo the whole mission, confused ?
     
    Last edited: 16 Sep 2021