As a result, Bungie has built a system in which single players or pairs can search for established groups that need one or two extra players to play one of those modes. "What we're trying to do with clans and Guided Games is we're going to take... one or two people, and match them with an existing clan--a group of people who already have a set of practices for how they communicate, a set of standards, a shared culture--and have them guide these solos into an experience," he explained.
When Noseworthy was describing Guided Games, he made an interesting comparison: the process of finding a group to play with is almost like using a dating app. "The seeker, the solo player, has some agency--they're getting to choose, 'I don’t think that group sounds like it's for me...' And you swipe left like [in] Tinder, like, 'No, this group looks more like my kind of jam, oh these guys speak French too, oh that's awesome, because I'm French.' So you have a level of agency that just doesn’t exist with matchmaking. And so we think that alone is going to substantially curb some of the toxicity."
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