Would like to add for everyone else that the ingame vsync option is doing weird stuff on my gsync enabled system. Framerate will be locked dead to 165(hz of monitor) but if drops happens it halves to 82, so for me atleast gsync is broken here unless i turn it off(ingame vsync option that is) in which case gsync works as it should.
Yep, I have a 144hz g-sync panel and turned the in game v-sync off.
The strike was fun and definitely an improvement on the bullet-sponge strikes in D1. Hopefully this is a sign of good things to come. The sheer scale of the area in the strike is what took me by surprise. It's so vast.
The story mission and strike were both much better put together compared to what I can remember of D1.
Well of everyone i'm playing with, only 1 person has ever played destiny before. All of them love it.
As I said before, the lack of common sense when it comes to assessing a game is odd, I don't understand it.
It's such a tiny sample size available so all you can personally assess is the following
- does it feel responsive and enjoy the overall feel/style of the game
- visually pleasing
- can you get behind a sci fi shooter with bullet sponge enemies
You've hit the nail on the head there, it's not going to be for everyone, but if you're ok with shoot-to-loot then its worth a try.
@labbby Still hard to tell exactly what will happen in full release, but it will be a split between:
- Free-roam on the planets (with NPCs, various quests, dungeons, objectives, public events etc)
- Social spaces with NPCs, vendors, storage etc
- Full story set of missions
- Instanced PvE strikes, raids
- Instanced PvP