** Diablo 4 Thread **

just met astyeroth and i understand why people find him hard, ill try him again when im sober lol

Is he hard? I killed him in 10 or 20 seconds first time on my sorcerer

He looks really cool though, it was a shame he died so fast
 
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Campaign pacing is way off in the game, made an alt (with mount unlocked).

Speed ran the campaign got hard blocked at the start of Act 5 due to level differential. I am 22, everything around me is 35+, now forced to grind out 13 levels in nerfed density dungeons.
 
Or perhaps they didn’t design the campaign to be speed ran on release?

It’s like you’re looking for problems although I thought you said the other day you were “back to PoE”? So really, you aren’t forced to do anything, you’ve chosen to.
 
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Speed running is a huge event in both D2 and PoE so why wouldn't they consider that as a possible thing to do.

In the context of speed running the campaign, you are required to do alternative content outside of the campaign. Simple fact of the matter is the exact issues I said would appear, are now starting to appear. It's great that your enjoying the game currently, but you'll run into the same issues eventually. When you do, just remember that voice in your head saying "told you so". Is me.

People often say ohh it's only the minority that are complaining, which is largely true, but then the majority don't say anything, they just quit. So maybe people should listen and consider the possibility, that Blizzard are not infact gods and have made a flawed product.
 
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I won’t run into the same issue as I’ve no interest in speed running the campaign.

Thankfully, I don’t hear voices in my head. If I spent 14 hours a day playing games I might.

Nobody is saying Blizzard are gods either.

You also seemed to be enjoying it so perhaps you just got burned out with the hours you put in:

Nearly level 60, gotta say, Blizzard knocked it out the park with D4. Great game so far.
 
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The emphasis in that statement should be the "so far" because up until the end of the campaign and level 50 it was a good. If your a super casual gamer that plays for an hour or so a week, yes you probably never will see those issues because you'll unlikely get to the same level of content, and by the time you did, they would have added something new anyway.

I'm still jumping into the game from time to time because it was good and I do enjoy some aspects of it still but content wise its a bit lacking garbage.
 
The main reason to kill this is that it drops a bunch of souls, which is really the main reason for doing the helltide.

That mobs level also doesn’t scale so by the time you are established in WT4 it is easily soloable in a couple of minutes.

It didn't though that's the thing.

Only been playing a couple of days properly but loving it so far (just started act II, lvl 28 sorcerer). Thinking I’m doing well, then looked at some of you guys on the clan at lvl 60+ with ridiculous stats/gear :eek:

Is there a knack for levelling quicker? Or have you guys just played considerably more hours than me? I’m currently just doing side quests & events on my way to the main quests & try to thoroughly go through each area/dungeon.

I wouldn't worry, I have just logged on and there are 55 people on, some seem to play all week so if you have a 'normal' routine ie, you work at least 3 days a week then they will always be ahead.
Edit: Only ten actually playing.
 
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I'm starting to feel a little burnt out on this one after a good couple of weeks of fairly solid gameplay time spent on it.

It's a good game I think but it needs more things to work towards late game, I'm almost level 90 on my sorc, and I don't really have any set goals that I can strive towards.

The biggest issue right now is how gearing works, I have to check all the drops I get to see if they're upgrades as rares can roll just as good as legendaries except minus the aspects.

I have two decent unique drops that are good for my class, I have one of them, and the other is an incredibly rare helm that it seems you're unlikely to see unless you're very lucky.

Uniques should have more variety and should exceed legendaries in most slots I think, at least then I could work towards getting some good unique drops which would leave me hunting for multiple bits of gear instead of just a single hat I am unlikely to find.

Otherwise there are some obvious QoL changes that should be done, re-rolling gear gets too expensive (my offhand is over 4M per roll and that isn't even rolled that many times), and stuff like sorting inventory is random depending where you do it, and how it orders stuff.

Gems need their own inventory thing like yesterday, and I'm full of some crafting mats so they just get strewn on the floor when I salvage gear.

Thing is, the game is still very early, so over time I think/hope they'll add improvements to it. The rumoured T5 world tier would be a welcome goal from say 90-100, with the options to get another gear spike to another tier or similar, and potentially better/reasonable chance of getting the rarest uniques.

Edit - Some of the NM dungeon affixes are awful as well, I keep finding ones lately that have "resource burn". Enemies burn your mana to 0 so you go OOM instantly. I don't hate the idea of modifiers on these but some are just annoying for the sake of it.
 
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The major issue atm is that every patch seems to be a nerf to either a build or some form of content.

Blizzard should know by now that every aRPG needs some easy to access, randomly generated "maps" with high density at end game. That was one of the main reasons D3 went from god awful to playable each season so they do know this, it just appears they're gatekeeping it.
 
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Very few games are perfect on release, in some ways Diablo 3 was the same, POE probably wasn't anything like the current iteration of POE either.

Diablo 4 doesn't feel like it's completely lacking or released too early, but I think it's more that some stuff just feels unrewarding.

For example those whisper caches. I was only doing them when the dungeon was also one I hadn't done before, there is no sense to run them as the caches are awful otherwise if not getting a side-benefit of the renown/aspect unlock.

In some of the dungeons at the mid-point you would get a mini-event that could spawn traps to undo, or elites to fight. I had one earlier that had like 8 elites in it. Problem is they don't drop any loot in this mini-event. Why am I killing them for no loot or rewards?

For dungeons, it's same old thing each time, the random layouts aren't that interesting, and you have the same missions over and over, kill these elites, free these prisoners, kill these blob things etc.

I miss rifts a little where it's just kill enemies and then fight a boss. Though I do sort of get why they've tried to move away from these, as in D3 at endgame you would just run rifts and never leave town, they want people out in the world doing stuff, but once you've unlocked the renown for all the areas, the world stuff isn't as interesting anymore.

I actually quite liked the helltides to a point as well, those mystery chests were good, and it as a good way of combining events for obols + helltide rewards in one 20-30 min thing, but the density of helltides can feel a little weak so you're hunting down small packs of enemies. I'd like to see more hell from the hell tides I guess where you're wading through hordes of enemies.
 
It's almost as if D4 was developed by a load of business men/women and not gamers.

They had to check off each element that the game needed, without actually see if those elements were even fun to play.

EDIT: And yes I am crapping on the game because I'm frustrated about spending £90 on it when its utter garbage after the campaign.
 
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I don't regret my purchase really it's been a fun couple of weeks, I've probably hit the 90 hours played mark by now, with a little annual leave etc.

I will return properly for Season 1 and look at changing what class I play for it, to keep things a little fresh. I hope they have some additional changes ready for Season 1 though.

I don't mind a character reset and fresh start on Season 1, but hopefully they don't make us do the renown grind again, or have to go around clicking all those shrines one more time.
 
I actually quite liked the helltides to a point as well, those mystery chests were good, and it as a good way of combining events for obols + helltide rewards in one 20-30 min thing, but the density of helltides can feel a little weak so you're hunting down small packs of enemies. I'd like to see more hell from the hell tides I guess where you're wading through hordes of enemies.

Addressing this issue alone could be easily accomplished either by decreasing the respawn time of the mobs or by simply increasing their numbers. They could also introduce an extra mystery chest per event to support the increased amount of cinders you'd get. When you get to the kind of level you're at, there should also be a way to max your obols relatively quickly so you can gamble often on specific items. Another thing that could have easily been carried over from D3 as it's pretty much the same as Kadala with blood shards.

You would anticipate that Blizzard would be striving to enhance the overall player experience in the interim to retain a higher number of players. It's crucial really to prevent an awful lot of players from abandoning the game even before the arrival of seasons.

To be clear, the game is far from being "garbage" and I'm not advocating for it to become a PoE clone, as that game caters to a significantly more specialised audience. However, D4 requires fundamental alterations to establish any form of engaging end game cycle.
 
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Edit - Some of the NM dungeon affixes are awful as well, I keep finding ones lately that have "resource burn". Enemies burn your mana to 0 so you go OOM instantly. I don't hate the idea of modifiers on these but some are just annoying for the sake of it.
I absolutely despise that affix - most builds have enough issues with resource generation as it is.
 
hopefully they don't make us do the renown grind again, or have to go around clicking all those shrines one more time.
For an extra £9.99 you can buy the deluxe season battlepass which has the altars and renown tiers unlocked ....

I'm joking, of course, I hope ..... !
 
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