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the thing is its not being done for pc gaming
Someone else is getting it......
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the thing is its not being done for pc gaming
It's interesting to compare these two sources. One is the MSDN post that tells us basically everything we know about the technical details and the other lists Mantle API functions exposed in the Catalyst driver.
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
http://www.geeks3d.com/20140203/amd...ngl-extensions-and-mantle-api-functions-list/
They certainly seem to me (a C++ programmer with a moderate amount of graphics experience) to be solving the same problems in very similar ways. They even use the same terminology for things like PipelineObjects and MemoryViewDescriptors. That could just be because they are solving the same problem and the terminology is fairly obvious or course.
Either way this argument seems absurd. The idea that Microsoft went off with Nvidia and designed DirectX 12 without any input from AMD is just as ridiculous as the idea that AMD didn't know about DirectX 12 and released Mantle as an intended replacement. Mantle will be around until DirectX 12 is released and then become obsolete, and AMD almost certainly knew that when they released it.
It's interesting to compare these two sources. One is the MSDN post that tells us basically everything we know about the technical details and the other lists Mantle API functions exposed in the Catalyst driver.
http://blogs.msdn.com/b/directx/archive/2014/03/20/directx-12.aspx
http://www.geeks3d.com/20140203/amd...ngl-extensions-and-mantle-api-functions-list/
They certainly seem to me (a C++ programmer with a moderate amount of graphics experience) to be solving the same problems in very similar ways. They even use the same terminology for things like PipelineObjects and MemoryViewDescriptors. That could just be because they are solving the same problem and the terminology is fairly obvious or course.
Either way this argument seems absurd. The idea that Microsoft went off with Nvidia and designed DirectX 12 without any input from AMD is just as ridiculous as the idea that AMD didn't know about DirectX 12 and released Mantle as an intended replacement. Mantle will be around until DirectX 12 is released and then become obsolete, and AMD almost certainly knew that when they released it.
Thank you....... I don't need to say anymore
Your optimism knows no bounds Humbug
I think AMD came up with Mantle because they knew DirectX 12 was a while away yet.
MS stated in a blog, that DX 12 would support existing hardware. The only killer now, will be if DX 12 is tied to a new OS.
DX12 can't be mantle repackaged (At least as we know it), or else we couldn't have Qual and Nvidia with support (And Nvidia going back to 4XX DX12 support, but yet AMD's newer than 4XX stuff, aka 6XXX doesn't support mantle, yet Nvidia's arch is different Fermi to Kepler). Bet Intel IGP's will have DX12 support too.
I don't have links now but i remember reading at launch of Kepler that its not much different to Fermi, its a tweaked version of it.
So Windows 9 and DX12 could be kick ass.
DX12 can't be mantle repackaged (At least as we know it), or else we couldn't have Qual and Nvidia with support (And Nvidia going back to 4XX DX12 support, but yet AMD's newer than 4XX stuff, aka 6XXX doesn't support mantle, yet Nvidia's arch is different Fermi to Kepler). Bet Intel IGP's will have DX12 support too.
As Mantle has been said to be compatible with other hardware, how hard would it be for Nvidia to adapt there hardware to get a demo of Forza running. I would suggest not very hard. The hint's are all there to see that at the very least dx12 resembles mantle a lot and AMD have been involved with Microsoft. The main hint was the guy suggesting when reading about dx12 design that he thought it was like reading mantle's design. It matters little at the end of the day.
Im not saying AMD havent been involed, but I was just reading today that it was Nvidia working with Microsoft on this project.
As Mantle has been said to be compatible with other hardware, how hard would it be for Nvidia to adapt there hardware to get a demo of Forza running. I would suggest not very hard. The hint's are all there to see that at the very least dx12 resembles mantle a lot and AMD have been involved with Microsoft. The main hint was the guy suggesting when reading about dx12 design that he thought it was like reading mantle's design. It matters little at the end of the day.