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Nvidia Running Forza on their GPU was just a bit of a side swipe at AMD.
IMO it was done purely so they could have that little concession and make something of it.
I'd wager it'd be far harder for Nvidia to create support for an API they'll have no documentation on to support 4XX-7XX than it would be for AMD to get Mantle on their 6XXX (Which they haven't)
It does matter little, but I don't think for a minute DX12 is Mantle repackaged (I've also forgot to mention Forza getting ported, they'd have been working with DX12 before Mantle ever debuted in BF4........)
I think Nvidia wanted to make themselves seem relevant
Nvidia Running Forza on their GPU was just a bit of a side swipe at AMD.
IMO it was done purely so they could have that little concession and make something of it.
Correct. No doubt MS were a bit peeved at AMD launching Mantle before DX12 was even announced.
Correct. No doubt MS were a bit peeved at AMD launching Mantle before DX12 was even announced.
a titan black just for 60fps? I thought they would have played it using the igpu
no one would want/need amd/NVidia then
Which is why no one should kid themselves that in 2 years DX12 WILL be all that, it might be, but its far from a given when its creators motives are for the XB1, not the PC.
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I wonder how much performance is lost intentionally in other parts/software? ram/cpu ect
Everything has to start somewhere. We wouldn't be gaming like we are if people didn't invest in the future. Not sure why people are ridiculing DX12 (funnily enough, they all have AMD)? But you guys defended Mantle to the hilt when that was mentioned but DX12 is too slow...
That's how I see it as well, and personally even though I don't see mantle taking over it certainly give a good kick in the rear for both MS and the Khronos group.
Just at GDC NV, AMD, and Intel had a huge presentation regarding OpenGL, and eliminated Driver overhead for a maximum of 15 times the performance with tuning.
Even excluding gaming such performance increases would be brilliant for Professional OpenGL 3D work, from CAD to 3D Animation.
In DX 12?I wonder how much performance is lost intentionally in other parts/software? ram/cpu ect
If NV, AMD and Intel can develop OGL that would be fantastic.
But they have to work together, its no good if each of them want to abuse it to their own ends, proprietary lockouts have no place in it, it will not even get of the ground if they start messing on with it like that, it has 0 Developer uptake as it is, and never will unless it has universal full compatibility.
Zero developer uptake?
So I guess the fact that it's the world's standard in the majority of 3D work is no uptake?
Or that Unreal 4, CryEngine, Source 2, and Unity use it as well?