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DirectX 12

There's also more than Linux out there for OpenGL use. OSX has more OpenGL support for gaming than Linux at the moment, and in Unigine OSX with OpenGL beats out Winows OpenGL.

The new Cryengine is using OpenGL, Mantle and DirectX. It means a game using it can support all the platforms out there.
TheUnreal 4, and the others can easily switch between DX and OpenGL; while Source 2 is entirely OpenGL.
The they want a larger market share and as shown in the last Valve Developer Conference even the latest OpenGL versions can be used on the likes of Windows XP. XP being the dominant OS in the growing Chinese gaming market, and in their Internet/gaming cafes.

It's about tapping new markets, and selling more copies. Once an engine is multi-platform porting a game using between operating systems becomes much easier. Therefore less costs are involved and more potential sales and profits.
 
I mean the operating system itself,chipset drivers ect ect

do we really need cpu/gpu refreshes? or a good knuckle down on software tweaking/writing

quad cores and multithreads have been out years yet only a handful of games make use of it

intel/NVidia/amd/microsoft are gonna drag their heels to justify us all buying new tech and keeping folks in jobs

The blog suggests to use of cores and extra threading is built in to the DX 12 API itself.
Game developers probably wont have an option not to use these features.:)

Edit: In the same blog MS state DX 12 will support existing hardware :):)
 
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There's also more than Linux out there for OpenGL use. OSX has more OpenGL support for gaming than Linux at the moment, and in Unigine OSX with OpenGL beats out Winows OpenGL.

The new Cryengine is using OpenGL, Mantle and DirectX. It means a game using it can support all the platforms out there.
TheUnreal 4, and the others can easily switch between DX and OpenGL; while Source 2 is entirely OpenGL.
The they want a larger market share and as shown in the last Valve Developer Conference even the latest OpenGL versions can be used on the likes of Windows XP. XP being the dominant OS in the growing Chinese gaming market, and in their Internet/gaming cafes.

It's about tapping new markets, and selling more copies. Once an engine is multi-platform porting a game using between operating systems becomes much easier. Therefore less costs are involved and more potential sales and profits.

Interesting Days ahead then :)
 
It will be interesting to see which O/S DX12 is released for, 8 & 8.1 is a given obviously and 9 may be on the scene by then, Vista is out, but 7 remains to be seen, I suppose they will probably include it as it's still popular so if they don't the community will just port it themselves, like when Microsoft decided not to release DX11 for Vista and the community ported it so Microsoft gave in and released it lol.


Really? I always thought that Apple lagged behind in supporting the latest OpenGL standard.

They do, hence why OSX Lion couldn't even run World of Warcraft maxed out without graphical glitches :( (not that much of an issue though as macs can bootcamp Windows if you want to play games).


Oh also, in relation to whatever the hell happened in the post graveyard above:

Stulid said:
After many RTM's concerning various threads in the GC subforum the moderators have decided on a zero tolerance approach.

Any more off topic rubbish, trolling, thread derailment will be meet with a suspension with no more warnings given.

That lasted long lol.
 
Really? I always thought that Apple lagged behind in supporting the latest OpenGL standard.

More good news.:)

They're at 4.1 at the moment with some 4.2 features. OS X Lion and Mountain Lion only supported a maximum of OpenGL 3.2.
Asypr and Feral have also been very proactive in using those features for games porting.
As it stands at the moment, it's down to drivers and developers to take advantage of it.

I was extremely surprised at the performance between OpenGL in OSX and windows 8.1. In valley single card performance actually beat Xfire for OGL in windows.

It's not up to DirectX performance yet, but people are working on it. The Tomb Raider port for OSX was fantastic. It's missing TressFX sadly, and after speaking to Feral Interactive it turns out they have the code in place, and all that's needed is AMD to implement it in OSX.

ibl7BAZ1znde9S.png

ibeZtjesvCAZwD.png
 
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They're at 4.1 at the moment with some 4.2 features.
Asypr and Feral have also been vert proactive in using those features for games porting.
As it stands at the moment, it's down to drivers and developers to take advantage of it.

I was extremely surprised at the performance between OpenGL in OSX and windows 8.1. In valley single card performance actually beat Xfire for OGL in windows.

It's not up to DirectX performance yet, but people are working on it. The Tomb Raider port for OSX was fantastic. It's missing TressFX sadly, and after speaking to Feral Interactive it turns out they have the code in place, and all that's needed is AMD to implement it in OSX.

ibl7BAZ1znde9S.png

ibeZtjesvCAZwD.png

Said is it all. actually Heaven is also available on Linux. i might give it a shot.
 
Its a bit Cryptic :p

I see, well is OpenGL's future more interesting than Microsofts "limit to Windows" DirectX?

Therefore market share reductions and Microsoft getting slowly itchy about its place in a world, which quite frankly only tolerates next to its other ecosystem being the Xbox.

I don't know if that's any less cryptic or even correct, but i don't see how Microsoft can save this part of their business for much longer.
 
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