• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Discussion On The ATI Radeon 5*** Series Before They Have Been Released Thread

Status
Not open for further replies.
There is only one question to answer,

Mods, screw the NDA I demand to know is a 5870 as good as a pair of feety pyjamas with a buttflap so I can be pooping and warm?

If I receive a positive smilie my blank cheque will be on it's way to you tonight. :D

fruitloop ;)



dam those bar charts if true, rip the **** out of the 4870's!
 
we will see its not bullet proof stats in my eyes,cant see this being the worlds best card out there,looks a bit ati fanboy stuff again that chart,if it is true i will be getting one.
 
Was hoping microstutter was a thing of the past too. i7 might alleviate some issues with ms and it seems to be a great platform for multigpu. Playing with vsync on and triple buffering might be the way to go.

Don't see how a cpu can help with microstutter in a multi gpu setup.

Isnt the problem that when you have 2 gpus rendering seperate frames you can always get ms?

So GPU1 renders the first frame at say t+0, shortly after GPU2 renders frame 2 at say T+1, then we have a long wait as both render the next frames. GPU1 then renders the third frame at say T+10, GPU2 renders the fourth frame at say T+12.

I know the above is a great simplification but isnt ms all about the problem of alternate rendered frames being shown very close together so you get a very uneven frame rate distribution?
 
dam you tax man

270 Euros = 244.865467 British pounds

with 17.5% vat: £287.87
with 15% vat: £281.75

so yeah, your about as close as can be i think
 
Last edited:
Don't see how a cpu can help with microstutter in a multi gpu setup.

Isnt the problem that when you have 2 gpus rendering seperate frames you can always get ms?

So GPU1 renders the first frame at say t+0, shortly after GPU2 renders frame 2 at say T+1, then we have a long wait as both render the next frames. GPU1 then renders the third frame at say T+10, GPU2 renders the fourth frame at say T+12.

I know the above is a great simplification but isnt ms all about the problem of alternate rendered frames being shown very close together so you get a very uneven frame rate distribution?

I7 has a tonne of bandwidth so hypothetically speaking, choke points should be minimalised. And with vsync you get a smooth output if it's +60fps and with triple buffering it will spit out the right frame. All hypothetical though since I can't test it myself, yet... :cool:
 
1gig is well and trully enough for 1920x1200 anything over that and you may run into issues.

the only game that is the exception GTA. and it runs like crap anyway so who cares lol
 
Statistics
Average FPS: 60.65
Duration: 37.20 sec
CPU Usage: 34%
System memory usage: 48%
Video memory usage: 93%

Graphics Settings
Video Mode: 1280 x 1024 (60 Hz)
Texture Quality: High
Texture Filter Quality: Highest
View Distance: 20
Detail Distance: 100

Hardware
Microsoft Windows 7 Ultimate
Microsoft Windows 7 Ultimate
Video Adapter: ATI Radeon HD 4800 Series
Video Driver version: 8.14.10.697
Audio Adapter: Speakers (ASUS Xonar DX Audio Device)
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz

File ID: Benchmark.cli

Runs fine for me :p
 
Status
Not open for further replies.
Back
Top Bottom