Caporegime
- Joined
- 18 Oct 2002
- Posts
- 31,179
Imagine 2 5870x2's in Crossfire!!
It boggles the mind
It boggles the mind
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Can you say CPU limited much?Imagine 2 5870x2's in Crossfire!!
It boggles the mind
Am I right in thinking that Eyefinity does not work with Crossfire? What about the X2's?
Some of the Eyefinity demos were done in Crossfire
They actually weren't.
Eyefinity does support crossfire in the hardware but the drivers aren't ready yet.
Can you say CPU limited much?
They actually weren't.
Eyefinity does support crossfire in the hardware but the drivers aren't ready yet.
Some of the Eyefinity demos were done in Crossfire
I still don't get why people are equating the multi-display capabilities to ingame performance... they are using the same FOV, rendering the same number of polygons and shaders, etc. as you would on one screen - the only thing that it really hits is the fillrates and the amount of VRAM required for the framebuffer and other buffer objects.
nVidia already have these levels of fillrate on their 200 series cards... they just lack the ability to output to this number of displays easily and possibly the VRAM depending on the model.
I personally view it as the Ruby shown for last gen is roughly what appears in this gen's gfx cards. I can't wait for the next batch when that sort of model is in all games
x18xx series ruby (what we have now imo)
http://www.youtube.com/watch?v=YdQkfp72Yls
48xx series ruby (what i expect from this gen)
http://www.youtube.com/watch?v=7fzkHGch12c&feature=fvw/
Exciting times ^^
I still don't get why people are equating the multi-display capabilities to ingame performance... they are using the same FOV, rendering the same number of polygons and shaders, etc. as you would on one screen - the only thing that it really hits is the fillrates and the amount of VRAM required for the framebuffer and other buffer objects.
nVidia already have these levels of fillrate on their 200 series cards... they just lack the ability to output to this number of displays easily and possibly the VRAM depending on the model.
Surely if they are running multiple displays then it's rendering more polygons/shaders, since for example in the Dirt 2 videos you are seeing scenery and cars that you wouldn't normally see in a single screen until the cars are actually past you.
He will be answered when the benchmarks come out, and maybe he will throw a compliment ATi's way