Divinity Original Sin

Well, I've just spent a bunch of time reading the wikis for the game mechanics, because the game does a really poor job of teaching the player itself.

What I learned:
INT decreases cooldowns on spells (-1 cooldown per 2 INT)

More skill in any spell school does not reduce AP to cast (it used to in beta), all it does is give you two extra spell slots and reduce AP *penalties* for not have enough skill (ie, there is no bonus, but there is a penalty for low skill with some spells).

When you hit level 6, you start getting 2 ability points per level. And 3 when you hit level 11+

Rank 2 skills need 2 points to learn (I have a bunch of stupid level 1 skills atm. Doh...)

You aren't properly backstabbing unless the attack icon changes (would explain my rogue's poor dps). You have to stand in *exactly* the right spot, not just generally behind a mob.

If a rogue misses an attack from behind, the mob will turn to face you preventing further backstab attempts. This can also happen on a successful attack, but is more rare. Nobody knows if this is intended or not.

Some people say you get -1 AP cost on spellcasting per 5 INT, but Larian's frequent patching + no in-game info means nobody can confirm this/ info conflicts.

The game mechanics totally changed at the very end of beta, and release was totally different (why do devs do this???!). Most beta info is totally wrong.

There is currently nothing you can do to reduce the AP cost of spells it seems.

All NPCs restock their inventories every time you level up. This excludes certain single-purchase items.

And a whole bunch of other stuff. For those who were struggling as I was, it certainly isn't a bad idea to read some mechanics explanations on the web.
 
A lot of the mechanics are far too simplistic, they might as well have not included them tbh. I just put out a candle, and the entire army that a few seconds earlier was singing my praises killed me:rolleyes:

Just gone through Black Cove. Really good dungeon. The traps were a nightmare though!
 
Rock paper scissors. Just shoot me now.

I don't understand, firstly the point of it, and secondly how anyone could think it was a good idea. I am trying to do something now, and have to do it to continue. As an experiment I saved and tied it 5 times in a row. My opponent won every one to nil. Pointless.
 
I'm starting to get a bit bored of this game :(

The combat seems to drag a lot, not sure if it's just slowness.
Might go back to shadowrun returns for a bit, maybe come back to this when there are some mods etc.

The highlight of the game so far has been talking to animals :rolleyes:
 
Meh, I give up with this game.

Party has been stuck on level 3 for ages, and has 4 people.

The lowest level area I can go to next has level 4 mobs in groups of 7. I get torn to shreds every time.

Basically the fights all go like this: enemies engage, there are 3 archers, 3 melee and a priest. Their first turn there 3 archers freeze two of my guys and set 1 on fire. I now have 2 guys against 7. They proceed to slaughter us.

I've reloaded and tried everything to get past, but this is how the fight always goes.

Basically it boils down to game balance. Why the hell does the game pit 7 level 4s against 4 level 3s? And why is this the easiest area available to me as a level 3 party? Makes no friggin sense.

Well, I've just spent a bunch of time reading the wikis for the game mechanics, because the game does a really poor job of teaching the player itself.

I can't say this without sounding like an arrogant arse, so I apologise in advance but you are basically blaming the game for you not being very good at it :P If monsters are kicking your butt then you should be doing something (which doesn't have to be fighting) to level up or get gear/powers first!! You also describe Rogues as useless when they are probably the one of the most overpowered classes at the moment (tactical retreat/backstabs and leech are stupid!!) :)

I can kind of understand what you are saying about the mechanics not being obvious but I felt that was part of the beauty of the game in that it doesn't hold your hand and you have to discover everything yourself! That said though, I have only played it since a week before the patch the other day so probably have not suffered majorly changed mechanics.
 
I can kind of understand what you are saying about the mechanics not being obvious but I felt that was part of the beauty of the game in that it doesn't hold your hand and you have to discover everything yourself! That said though, I have only played it since a week before the patch the other day so probably have not suffered majorly changed mechanics.

You shouldn't have to discover fundamental game mechanics by yourself. At least not in a 100+ hour game.

Currently, the game asks you to spend attribute points without fully telling you what those attributes do.

Think about it... the game is presenting you a choice, and probably wants you to make an informed choice rather than guessing how the various stats might affect gameplay.

Otherwise you are faced with the prospect of having to restart the game multiple times just to find out what the various stats do. Or worse, Google it. Because lets face it, most sane people aren't going to waste time investigating the game mechanics via trial and error. Most people are going to want to be told.

Learning the game mechanics aren't part of the "challenge" of a game. That's like asking someone to play chess when they don't know the rules, and refusing to tell them :p
 
But the tool tips for every single stat tells you exactly what they affect/do????? I know exactly what I am spending my points on?

Also, like I said, I can agree with you on the mechanics thing but some of your examples were things that, to me are fine to be left to be discovered. One of your examples was that you didn't know that the enemy would turn round after you back stabbed it. To me, that is something that should be learnt in the game.

These kind of games are all about trial and error, what works and what doesn't imo! Restarting etc is all part of it!


I think I must be completely missing your point hehe :)
 
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But the tool tips for every single stat tells you exactly what they affect/do????? I know exactly what I am spending my points on?

I think I must be completely missing your point hehe :)

The tooltip for INT is "improves elemental and witchcraft spells". That's it.

No info about how it helps, at all. So you don't know - and can't even begin to guess - what a good starting value for INT is, or whether you would like to improve it later on.

In fact there are/were multiple threads on Larian's own forums where people were/are asking how INT affects casters.

Don't you think that info should be in game somewhere?

Back in the days of BG2 - based on D&D - the game came with a fairly hefty manual. In the manual were multiple tables outlining the precise effects of all your stats. How they affected saving throws, to hit mods, spell casting, etc.

In Divinity you get "INT improves spells". Whoa, information overload.
 
Don't you think that info should be in game somewhere?

Maybe it should but that leads to people min/max'ing. The flash car/big penis of the rpg world. I much prefer learning as I go (much what you have been forced to do). Flawed characters are much more fun to play and much more realistic. You pick a class that you like and go with it, restarting 10 times is just silly.
MMO's pretty much killed building, Divinity OS was a refreshing change for me.
 
Just started playing this yesterday, really like the look of it and looks to have bags of potential. At th we moment though I'm not feeling it for some reason. I'm only maybe 2 hours max into the game but it seems very slow paced. I love the fact the game doesn't hold your hand though.

Any tips guys? I'm starting with a rogue and a fighter although it feels already like I need some range. I've read the rogue is absolutely brutal if levelled right.
 
Erm...having played Dragon age origins and loved it. Original sin any good?

Yes. Not in the same league, but you should enjoy it. The combat is totally turnbased and a lot slower(and more boring), the writing is a lot more simplistic and shallow, but overall there are similarities in gameplay.

It is a good game, but nothing special. Too many poorly implemented mechanics to be considered great imo.
 
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Really liking this game it feels like Ultima 7 for some reason which was one of the best enjoyed games I have played.

The music is good and the quest system is great, no hand holding.

Already played 50+ hours it's got me hooked.
 
Maybe it should but that leads to people min/max'ing.

If people enjoy min-maxing, if they find that fun, then why try to stop them?

Sorry but I don't subscribe to the idea that you should keep your players in the dark about your game's systems, if you're then going to ask them to make decisions affected by those systems.

But then the game's systems did change pretty much overnight just before beta ended, so maybe that's got something to do with the lack of documentation.
 
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Well I usually buy a game, play for an hour or two and then never come back.

This is the first game this year to bring me back for more. In my eyes, that makes it good.

Simple analogy, but I like it.
 
Think I've done most of the Cyseal stuff now. It is a nice area to explore. Found some gear that seems a bit OP though.

The fight against Baccus with the other guys flanking him was tough!... Just managed it with one guy left(my tank) and used a lot of resurrection scrolls.

I am enjoying it, and think it is good, but there are a lot of things that seem quite amateurish. Game badly needs some mods imo
 
Think I've done most of the Cyseal stuff now. It is a nice area to explore. Found some gear that seems a bit OP though.

The fight against Baccus with the other guys flanking him was tough!... Just managed it with one guy left(my tank) and used a lot of resurrection scrolls.

I am enjoying it, and think it is good, but there are a lot of things that seem quite amateurish. Game badly needs some mods imo

Just got to that part, and before my guys can even have their turn, they are all wiped out in a single spell.

Difficulty spike is off the charts.

I'm not kidding you either, they are all killed before being able to do anything. What the fudge am I supposed to do? I'm looking at the damage numbers and they are taking about 1.2 - 1.5x their max health in damage. I reloaded a couple times but he always gets to go first and use that spell. It's carnage :p

I just don't get this game. I was doing OK for a long time until that point. Now I'm screwed, and incapable of going any further.
 
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