Divinity Original Sin

I've hit 40 hours now. I am thinking of stopping actually and waiting for a few mods to crop up. There are lots of things that are unbalanced or just plain silly that I'm not fond of. The economy for a start is a joke.

With a bit of love this game could be incredible.
 
I've hit 40 hours now. I am thinking of stopping actually and waiting for a few mods to crop up. There are lots of things that are unbalanced or just plain silly that I'm not fond of. The economy for a start is a joke.

With a bit of love this game could be incredible.

Yeah that sums up my opinion too. Hopefully Larian themselves will patch the game and make it more balanced. Also give the player more info so they don't have to play with the Wiki open. Or have to read up on online forums how the game systems work.
 
Yeah that sums up my opinion too. Hopefully Larian themselves will patch the game and make it more balanced. Also give the player more info so they don't have to play with the Wiki open. Or have to read up on online forums how the game systems work.

From what I have seen on the larian forums, the devs will be supporting it very well for a while yet... Unfortunately, they are looking at the larian forums where everybody just seems to say the game is perfect, and get very defensive about every single criticism, so hopefully they don't listen to them!
 
I'm still really enjoying this. Top title. I love the detail lavished on the world.

I had to scale back from "Hard" to "Normal" as I'm simply not that good. Finding the right balance of skills is a challenge too.
 
From what I have seen on the larian forums, the devs will be supporting it very well for a while yet... Unfortunately, they are looking at the larian forums where everybody just seems to say the game is perfect, and get very defensive about every single criticism, so hopefully they don't listen to them!

It's like that on most single-product or single-company forums. Anyone with any complaint or suggestion is very quickly ridiculed and drowned out.

I remember the XCom (2K) forums after release. I briefly posted there to highlight bugs I'd found, and also compare the game to the original XCom.

Amazingly, people would deny that the bugs existed. I posted screenshots and details of how to reproduce, as did many other people. But you get some really, really die-hard fans in these places. They would often claim we were making it up, as they "hadn't found a single bug in 100 hours playing", etc, etc.

I'm not sure if it's a kind of reverse trolling or they just don't realise how stupid it is to be an irrational fanboy.
 
Well I simply posted on there that I wasn't a fan of the way crafting is done. How it is more a case of stumbling on a recipe or getting it by trial and error and it can get a bit tedious, but with a few tweaks it could be great. Apparently, I am part of the 'Skyrim Generation', so my opinion doesn't count.
 
Well I simply posted on there that I wasn't a fan of the way crafting is done. How it is more a case of stumbling on a recipe or getting it by trial and error and it can get a bit tedious, but with a few tweaks it could be great. Apparently, I am part of the 'Skyrim Generation', so my opinion doesn't count.

LOL, that's amazing, because...

If they'd played Skyrim they'd know that's exactly how things work in that game too. Discovering properties of plants and other reagents involves randomly combining them together.

There's actually no difference :D
 
I've hit 40 hours now. I am thinking of stopping actually and waiting for a few mods to crop up. There are lots of things that are unbalanced or just plain silly that I'm not fond of. The economy for a start is a joke.

With a bit of love this game could be incredible.
This is how I feel about it atm

I haven't touched crafting on the game yet, will probably need to read up on how it all works on some wiki :rolleyes:

Would be nice if someone made a game like this with D+D ruleset (like the old rpg games where mechanics worked and were pretty well balanced)

Some of the screenshots of new storylines/mods people are working on are pretty cool, the diablo mod looks pretty good.
 
I find it refreshing that nothing is handed to me on a plate. Books are ambiguous and hint and the possible methods, which in turn gives me the incentive to play with objects and ingredients.

At least some loot is marked as "pretty - but sell it!". Some RPGs (the mighty Baldurs Gate included) I've walked around with crap for hours.

And I refuse to let myself be led by guides, which killed the experience of WoW and other games for me.
 
Personally I think having to have atleast 13 stones to complete the last part of the game was a bad move, thankfully I found it by walking past as I must've dropped it. But if I hadn't had found it I probably would've uninstalled in frustration!

( Not a spoiler as it stop others getting equally frustrated )

Eo_CApp_2014_07_22_23_08_02_672.jpg


Also the end game boss, having nothing but difficulty because the same character gets killed as soon as the round starts and it's game over :mad:
 
And I refuse to let myself be led by guides, which killed the experience of WoW and other games for me.

That's great in theory - in practice you'll miss out on 50% of the game's content. Talking about crafting here, btw.

Surely you can read crafting guides without ruining the fun? How much fun is it to combine every item in your inventory with every other item? Is that really *fun*?

I don't know about you, but I have better things to do.

Personally I would never have worked out that some recipes require you to combine an item with itself to create something new :p My brain just isn't wired up for that kind of mind-blowing possibility :p
 
I find it refreshing that nothing is handed to me on a plate.

Nobody wants things handed on a plate, but there has to be some direction. At the moment there is far too much in the game that is just aimless. Just randomly putting items together in a menu and occasionally creating something you don't need is not fun, realistic, immersive...It isn't anything.

A lot of the systems in the game suffer from a lack of direction. They give you freedom, but don't balance it where needed. Skyrim would be a good example of this actually.. You can steal anything from anyone, but you are limited in who you can sell it to, and some of the vendors will refuse to buy stuff from you etc. You get different prices from different places.. In this you can steal a painting from somene then sell it to them a few seconds later. Also, I have sold many rare weapons to that cheese merchant for many thousands of gold!
 
Not played in a few days now. Nothing to do with the game, it is just too hot!... Gonna get back in to it later on tonight though.

From the larian forums, there seems to be a lot of feedback regarding the stealing/economy, so hopefully they take it on board.
 
Baccus is incredibly easy if you have the right setup.

Fire elemental tanking the boss's. All but 1 of them do fire damage which heals the elemental constantly. Then focus all damage on the Twins, once they die they drop a lava pool which does 3000 damage per tick. Teleport the 2 remaining mobs into the lava and they die instantly.

Then just spam Braccus with ice/water spells :)
 
Back
Top Bottom