Divinity Original Sin

I think its realy good. Best game played in a long time. The major factors making it so good are the story, atmosphere, music and gameplay. Hours fly quickly with this game.
 
I've played about 5 hours now and I have to say I'm really enjoying it, though possibly for the reasons that other people think it's mediocre.

I haven't played a game quite this challenging for some time, I managed to find myself in a position where I was battling on two levels, mages and skeletons below and then three archers flanking me, took a few tries to work out the formula

Honestly the whole game is just a refreshing change from the Mass Effect era of RPGs. The longevity will be linked to the story and whether I engage but I'm pleased so far, even more so given I picked it up for about £15.
 
Can't understand the grief some of the posts here, spout towards this game.

I am really enjoying it at the moment. Early days, but its refreshingly different to the dozens of WoW clones out there.

I like the pace of the game, and its just...different.

A good filler for the time waiting for Archage i guess.

~M~
 
Played this for about an hour, not a fan of the long dialogues. Does anyone know if the outcome of conversation changes the outcome of the actual quest? I've tried to find a quest guide and the one I found shows things differently to what I actually have in the game.

Has anyone got a good quest/story walkthrough?
 
Played this for about an hour, not a fan of the long dialogues. Does anyone know if the outcome of conversation changes the outcome of the actual quest? I've tried to find a quest guide and the one I found shows things differently to what I actually have in the game.

Has anyone got a good quest/story walkthrough?

Don't use guides for the first game, it spoils the experience. Consider what kind of character you want to play, write down some personality traits and then choose the dialogue options which fit what you chose at the start.

Once you complete the game, feel free use guides to min/max or get the results you want the most.
 
Played this for about an hour, not a fan of the long dialogues. Does anyone know if the outcome of conversation changes the outcome of the actual quest? I've tried to find a quest guide and the one I found shows things differently to what I actually have in the game.

Has anyone got a good quest/story walkthrough?

What long dialogues? :p
 
Free update today, features a few new companions and lots of bugfixes.

http://steamcommunity.com/games/230230/announcements/detail/207486173471596259

Hi everybody,

In anticipation of the launch of the new companion DLC (which will be free for everyone) here is a new update which will further improve the game.

The most notable improvements are the new listening functionality for dialogs when playing in cooperative multiplayer, a big layer of polish on the spell and skill effects and a number of bugfixes. Please note that the new companions will only be available after installing the free DLC (to be released later today) and can only be accessed when starting a new game.

Code:

  • Added listening functionality to dialogs. Now you can listen to ongoing dialogs and see the complete history to better follow what is being said.
  • Fixed issue with logging for cooperative dialogs
  • A lot of fixes for savegames that refused to load
  • Sheath/Unsheath fixed timing of attachment of shields.
  • Rare crash fix in specific script calls
  • Rare crash fix in extinguish surface action
  • Fading objects and fog triggers now work for all players instead of just the local player.
  • Fixed issue where rotation on objects could get corrupted, resulting in huge objects
  • Bugfix in character movement while mouse is pressed
  • Fixed some UI's that were always loaded in memory. Now they are loaded when needed.
  • Fixed issue when swapping character during a rock-paper-scissor minigame.
  • Fixed some doors that were blocking after they were destroyed
  • Added text bubble effect above characters in dialog
  • Dragging action will cancel when going into trade
  • Fixed rare crash with attachments on objects
  • Fixed rare issue where the mouse cursor could become corrupted
  • Weight can no longer become negative
  • Character should slide less when arriving at their target position
  • Dragging an item onto a container will put it in the inventory now
  • Correctly substract money when hiring henchman
  • Correctly delete item when adding to an inventory fails.
  • Fixed exclamation mark sometimes being attached wrong.
  • Fixed rare crashes when going to and coming from the Homestead
  • Fixed double spaces in combat log
  • Changed requirement from Crafing to Tenebrium to craft tenebrium weapons
  • Fixed issue with sheath/unsheat after sitting or sleeping
  • Fixed issue with wrong resurrecting event
  • Skillbar items in a container no longer get removed
  • Fix for surface sound underflow
  • Skill are reloaded when switching mods
  • Remove blackrot status when you have tenebrium ability
  • Added "Additional Content" menu to the main menu
  • Fixed issue where characters in combat could sometimes take characters out of the combat into account
  • Fixed issue with disconnected during the rock-paper-scissor minigame
  • Fixed issue where character sometimes dont follow after a load

Story:

  • War of the Bloodstones, some mountain men could be neutral during the war
  • Quest blocker in Nadia quest when you talk to Lawrence
  • Arhu thinks that everything you drop in his house is his property, is fixed
  • Issue with killing the Trife with companions without starting the end fight
  • Imps were not appearing on Mac version
  • AI mesh fixes at Baron of Bones house, now the player can teleport the chest in the southern room
  • Items on some graves drop under the ground when dug out
  • You could start a conversation with Lurrean while he was walking away
  • You could ask William to teleport you to Wally once the quest was solved, this is removed
  • Incorrect log entry on mushroom barrier removal
  • Couldn't select enemies that were inside click through bushes
  • Zou could talk to Yox while Frederick was approaching and the quest would hang
  • How to handle Tenebrium quest book had been increased to unlimited uses
  • Cyseal burning ship got a sound event, so you can hear it burn now
  • The Lawrence vs miners situation used to get blocked but that is fixed now
  • Teleport Mirror in Luculla Mines doesn't want to teleport companions
Note: a limited amount of these story fixes require you to start a new game

Effects:

  • Battering Ram
  • Crushing Fist
  • Cure Wounds
  • Divine Light
  • Dust Devil/Whirlwind
  • Encourage
  • Power Stance
  • Precision Stance
  • Power Stance
  • Precision Stance
  • Minor Heal
  • Slow Current
  • Bitter Cold
  • Headvice

Audio:

  • Overall audio balance has been updated.
  • The burning ship in Cyseal had sound (burning & sinking) which did not work, this has been fixed now.
  • Player weapons such as Two Handed Sword and Magic Staff got new dedicated sounds when sheathing their weapon.
  • The Orcs in the game now have extra foley sounds including a huge roar, a sobbing orc and a really gross ‘buttscratch’…
  • For the new area, dedicated ambient sounds have been added, as well as custom sounds for a very loathsome druid and some really disgusting fx for certain pigs

MAC Specific:
This update brings all Mac tweaking options into a single place. In order to use it you have to hold 'Command' key on game startup.
The new launcher has options to:

  • Don't show any OS X notification popups while in game. They won't even blink.
  • Disable Touch Support if you feel like it
  • Quickly click on OS X Path control to discover your saves directory
  • Temporarily switch game to windowed mode
  • Precisely track mouse and trackpad gestures and taps
  • Disable hardware fade and gamma effects
  • Enable OpenGL performance tweaks and a heap of assorted workarounds

Divinity Engine Editor:

  • Fixed some problems that existed when loading mods
  • Fixed some memory leaks
  • Added info when trying to save terrain that is not editable
  • Fixed saving new story items
  • Fixed story editor crash
  • Fixed crash when entering game mode
  • Fixed position of camera when switching between cameras
 
Loving this game so far. Steam tells me I'm 67.7 hours in, and I've just found the WW (but not really attempted to release her yet - nothing obvious presented itself in the two or threee minutes I had in that room - no spoilers, please!)

Can see the validity of some of the gripes on here, but it is a game that genuinely suits me, and offers all the party-management stuff that I love in the old BG-style RPGs.

Picked up Witchers 1 & 2 for £4.38 in the recent Steam sale, but haven't started them yet due to Divinity commanding all my attention.

I'm at that brilliant place I get to with games where I'm thinking about it at work and drawing up all sorts of plans for my characters.

Just pondering whether to invest in Dragon Age: Inq or wait for the inevitable price drop.
 
anyone get too the bit where I believe you have to burn a wand in the ice temple with the lava fountain I think I lost the wand or sold it and it bugged I went back to every npc and cannot find it ?
 
How are people getting on with this game? Thinking of picking it up. Want to play it 4k, but not much info out there.
 
I've loved it so far, but have to confess I've not touched it, or anything else, other than Elite since the 16th.

This thread should give you a good idea of what to expect :)
 
I've loved it so far, but have to confess I've not touched it, or anything else, other than Elite since the 16th.

This thread should give you a good idea of what to expect :)

I am also interested in Elite, but I intend to give it 6 months at least to let them iron bugs and polish further. Also I will need to upgrade my graphics card which I will have done by then to run it at 4k :D

Is there a proper story mode in Elite or just do what you want sandbox style?
 
Sandbox rather than story at the moment, but there's a galactic news service which gives daily updates on a number of political and social events.

I've still not tried it myself, but many gamers have actually travelled to where these events have been playing out and taken part, apparently influencing the outcome.
 
Steep learning curve.

Don't tackle any enemies that are even one level above you at first.

It's fun, old-school gaming in that there's not a lot of handholding. Enjoy :)
 
Yeah, that's a good point.

Make sure your two characters don't share any skills, and if you really want to optimise your game, make sure to choose your two extra companions in the same way so that none of the four share any techniques

Plus, level up wisely, concentrating on only two attributes and two skill disciplines per character, and save your skill points for future level-ups, as the cost to improve goes up: don't just waste them on things you can afford "now".
 
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