For me, it isn't so much that the story is weak...the overall immersion in the world is most important to me. I can live with a poor story so long as the writing grabs you, but it seems a touch simplistic tbh. You get two speech options each time- Character1- "I don;t think we should do that". Character 2- Either "I love you and I want to have your babies" or "I will kill you and bathe in your blood". Also, I know all D&D games don't care about immersion, and indeed usually go out of their way to break immersion in most cases, but I thought this might have been a bit different with being a bit more modern, hopefully learning from DA:O, but unfortunately not. Luckily Project Eternity seems to be though.
The combat can be ok, but the two main issues imo are opponents being able to cast statuses on you far too easily and often, and it is just too slow. A big fight earlier against 6 pretty tough opponents and they all went before my guys and cast pretty much everything you can think of. Everyone had been slowed, so they didn't have enough AP to do anything. Two were frozen so didn't even get a go, and the other was stunned. What makes it more tedious is that I had so such health that they were just swatting away at me and could have been there for hours attacking me without killing anyone...especially Madora, who has Leech which is so OP!