Divinity Original Sin

Tbh I've got to Braccus having not seen any elemental spells for sale... ever. I didn't religiously check the vendors each level tho, and from what I understand they change their inventories every time you level up? So I could well have missed a chance to buy them.

Only summon I have is the spider that my class started with.
 
Jahan starts with some decent elemental stuff. In my game he started with Icetouch, which works on Braccus when used with Rain, an electrifying spell and a Fire staff, so had pretty much everything covered. You could also hire someone with the skills?

Also, there are a fair few fire/freezing arrows that can be stolen around Cyseal.




I have just come up against the Death Knights.....
 
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In a big battle atm, and it is just so boring. Against 6 opponents, they cast every status effect you can imagine on me before I take one go. I made a cup of tea between their goes just now.
 
In a big battle atm, and it is just so boring. Against 6 opponents, they cast every status effect you can imagine on me before I take one go. I made a cup of tea between their goes just now.

Im not impressed with the combot at all, I find it very dull and I am disappointed with this game after everything I read here... maybe you guys built up my expectations abit to much? xD
 
I find the combat quite cool, especially when you manage to beat a fight you thought was impossible. The story isn't grabbing me at all though, I'm struggling to keep going in the second area at the moment. The two player characters are just blanks, and the world just doesn't seem to have a a character of its own. It's hard to explain, but it just doesn't stick in the mind as a particularly interesting world.

Story and atmosphere are everything for me though, I'll play a bad game through to the end if the story is keeping me interested.
 
For me, it isn't so much that the story is weak...the overall immersion in the world is most important to me. I can live with a poor story so long as the writing grabs you, but it seems a touch simplistic tbh. You get two speech options each time- Character1- "I don;t think we should do that". Character 2- Either "I love you and I want to have your babies" or "I will kill you and bathe in your blood". Also, I know all D&D games don't care about immersion, and indeed usually go out of their way to break immersion in most cases, but I thought this might have been a bit different with being a bit more modern, hopefully learning from DA:O, but unfortunately not. Luckily Project Eternity seems to be though.

The combat can be ok, but the two main issues imo are opponents being able to cast statuses on you far too easily and often, and it is just too slow. A big fight earlier against 6 pretty tough opponents and they all went before my guys and cast pretty much everything you can think of. Everyone had been slowed, so they didn't have enough AP to do anything. Two were frozen so didn't even get a go, and the other was stunned. What makes it more tedious is that I had so such health that they were just swatting away at me and could have been there for hours attacking me without killing anyone...especially Madora, who has Leech which is so OP!
 
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I am 60 hours in now. I am still enjoying it, but there are some really frustrating(and lazy) bits in it. Just left the second area, but didn't do everything there, and it has become clear that I did things in a bit of a strange order as well.
I like the way you can use seemingly combat-based skills to solve puzzles and such. Been doing that a lot...
was ages trying to work out how to get past a gate that was locked, then realised I could see over it, so got Jahan to cast teleport on me to get to the other side then used the pyramid thing to bring the whole group over;)

Texture mod from Nexus - http://www.nexusmods.com/divinityor...sin/ajax/moddescription/?id=24&preview=&pUp=1

Seems to be getting good comments
 
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Argh.

I have gone from loving this game to encountering a game-breaking main plotline bug that means I'll have to start all over again. Probably 15 hours of game to replay through again... Oh my god I'm not sure I can face it.
 
This game's brilliant. It's the best 'proper', as in old school, the reason I got into PC gaming in the first place, can't find this on consoles, game I've played in yonks. It takes me right back to playing Baldurs Gate as a kid.
 
I gave up in the end. I think I was quite near the end, but it is just too tedious to continue, and extremely unbalanced.

I think people comparing it to Baldur's Gate are over-hyping it. The mechanics are nowhere near as complex as D&D 2nd/3rd ed. In BG2 / IWD2 you had such freedom to make so many different kinds of characters. Every caster class had a massive array of spells. I guess it's unfair because D&D has been in development for decades. But I know which system I'd rather have in a CRPG. D&D wins every time.

Also like you say here the combat lurches from hard to easy to impossible on a whim, and there is no proper difficulty curve or balance.
 
I gave up in the end. I think I was quite near the end, but it is just too tedious to continue, and extremely unbalanced.

I think people comparing it to Baldur's Gate are over-hyping it. The mechanics are nowhere near as complex as D&D 2nd/3rd ed.

Also like you say here the combat lurches from hard to easy to impossible on a whim, and there is no proper difficulty curve or balance.

I have also given up on this game, too much imbalance and also some weird mechanics.
The turn-based combat gets so boring when there are 8+ opponents, especially when they have knockdowns or the ability to freeze etc.

I'm not even sure mods can help the game.
 
Yeah, the combat is far, far too slow. I actually had a fight earlier where I was against 7 opponents, and they had a combined total of 12 goes before any of my characters did, after they had cast every status in the game or course!

The worst thing is though, the smaller fights can be just as tedious. I fought just one Orc earlier who was a kind of boss character who does, at best, about 120 damage when all of my characters have over 1000hp...So it would take him 9 or 10 rounds to kill just one of my characters if I was stupid enough not to heal at all. He had about 2000hp and my characters do about 200 max. Boring, and just very poorly executed!
 
I think I need to get me BG2. Is it still really playable?

I replay the BG franchise on a regular basis, the graphics are obviously dated but in my opinion that's not an issue due to the way they're presented. The combat and gameplay is immersive and I think the games, particularly BG2, have a real timeless quality.

I've now purchased Original Sin based on recommendations from here and elsewhere, won't be able to play until next weekend. I'm a reasonably experience RPG gamer so any suggestions on a fun class/build to start with?
 
I replay the BG franchise on a regular basis, the graphics are obviously dated but in my opinion that's not an issue due to the way they're presented. The combat and gameplay is immersive and I think the games, particularly BG2, have a real timeless quality.

I've now purchased Original Sin based on recommendations from here and elsewhere, won't be able to play until next weekend. I'm a reasonably experience RPG gamer so any suggestions on a fun class/build to start with?

I'd suggest that you don't multi-class any magic character. As with D&D 3rd ed, there is little/no reason to ever multi-class a mage. There's no synergy at all between caster and fighter.

The two companions you pick up are Hydro/Air caster and Two-Handed fighter. So it's best to make two chars that don't overlap too much.

Rogue isn't bad for damage but is very fiddly and needs by far the most micro management. Also (very strangely) rogue really, really sucks for staple things like picking locks. 90% of all locks I tried to pick couldn't be picked. I think that needs fixing, since almost all doors and chests can be bashed open.

I think another caster is always good. Geo/Fire seems popular.

For the other slot you can take your pick. Bow ranger, rogue, 1-handed fighter, etc.

It's important to note that all classes have the same spells available to them. "Cleric" has the same spells as "Hydro mage". There aren't actually any classes at all. Just builds.
 
Well, I gave it another go as I really want to finish it, but I just had a fight that was basically one of the worst bits of gaming I have ever experienced...trying to hit spiders that are one square away from me and the game is trying to tell me they are 'invisible', trying to summon to a place 2 metres away is apparently 'out of sight', Hitting with 100% chance doing no damage, enemies 3 metres away are 'too far' for my spells. basically it was telling me that I couldn't do anything. I literally sat there for about 10 minutes ending my turn every time as I couldn't do anything before I'd had enough....It isn't like I was gonna die with all of the enemies just walking around not even attacking me!

Very disappointing, as I had just got back on track with it as well. It is just a mediocre game.
 
Very disappointing, as I had just got back on track with it as well. It is just a mediocre game.

A couple things. There haven't been any traditional 2D CRPG games for a long, long while, so they cut this one a lot of slack. It was even talked about in the same breath as Baldur's Gate 2.

Sadly, it is pretty mediocre. It's decent, but not amazing, and has more than a few flaws. There's actually very little depth in the game. It's pretty superficial in most regards.

But it got a massive, massive hype train chugging along, and seemingly everyone jumped on it.
 
But it got a massive, massive hype train chugging along, and seemingly everyone jumped on it.


Pretty much all Kickstarted games get extra points it seems, and people are much less likely to criticize them. The only other KS game I have bought has been Shadowrun Returns, which was so incredibly basic I couldn't believe the praise I was reading for it tbh. There are free games on Android with more depth(the first expansion, Dragonfall however was much better due to an incredible story and there was clearly a lot more thought put in to it. It was much more like it). It was clear that everyone wanted to love it so much, that they basically gave it a free ride.

Divinity: OS is nothing more than pretty good. I read an article that said it was 'A modern take on the Isometric RPG', but apart from the graphics, there is nothing 'modern' about it. If anything it is less complex than it's Infinity Engine elders.
 
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