Man of Honour
Northlight engine is bespoke and no other modern game uses it in its current version (the last being Control) so it;s impossible to know how "good" FSR in it will be until a game comes out supporting it. FSR needs quite a bit of integration to games to get the best out of it, this means AMD need to play a part in this. As mentioned and as documented, AMD can't even get that part right on their very own sponsored games. So again, this is an AMD issue, nothing to do with a specific dev or Nvidia saying let the other side slip, because they simply don't need to do that because FSR is at the baseline, worse than DLSS anyway so there's no need to be all sneaky when the other side are creating own goals all by themselves anyway.
Besides all that, the same shimmering and stuff with FSR exists on the consoles in Alan Wake 2, and they use AMD hardware, so what part of Nvidia had a play in telling them to goose the console versions too?
Besides all that, the same shimmering and stuff with FSR exists on the consoles in Alan Wake 2, and they use AMD hardware, so what part of Nvidia had a play in telling them to goose the console versions too?
Last edited: