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^^
Exactly.
It has been in development behind closed doors way back before ray tracing was even in our sights.
Wonder why they switched to ray tracing only..... Nvidia sponsored? Time saver? Help make it a visual master piece given the Gameworld? All of them?
Someone will be along soon to say they can't see the difference...This is why I care about RT.
This level of visual fidelty is simply not possible without it..
Doubt it, since there is no comparison image with it off.Someone will be along soon to say they can't see the difference...
There is a reason there isn't there. Besides you know what I meantDoubt it, since there is no comparison image with it off.
You can say it doesn't look very impressive though.
I agree, I'm not looking for photo realism. I just enjoy the more cohesive scene, greater depth provided by RT, where as before I'd describe titles as having a cardboard cutout appearance. Indeed I think we will be running into problems with photo realism and the effect it may have on people left thinking they are shooting a real gun at a real person.
I'm sure it was Shadow of War that was getting great praise for it's graphics within the gaming forum here, which I got called out for as I described it as flat with cardboard cutouts. Playing a game such as CP2077 or DL2 I find I have a much better sense of depth.
So learnt that blizzard added ray traced shadows to burning crusade classic.
Which one of those pictures is so awesome that cannot be seen in a non RT game? As far as i can see all reflections are of on screen objects and WD Legion only has RT reflections. It doesn't look like the best example of how RT can make a difference.This is why I care about RT.
This level of visual fidelty is simply not possible without it..
If you can show a game which achieves similar effects, please post them Also, there is more RT happening in them screenshots than just reflections too.Which one of those pictures is so awesome that cannot be seen in a non RT game? As far as i can see all reflections are of on screen objects and WD Legion only has RT reflections. It doesn't look like the best example of how RT can make a difference.
I was talking about some screenshots. There is nothing ( or very little in those pictures that cannot be done without RT ), we don't see of screen reflections and we don't have movement to see some occlusion. More over, the guy seems to be impressed by lighting and indeed it looks good. But guess what... that is not ray traced so if you see a scene that looks pretty, sometimes it is the artist that made it that way and not the ultimate tech.If you can show a game which achieves similar effects, please post them Also, there is more RT happening in them screenshots than just reflections too.
I suppose the developers intentionally made rasterization worse though eh
That’s what the majority think. One day the technology will be so good you don’t need marketing or salesman to convince you how essential it is. One day…Which one of those pictures is so awesome that cannot be seen in a non RT game? As far as i can see all reflections are of on screen objects and WD Legion only has RT reflections. It doesn't look like the best example of how RT can make a difference.
Well the problem is when you have people who can't even tell the difference between SSR and RT reflections, you kind of do need marketing and salesmen, see this video:That’s what the majority think. One day the technology will be so good you don’t need marketing or salesman to convince you how essential it is. One day…
I turned RT reflections off in Dying Light and things like trees vanished from the reflections so looks like they do work. Neither looked very impressive though tbf so you need to work on your salesman skills to pay those bills.Well the problem is when you have people who can't even tell the difference between SSR and RT reflections, you kind of do need marketing and salesmen, see this video:
Wouldn't really say it is essential for us consumers though tbf, however, for developers, it is a necessity now.
Just found the exact same area, switching on and off RT does nothing different:I turned RT reflections off in Dying Light and things like trees vanished from the reflections so looks like they do work. Neither looked very impressive though tbf so you need to work on your salesman skills to pay those bills.
Look forward to seeing these kind of RT on vs off comparisons:@Nexus Sorry should have clarified it was not that spot but just a puddle showing a reflection of a tree with RT reflections on and nothing with RT reflections off. I’ll put up some screenshot comparisons for you tomorrow so you can join me in the unimpressed camp.
I’m a man of my word I’ll add them soon.Look forward to seeing these kind of RT on vs off comparisons:
No need to waste your time for DL 2 though We already have plenty of comparisons showing how much of a next gen upgrade it is as shown by DF and the other video by wrinkly
Yup lighting, GI and shadows are the only worthy RT additions to DL 2. Reflections are rather meh, same way RT reflections for FC 6 and resident evil village are very meh. As said before, it's a bit silly to be basing RT reflections on a game(s) that didn't implement it fully across the board like we have seen with other titles though.I’m a man of my word I’ll add them soon.
Yeah the lighting is decent at least.
Indeed.
I have played more RT titles in the last 2 years than I have just rasterization games.
Quite looking forward to trying out the f1 game: