Doom Eternal

That was one heck of a fun level last night, Arc Complex - Get Samuel Hayden. The Marauder was quite fun, crazy fast but he dies quite fast which made me think he was a boss at first. Loved his entrance. :D

He's going to be a pain in the other Slayer Gates when you already have a few Fire Cyberdemons, Fireborne Barons, Dread Knights, Prowlers and Doom Hunters.

I'm assuming once a Slayer Gate is completed you cannot rerun them?
 
Just beaten this, thoughts below:

+Decent game length for a linear shooter, probably took me at least 12-16hrs
+Some excellent combat, especially slayer gates. Really keeps you on your toes.
+Excellent performance, really good engine that seems to make use of a lot of threads
+Builds on the doom lore, I like the music collectibles from previous games etc
+Graphics not bad considering the high framerate

-Annoying platforming sections, most of them don't even pretend to be anything other than a linear route outside of combat where the biggest task is looking for those silly walls you can latch on to. It's just dull outdated design from yesteryear, like a cross between a platform and a puzzle game, but the puzzles are highly unrewarding compared to stuff we've seen from e.g. Valve in HL2, Portal etc 15+ years ago where you actually feel smart for figuring it out, rather than playing "Look for something I can jump on to. Ooops, that wasn't it. Look harder & try again after losing some health. Oh I overshot that time, must only need a single dash not double-dash". At least the swing bars in combat arenas promote a bit of innovation.
-Some levels drag on a bit, a lot seem to be bout 45mins long but could've been done in 30mins. Felt like a chore in places, you'd clear a room and be hoping it was the end of the level but no, another big chasm to jump your way across
-Ammo capacity is way too low, it's not too bad in the second half of the game when you've got lots of different weapons and upgrades, but it kind of ruined the first third of the game
-Glory kills / chainsaw are a nice gimmick but once that wears off, they just disrupt the flow of combat a bit
-Generally didn't think much of the storyline and level design. The levels seemed to lack the charm of earlier doom games and almost felt out of place like they would be better suited to a different game. It reminded me a bit of Halo, a set of set piece combat arenas linked by corridors.

Overall I'd say this is worse than Doom2016, which was more focussed on fun and less on silly platforming sections and having to use tricks to boost ammo. I expect a lot of people bail on this after a few hours because of the constraints it imposes.

That said, I don't want to be TOO harsh on them, because they have tried to innovate a bit in terms of trying to take it in a different direction, less focus on holding down the fire button and more on chaining abilities, jumping etc. It's just I personally don't particularly like that direction, I like the Doom2/Serious Sam style where you have a ****ton of bad guys, a ****ton of ammo and a mouse button that's getting thinner by the minute.

So who are the worst guys to battle in the campaign that most hated?
Archvile is the worst because not only do they spawn enraged demons but they are also super strong (I tried using BFG on one and it survived two shots) and have a very fast dash to avoid your shots. It's even worse when you face two at once like that big open temple thing.

The Marauder is a bit annoying at times due to the timing mechanic, I found super shotgun is best because you can hit it again after stunning it, most of the other weapons just don't seem that effective. The biggest problem tended to be running out of shells so then having to run around to find someone to chainsaw.
 
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I'm finding it refreshing. Just load up, volume up and blow up some Demons. Almost to the end of the main campaign and got the DLC pass for £8 so I can play Ancient Gods afterwards.
 
Archvile is the worst because not only do they spawn enraged demons but they are also super strong (I tried using BFG on one and it survived two shots) and have a very fast dash to avoid your shots. It's even worse when you face two at once like that big open temple thing.

Interesting. Sounds like the Summoner from the first.

The Marauder is a bit annoying at times due to the timing mechanic, I found super shotgun is best because you can hit it again after stunning it, most of the other weapons just don't seem that effective. The biggest problem tended to be running out of shells so then having to run around to find someone to chainsaw.

I found a few blasts of the super shotgun to stagger him then a few blasts of the rocket launcher put him into the glory state on Ultra Violence. His dogs can be a pest but as long as you don't mess about with him for too long it's not an issue. I loved his speed moves though.
 
He recovered way too quick to use more than one rocket I would've thought, even the ballista didn't reload quite quick enough to hit him after he staggers, but to be fair I didn't try using SSG and then switching.
Luckily he doesn't do too much damage, so was more of a chore than a genuine threat.
 
The Marauder really upped his aggression on Taras Nabad. The Archvile sure isn't as bad as The Marauder now high on steroids. It's feeling like every new level you enter The Marauder ups its aggression a few gears. It's fun as hell though. :D
 
Watching that vid I realise I didn't utilise weapon switching enough, I hadn't realised it was a mechanic beyond switching to a more appropriate weapon for the situation in question.
 
Watching that vid I realise I didn't utilise weapon switching enough, I hadn't realised it was a mechanic beyond switching to a more appropriate weapon for the situation in question.

I had to change all my binds for that reason. Now I'm relearning the binds before I can get the quick switch mechanic down.
 
The irony is the main game I play is Quakeworld which has instant weapon switch and a config designed around that but with single player games I often just use the default mousewheel or whatever.
 
Wish I could play this after I enjoyed the first one.
Problem is, for 5 mins I get 120fps then 5 mins at 15fps before returning to 120 fps again. GFX usage is 95% throughout and doesn't seem to matter what settings I use. No overheating and no cores maxed out on my CPU.

[email protected] and a 2070 super.

Any ideas?
 
The irony is the main game I play is Quakeworld which has instant weapon switch and a config designed around that but with single player games I often just use the default mousewheel or whatever.

That was to a degree the main reason I changed the binds. Same for all Quake games, as the way they setup the default way, the reach your fingers have to go is too long a delay on input response. Where all the weapons are assigned around wasd.

Even mouse wheel is too long a delay for instant taps. As you want to just reach to one key all around your main movements for instant reflexes.

Though, there are more binds in the Doom games than for Quake. It's usually just the primary guns in Quake. Rail, LG, Rocket Launcher. Or reach for 1 for Machine Gun for long distance pest control.
 
Wish I could play this after I enjoyed the first one.
Problem is, for 5 mins I get 120fps then 5 mins at 15fps before returning to 120 fps again. GFX usage is 95% throughout and doesn't seem to matter what settings I use. No overheating and no cores maxed out on my CPU.

[email protected] and a 2070 super.

Any ideas?
Check your VRAM usage. If you have it maxed out it will want more than 8GB VRAM, easily solved by lowering Texture quality.
 
Currently started my first play through of the Ancient Gods Part 1 on Nightmare. Damn, the fights are so much longer and had my first encounter with the Marauder on Nightmare. What a beast.

I'm a little disappointed the sword is gone.
 
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