Just beaten this, thoughts below:
+Decent game length for a linear shooter, probably took me at least 12-16hrs
+Some excellent combat, especially slayer gates. Really keeps you on your toes.
+Excellent performance, really good engine that seems to make use of a lot of threads
+Builds on the doom lore, I like the music collectibles from previous games etc
+Graphics not bad considering the high framerate
-Annoying platforming sections, most of them don't even pretend to be anything other than a linear route outside of combat where the biggest task is looking for those silly walls you can latch on to. It's just dull outdated design from yesteryear, like a cross between a platform and a puzzle game, but the puzzles are highly unrewarding compared to stuff we've seen from e.g. Valve in HL2, Portal etc 15+ years ago where you actually feel smart for figuring it out, rather than playing "Look for something I can jump on to. Ooops, that wasn't it. Look harder & try again after losing some health. Oh I overshot that time, must only need a single dash not double-dash". At least the swing bars in combat arenas promote a bit of innovation.
-Some levels drag on a bit, a lot seem to be bout 45mins long but could've been done in 30mins. Felt like a chore in places, you'd clear a room and be hoping it was the end of the level but no, another big chasm to jump your way across
-Ammo capacity is way too low, it's not too bad in the second half of the game when you've got lots of different weapons and upgrades, but it kind of ruined the first third of the game
-Glory kills / chainsaw are a nice gimmick but once that wears off, they just disrupt the flow of combat a bit
-Generally didn't think much of the storyline and level design. The levels seemed to lack the charm of earlier doom games and almost felt out of place like they would be better suited to a different game. It reminded me a bit of Halo, a set of set piece combat arenas linked by corridors.
Overall I'd say this is worse than Doom2016, which was more focussed on fun and less on silly platforming sections and having to use tricks to boost ammo. I expect a lot of people bail on this after a few hours because of the constraints it imposes.
That said, I don't want to be TOO harsh on them, because they have tried to innovate a bit in terms of trying to take it in a different direction, less focus on holding down the fire button and more on chaining abilities, jumping etc. It's just I personally don't particularly like that direction, I like the Doom2/Serious Sam style where you have a ****ton of bad guys, a ****ton of ammo and a mouse button that's getting thinner by the minute.
So who are the worst guys to battle in the campaign that most hated?
Archvile is the worst because not only do they spawn enraged demons but they are also super strong (I tried using BFG on one and it survived two shots) and have a very fast dash to avoid your shots. It's even worse when you face two at once like that big open temple thing.
The Marauder is a bit annoying at times due to the timing mechanic, I found super shotgun is best because you can hit it again after stunning it, most of the other weapons just don't seem that effective. The biggest problem tended to be running out of shells so then having to run around to find someone to chainsaw.