Doom Eternal

Completed Part 2, enjoyed those! Part 2 seemed easier than I was expecting, the shrieking zombies were quite forgiving. Possessed Hell Knights - hate them :D!
 
Yeah I'm on UV, **** knows how people do this on Nightmare.

Mostly it is just about movement and learning the gameplay loops - once you get those down practised it isn't really that hard - just most people don't have the time or motivation to dedicate that amount of effort.
 
Mostly it is just about movement and learning the gameplay loops - once you get those down practised it isn't really that hard - just most people don't have the time or motivation to dedicate that amount of effort.

Plus most of the good ones I've watched on twitch or well known names has 400 - 800 hours in this. Some has even passed the 1000 hours mark.
 
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(excuse the colour, it's HDR screenshot in jpg...)

Late to the party but having recently got this I have to say id tech's engine mastery is something else. DLSS may as well not exist for this game because it runs at 150+fps in Ultra Nightmare 3440x1440 with raytracing on too.

Granted the textures up close are typical id Tech massive textures and not as detailed as say stuff in other games like Cyberpunk/Plague Tale etc, but for a run and gun game, the frame pacing/timing and framerate is top shelf. That and it also activates HDR mode automatically. Every technical aspect of this engine is just a benchmark for how ALL games should be. 150+fps with RT enabled at this res, madness levels optimisation there, and in Vulkan too....

I have it locked to 120fps purely to sit with a completely smooth fps/time graph and be below my refresh rate.

Now that I have become accustomed to the technical stuff in this game, I now need to get accustomed with being good at it:cry:

Games like this make you question wtf some devs are up to when they demand monster specs for even 1080p 60fps lol.
 
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Wait until you get to the Slayer Gates. :cry:

Age has not treated me kindly.

I've done 2 run throughs of Eternal now and both times i've started out on nightmare mode and on Eternal I'm fine but on Ancient Gods Part 1 & 2 I had to drop the difficulty to Hurt Me Plenty and the last boss of Part 2 I had to cheat even on nursery mode both times after being killed....a lot....because I now suck....

also **** those possessed Marauder thingys....:cry::cry:
 
Age has not treated me kindly.

I've done 2 run throughs of Eternal now and both times i've started out on nightmare mode and on Eternal I'm fine but on Ancient Gods Part 1 & 2 I had to drop the difficulty to Hurt Me Plenty and the last boss of Part 2 I had to cheat even on nursery mode both times after being killed....a lot....because I now suck....

also **** those possessed Marauder thingys....:cry::cry:

Doom Eternal is Just Dance in an FPS skin - skill wise at heart it is almost more a rhythm game than a traditional FPS game. Being good at it is about trotting out the sequences like a trained monkey - really not the game for me.

(OK I'm being a little harsh but meh)
 
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Thing is I need to play it and it alone for x amount of time before finishing it. Every fps game has its own method of play and getting that muscle memory and routine needs to be done exclusively on that game for that time else it throws it all off - SO I will continue with Eternal once I have finished the other games I am on currently I think!. Also move movement etc is different in every game, so getting formalised with that needs time.

It requires that extra bit of attention to get those moves into a routine!
 
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Personally I'm really not into games which are overly rhythm based - though Bullets per Minute is a kind of cool concept game.
 
What's spoiling Doom Eternal for me is that some of the jumping parts look easy on Youtube but when I've tried them myself I've thought that only Superman or Spiderman can do this bit becuase some of them seem to be impossible when you attempt them yourself.
 
It’s when you need to use double jumps with boost that it gets awkward particularly if they’re long runs. They are doable because if I can do those sections, anyone can!
 
Doom Eternal is Just Dance in an FPS skin - skill wise at heart it is almost more a rhythm game than a traditional FPS game. Being good at it is about trotting out the sequences like a trained monkey - really not the game for me.

(OK I'm being a little harsh but meh)
This was the cut off for folks who enjoyed the previous DOOM 2016 game, I hate the rigidity the game forces you into, I play CSGO for competitive, I wanted DOOM to live a fantasy crazy shoot em up experience, not play FPS Guitar Hero or DDR.
 
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I bought this over the weekend and played it for about 90 minutes.

Didn't grab me at all. I hated what they did to the game. It wasn't Doom. The combat was like doing finishing moves in Mortal Kombat every few seconds, over used glory kills. And I don't like the way they are kinda forcing you to fight a specific way. Each Enemy has a weak point etc. etc. It's also very cartoony.

I don't know, I struggled to play it for an hour and half. And when I stopped played, I didn't feel like I wanted to play it again. I refunded it after a couple of days.

A bit disappointed to be honest.
 
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