"We also took the idea of ray tracing, not only to use it for visuals but also gameplay," Director of Engine Technology at id Software, Billy Khan, explains. "We can leverage it for things we haven't been able to do in the past, which is giving accurate hit detection. [In DOOM: The Dark Ages], we have complex materials, shaders, and surfaces."
"So when you fire your weapon, the heat detection would be able to tell if you're hitting a pixel that is leather sitting next to a pixel that is metal," Billy continues. "Before ray tracing, we couldn't distinguish between two pixels very easily, and we would pick one or the other because the materials were too complex. Ray tracing can do this on a per-pixel basis and showcase if you're hitting metal or even something that's fur. It makes the game more immersive, and you get that direct feedback as the player."
The 2nd quoted paragraph explains why straight from the dev's mouth lol
It's about accuracy, it's more accurate and thus more immersive, especially with a suitable destruction system that reacts accordingly to the exact material properties being shot at. The engine is path/ray tracing by default anyway so may as well code in the properties to leverage RT as a result. This will likely be a game like Indiana Jones that requires hardware RT, good news a big AAA title is enforcing advancement.
I'm pretty sure the devs of a Doom game know what they are doing
DOOM: The Dark Ages uses ray tracing to enhance gameplay, not just visuals
DOOM: The Dark Ages is on track to become one the best-looking games of 2025 thanks to DLSS 4 and Path Tracing. It's also using RT to enhance gameplay.www.tweaktown.com
Ray Traced hit detection
When is your 5090 coming??The future is here now, what a time to be a RT gamer
When is your 5090 coming??