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Doom Vulkan vs Open GL performance

Another Digital Foundry video, this time with Fury X analysis and GTX 1070 at 4K.




It's in the graphics setting, change OpenGL to Vulkan, and if you want to enable A-Sync run with TSAA

27% advantage to FuryX and people think recomend the 1070 is a good idea?
Called AMD Powa with dx12/Vulkan isnt it? :D
 
27% advantage to FuryX and people think recomend the 1070 is a good idea?
Called AMD Powa with dx12/Vulkan isnt it? :D

Well only if you're going to buy a Fury X at a reduced price like OcUK recently did €485. Some big places in the EU are still charging over €650-750+ which makes the 1070 look damn decent despite it's price gouging.
 
Another Digital Foundry video, this time with Fury X analysis and GTX 1070 at 4K.

I like that he had a good balanced take on the end towards the various cards and how it is early days yet - commenting on the vsync thing, etc.

EDIT: He might be on the money there for why Kepler isn't doing well - the numbers suspiciously match up with vsync multiples - it is like the game is constantly bouncing off 2 down vsync multipliers for the potential FPS even with vsync disabled.
 
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Looking at the numbers it seems like DX12 / Vulkan lets the AMD cards get much closer to their peak theoretical performance. That's a really good thing for the Red team. Nvidia's drivers are already pretty damn good on the whole. That guy has definitely picked up on something with the 1070 having VSync stuck on. Maybe that's really hobbling Nvidia? Could something so simple have been overlooked?

Sticking my neck out I think there are another 15 - 20% of gains to be had which ought to take the RX480 up to and perhaps past the 980 GTX in DX12 and Vulkan.

This kind of competition is great for consumers. Which is all that matters for us lot. ;)
 
Sticking my neck out I think there are another 15 - 20% of gains to be had which ought to take the RX480 up to and perhaps past the 980 GTX in DX12 and Vulkan.

As mentioned in the DF video it is early days - they even found some fairly basic issues with V-Sync not sorted in the drivers for both sides - so we will probably see a fair bit of optimisation and improvements yet.
 
I like that he had a good balanced take on the end towards the various cards and how it is early days yet - commenting on the vsync thing, etc.

EDIT: He might be on the money there for why Kepler isn't doing well - the numbers suspiciously match up with vsync multiples - it is like the game is constantly bouncing off 2 down vsync multipliers for the potential FPS even with vsync disabled.

I find they're always rather well balanced, and I like their recording and measuring systems. Which I could just build a second powerhouse with 4K 60fps capture card myself to test things and use FCAT. Looks like a lot of fun.

Also in regards to Kepler, I wonder if NV's upcoming driver will help there as it's apparently for Doom and Vulkan performance.
It's odd that they're late on such a driver though.
 
Another Digital Foundry video, this time with Fury X analysis and GTX 1070 at 4K.



Wow the Fury X hold a 20%+ advantage over the 1070 at 4k with Vulcan.

It's such a shame AMD's DX11 performance isn't better.

So from those numbers a Fury pro will out perform the 1070 in Doom.

If we really do get more and more future titles noticeably leaning towards AMD's GCN, Because of it's advantages in 3 or 4 years time owners of older Grenada, Polaris and Fiji cards could be sitting pretty when compared to gamers with Maxwell and the small Pascal chipped cards.
 
If we really do get more and more future titles noticeably leaning towards AMD's GCN, Because of it's advantages in 3 or 4 years time owners of older Grenada, Polaris and Fiji cards could be sitting pretty when compared to gamers with Maxwell and the small Pascal chipped cards.

In 3-4 years time most of the current GPUs regardless of how well they do with Vulkan, etc. or not will be pretty irrelevant unless you like playing with low to medium settings :S
 
In 3-4 years time most of the current GPUs regardless of how well they do with Vulkan, etc. or not will be pretty irrelevant unless you like playing with low to medium settings :S

You say that but i'm still using my 290x 3 years on, although it struggles in the main for 4k, its still an awesome performing card for 1080 and 1440.
 
You say that but i'm still using my 290x 3 years on, although it struggles in the main for 4k, its still an awesome performing card for 1080 and 1440.

I'm still mostly using my 780 3 years on but that is largely due to how long we've been stuck on 28nm and pace of API development :s
 
In 3-4 years time most of the current GPUs regardless of how well they do with Vulkan, etc. or not will be pretty irrelevant unless you like playing with low to medium settings :S

I don't see a 1080 being irrelevant any time soon, even in 3-4 years from now. 4k is not really a wide spread thing and the card is pretty decent in it anyway. 1080 is a safe buy for 3-4 years.
 
I don't see a 1080 being irrelevant any time soon, even in 3-4 years from now. 4k is not really a wide spread thing and the card is pretty decent in it anyway. 1080 is a safe buy for 3-4 years.

Look at the history of game development - the cards that are relevant in the early days of an API rarely hold up well in the long run when there is a new API shift, new hardware architecture, etc. (Will somewhat depend on the timing of 10nm and/or whatever happens there with graphic cards).
 
Look at the history of game development - the cards that are relevant in the early days of an API rarely hold up well in the long run when there is a new API shift, new hardware architecture, etc. (Will somewhat depend on the timing of 10nm and/or whatever happens there with graphic cards).

While I agree it's not really like back years ago. Gpu development has slowed to a crawl so cards are lasting longer. I think because of this Graphical improvements have gone the same way. Even the consoles are weaker in comparison
 
While I agree it's not really like back years ago. Gpu development has slowed to a crawl so cards are lasting longer. I think because of this Graphical improvements have gone the same way. Even the consoles are weaker in comparison

A lot of that is down to the length of time stuck on 28nm and slow ramp upto finfets - pace will likely pick up again now new APIs are finally gathering momentum and sub 19nm planar development is picking up pace.
 
A lot of that is down to the length of time stuck on 28nm and slow ramp upto finfets - pace will likely pick up again now new APIs are finally gathering momentum and sub 19nm planar development is picking up pace.

I hope you are right. It would be nice to get more leaps in performance like we used to.
 
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