It seems that only in DX12 and Vulkan does the TFLOP value of GCN cards actually hold some weight outside of compute tasks.
That DX11 bottleneck in GCN cards is horrendous, I just hope Vulkan doesn't fall into a ditch like OpenGL did.
It will if Microsoft has anything to say about it :/
Just wait for the windows update that disables Vulken because it's a "security risk".