Dragon Age: The Veilguard

I'm sure I recall the title of a video saying it is their best game since mass effect. 3. That confused me because I was pretty sure mass effect 3 was not particularly well received after the first two.
I'm actually trying to play through the series because I never actually finished it.
I replayed me3 recently and honestly it was significantly better than I remember it been when I played it on launch. Obviously the ending rework adds a lot and some of the dlc adds significant lire that should have been in the base game as it gives needed context for the end of the game.
Overall though I don't think it's worse than me2 it was just crippled by expectations and the ending not making a lot of sense without the leviathan dlc.
 
^ sharing because I think that’s pretty insightful - I didn’t really think of it like that before. Yeah, it’s not your ‘whole identity’… but… it is kind of a big deal, if you do have to deal with it.
The trick is no one needs to know your sexual preference in the first place.


when was the last time you had to telll someone your straight? why would you wear it on your sleeve so it's the first thing everyone sees.
unless you have a sexual attraction to that person then it's irrelevant

“people think that ‘coming out as being gay’ is something that you do just once to your parents or whatever but actually, I have to deal with the stress of ‘coming out’ to every single new person I meet.
That poerson doesn't have to do that at all...

ever seen
"Key & Peele - Office Homophobe"

There's a clear message.



Remember when you could role play as a bad person?
remember when bein evil or good was a fundamental part of role playing games.... you know they are basically adapted roles from a board game right? and it has nothing to do with being a bigot

This isn't an RPG it's an action adventure game
 
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Player base has really bombed


Copies sold: 536.5k (268.2k - 804.7k)
Gross estimated revenue (base game): $28.9m ($14.4m - $43.4m)

52,042
players right now
77,465
24-hour peak
77,465
all-time peak 16 hours ago

Yep, underperforming massively. Those number are what you'd expect for a good, low budget indie game.

Its not as big of a fail as Concord was, but they aren't getting close to breaking even with that. I'm hoping EA will step in a shut this lot down, hand the IP to someone who knows how to make a game.
 
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Player base has really bombed


Copies sold: 536.5k (268.2k - 804.7k)
Gross estimated revenue (base game): $28.9m ($14.4m - $43.4m)

52,042
players right now
77,465
24-hour peak
77,465
all-time peak 16 hours ago
Do we have any idea how many players are on from EA play subs, which I believe are 10+ million (I’ve not been able to get 2024 figures)

This will be a problem for any game tied to a subscription vs steam db. Steam only games (or none sub games) will always look more favourable.
 
You realise this is not a steam only game right? No matter how much you try to push a narrative, Steam concurrent players is not an accurate indication of success for multi platform games. It does not show total sales numbers.

I am not saying Veilguard is a success, just pointing out your choice of metric is worthless.
 
You realise this is not a steam only game right? No matter how much you try to push a narrative, Steam concurrent players is not an accurate indication of success for multi platform games. It does not show total sales numbers.

I am not saying Veilguard is a success, just pointing out your choice of metric is worthless.

On the defensive much?

I know you're desperate to make the game a success but even so here's the playstation metric

~ 115K*
estimated players

When you compare games to the likes of Baldurs Gate 3, Space Marine 2 and even Monster Hunter World Beta test at 463k this is very poor for a AAA game

EDIT : The biggest tell tale sign though is IF the game makes profit and can recoop all the costs from the development etc. Didn't this game take 10 years to make?
 
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Do we have any idea how many players are on from EA play subs, which I believe are 10+ million (I’ve not been able to get 2024 figures)

This will be a problem for any game tied to a subscription vs steam db. Steam only games (or none sub games) will always look more favourable.

Nope!

As I said to ICDP putting aside all the current players. For the game to be a success it needs to make all its money back and more.

10 years to make, and some have indicated 100+ million in cost?
 
Do we have any idea how many players are on from EA play subs, which I believe are 10+ million (I’ve not been able to get 2024 figures)

This will be a problem for any game tied to a subscription vs steam db. Steam only games (or none sub games) will always look more favourable.

A lot less revenue from EA subscriptions though as most of that won't go to the developers.
 
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On the defensive much?

I know you're desperate to make the game a success but even so here's the playstation metric

~ 115K*
estimated players

When you compare games to the likes of Baldurs Gate 3, Space Marine 2 and even Monster Hunter World Beta test at 463k this is very poor for a AAA game

EDIT : The biggest tell tale sign though is IF the game makes profit and can recoop all the costs from the development etc. Didn't this game take 10 years to make?

Apparently they restarted development three times during the process, but don't quote me on that.

Bioware has been dead for years, EA replaced what staff were left with their own. It's a puppeteered corpse and nothing more.
 
If it doesn't mean expectations, will they actually announce that though? Or will it be kept Hush Hush until we can see the minutes of the shareholders meeting.
 
Nope!

As I said to ICDP putting aside all the current players. For the game to be a success it needs to make all its money back and more.

10 years to make, and some have indicated 100+ million in cost?

Again, and I don’t mean this game specifically- these subs are going to muddy all of this.

What I mean is now that we’ve replaced a model of making a game for x cost vs units sold for y income with a model where a game is part of a publishers subscription catalog generating recurring revenue over time.

But what we could never know is how much of the recurring revenue is for each game or how publishers with subscriptions are tracking income to games that way. We know they must, or they’d take a stance where the biggest games would be sold as stand alone units (ie not in the sub) for at least a year to maximise those sales first.

I’m not expecting an answer to this , I’m just putting the thought out there if you get where I’m coming from. But I do feel we need to acknowledge it as part of these discussions.
 
The trick is no one needs to know your sexual preference in the first place.


when was the last time you had to telll someone your straight? why would you wear it on your sleeve so it's the first thing everyone sees.
unless you have a sexual attraction to that person then it's irrelevant


That poerson doesn't have to do that at all...

ever seen
"Key & Peele - Office Homophobe"

There's a clear message.




remember when bein evil or good was a fundamental part of role playing games.... you know they are basically adapted roles from a board game right? and it has nothing to do with being a bigot

This isn't an RPG it's an action adventure game

The Sixth House will drive all you foreign N'Wahs from Vvardenfel.
 
Again, and I don’t mean this game specifically- these subs are going to muddy all of this.

What I mean is now that we’ve replaced a model of making a game for x cost vs units sold for y income with a model where a game is part of a publishers subscription catalog generating recurring revenue over time.

But what we could never know is how much of the recurring revenue is for each game or how publishers with subscriptions are tracking income to games that way. We know they must, or they’d take a stance where the biggest games would be sold as stand alone units (ie not in the sub) for at least a year to maximise those sales first.

I’m not expecting an answer to this , I’m just putting the thought out there if you get where I’m coming from. But I do feel we need to acknowledge it as part of these discussions.
Valid point and this stops it form being from a black and white equation, to complicate it more is people will sub just for this game then unsub then and people who sub all the time will play it just because it is new.

Also this was given away free with a Nvidia GeForce now sub and certain AMD cpu purchases.

No doubt the bean counters will have this figured out and will act accordingly.
 
Anyway.......

I've watched all the review videos and wanted to try it myself, see if it was really that bad and

PROS

The scenery is stunning and can be really taken in at times
Graphics are very decent overall and you can see a lot of love has gone into the game in that aspect
The music/soundtrack is another big plus point
Lots of graphical options including DLSS/FG
The combat is fun (when you can see what is going on)
Weapons , armor and spells look great

CONS

Terrible dialogue/writing across the board with character narration being sub par. I mean seriously, you can just tell they are reading from a bad script rather than pulling you into character development and feeling for the character you are talking to.
Awful character facial animation at times, with mouth movement not fitting the voices.
The choices you make have no impact and don't fit the decision you make when responding or questioning anyone. For example if I called someone a right ***, your character would say something like " I don't agree with you ". THAT IS NOT WHAT I JUST SAID! <-- This is a major turn off for me and it happens throughout the game. As one person puts it "- (Safe, boring and always way to damn positive. Unrealistic).
The forced ideology in the game and hand holding has taken priority. But I knew this already It's still a massive con!
Puzzles are so bad and easy, that i don't know why they are in the game at all

If you fixed the poor characters, writing and forced ideology this game would be a 8/10 ( NOT A GOTY ). But it's a 3/10 and I just refunded under the 2 hour game play time.

It's like I've ordered Dragon Age Veilguard from Amazon, but the parcel arrived from Wish
 
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I have no doubt it will make enough sales over multiple platforms and subscription formats to make money.

The only metric bean counters consider for a successful game is sales, not how many people play it concurrently on Steam on day one.
 
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I have no doubt it will make enough sales over multiple platforms and subscription formats to make money.

The only metric bean counters consider for a successful game is sales, not how many people play it concurrently on Steam on day one.
AAA games of today absolutely are judged by preorders and day 1 metrics, Gamers quickly move on to the next and they know this.
 
The only metric bean counters consider for a successful game is sales, not how many people play it concurrently on Steam on day one.

Incorrect, everything matters...


 
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