http://www.economist.com/news/unite...eal-threat-free-speech-campus-trigger-unhappy
https://twitter.com/applecidermage/status/610635269218390017
http://blueplz.blogspot.com/2015/06/when-attention-trumps-integrity.html
https://pbs.twimg.com/media/CHgi2MJWgAALnbj.png:large
Just a couple of examples of how this situation is playing out.
So there is more then ample representation there.
Less then ample here, but is this because they don't want to be part of that industry? Or because its actually hard for them being a female?
So clearly it does cost developers.
So maybe they didn't include female assassins in Unity, because it wasn't part of the story they wanted to tell?
So just under half of the games in that study you could play as a female
Hmm so evidence suggests that women enjoy different types of genres, who'd have thought that. Maybe Call Of Duty just isn't a female game?
I've played most of the games above and i love them. I couldn't give a **** if a monkey developed them games, but they are a perfect example of how ******** this feminist crap in gaming actually is.
https://twitter.com/applecidermage/status/610635269218390017
http://blueplz.blogspot.com/2015/06/when-attention-trumps-integrity.html
https://pbs.twimg.com/media/CHgi2MJWgAALnbj.png:large
Just a couple of examples of how this situation is playing out.
The 2013 study on Sales, Demographic and Usage Data conducted by the Entertainment Software Association found that 45% of the United States gaming population are female.
So there is more then ample representation there.
The International Game Developers Association found in their Game Developer Satisfaction Survey that women make up just 22% of game developers. This is nearly double the percentage reported in its 2009 survey
Less then ample here, but is this because they don't want to be part of that industry? Or because its actually hard for them being a female?
This dynamic has been made obvious with the recent blunderings of Ubisoft at this year’s E3. In June, the studio announced that it’s upcoming installment in the Assassin’s Creed series, Assassin’s Creed: Unity, will feature a four-player co-op mode, a first for the series. However, that co-op mode will not include any female assassins. When pressed, Ubisoft creative director Alex Amancio stated, “it’s double the animations, it’s double the voices, all that stuff and double the visual assets… Especially because we have customizable assassins. It was really a lot of extra production work.”
So clearly it does cost developers.
Assassin’s Creed III: Liberation, featuring the first non-optional, playable, black, female character in a major video game.
So maybe they didn't include female assassins in Unity, because it wasn't part of the story they wanted to tell?
In a 2012 study, Electronic Entertainment Design and Research (EEDAR) took a survey of 669 and found that whilst only 24 (4%) of these games featured female protagonists at least 300 of these games allowed the player to choose a character who could be male or female.
So just under half of the games in that study you could play as a female
In a 2010 study done by the Entertainment Software Rating Board (ESRB) it was found that the most used consoles by females was the Wii at 80% followed by the XBox360 at 11% and Ps3 at 9%. If we look at the top selling games for the Wii console then we can clearly see that only ONE game out of the top 10 games features in the genres that were studied by the EEDAR and that was Super Smash Bros Brawl under action. Don’t get me wrong here, I’m not saying that girls don’t play action/shooter games or that guys only play these games, but as far as the data is concerned it shows that the majority of female gamers (at least in the US) aren’t going to play games that settle into the action and shooter genres; regardless of whether they have female protagonists or not.
Hmm so evidence suggests that women enjoy different types of genres, who'd have thought that. Maybe Call Of Duty just isn't a female game?
To start let’s look at some of the games made by female developers that have gone on to reach critical acclaim.
King’s Quest was developed by Roberta Williams, the co-founder of Sierra Entertainment. This game is widely considered to be a classic and integral part in the history of modern video games. This graphic adventure game allowed Sierra Entertainment to rise to fame before it was sold to CuC International in 1996 for around $1.5 billion.
M.U.L.E was developed by Danielle Bunten in 1983 and despite only selling 30,000 copies it was named number 5 on PC World’s “Ten Greatest PC Games Ever“. It was also placed 19th on 1up.com’s most important video games of all time.
N: Way of the Ninja was developed in 2005 by Mare Sheppard, despite being a simple freeware game it received many awards and was re-released as a portable game for the PSP and Nintendo DS.
Portal was worked on by Kim Swift who was the project lead and level designer at Valve. This game went on to become one of the most popular games on Steam as well as winning multiple awards.
The list goes on and on, hell, even a game I loathe with every fibre of my being called Journey managed to win multiple awards and was developed by a woman called Kellee Santiago who also worked on Flow and Flower. It boggles my mind that radical feminists love to claim that there are no important female game developers whilst this list exists;
I've played most of the games above and i love them. I couldn't give a **** if a monkey developed them games, but they are a perfect example of how ******** this feminist crap in gaming actually is.
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