*** Elden Ring ***

Now the embargo has been lifted and reviews are out I've seen 2 reviews saying perfomance is bad on pc compared to PS5 (most likely due to DRM protection)

We'll have to wait and see how much difference the day one patch makes. Its been confirmed that it contains performance improvements
 
Hey guys, is it true what I heard about preloading being slower than downloading at launch if you have fast Internet?

I have gigabit and its preloaded on a machine with a gen4 nvme and a 5950x. Would it really be quicker to just hit download at 11pm?
 
Hey guys, is it true what I heard about preloading being slower than downloading at launch if you have fast Internet?

I have gigabit and its preloaded on a machine with a gen4 nvme and a 5950x. Would it really be quicker to just hit download at 11pm?

No, sometimes people just get unlucky with their server. My preload downloaded at 117MB/s.
 
The preload is only supposed to be slower than to DL on HDDs, not SSD or NVME. Even then I don't know if much truth to it.
 
The preload is only supposed to be slower than to DL on HDDs, not SSD or NVME. Even then I don't know if much truth to it.

It's because the files are encrypted and need to be decrypted to play the game. After the launch date they're not encrypted prior to download. It's a security measure to prevent people leaking the game files early.
 
Since the price difference between CDKeys and official resellers in my country is laughable now I think I'll just support From since some of their games were the best I've ever played and CDKeys, even though more reputable than the likes of G2A or Kinguin, is still grey market.

I'd bite at the price it was 2-3 months ago but now I'd rather be sure they get the money they deserve.
 
It's because the files are encrypted and need to be decrypted to play the game. After the launch date they're not encrypted prior to download. It's a security measure to prevent people leaking the game files early.

I knew the encyrption reason but not sure how much slower it'll actually be on HDD to a significant amount to not preload it. Been years since I used an HDD but knowing how overloaded the download server will be I'd still likely preload it earlier even on HDD and put up with a bit longer time unpacking it just to guarantee I had it downloaded.

I still remember the launch night of Sim City 2013 and GTA 5 on PC where many couldn't play due to multiple issues, let's hope it goes smoother tonight.
 
Preloading now, like 2quid difference between an official retailer and CDKeys for me so a no-brainer.

Won't get it at preorder pricing for a while anyways and it seems to be the exact opposite of Cyberscam so I'll gladly support.

First game I bought close to retail in years but I knew I wouldn't be able to hold out:D
 
It's weird that From Software keep getting a pass for these issues.

Performance on PS5, Xbox and PC all sounds pretty bad at the moment. The fact that the game using DX12 means 250ms stutters (according to DF) is ridiculous
 
No, this was an article based on the game using the day one patch (1.02)

No video yet.

The PC situation is also worth clarifying. As it currently stands the PC version using the latest 1.02 patch has a number of issues that will affect all hardware configurations on all graphical settings presets. Elden Ring is From Software's first foray into low-level APIs on PC and the game uses DirectX 12. As we have seen in other DX12 titles, there can be severe and distracting frame-time stuttering issues.

First there are stutters of up to 250 milliseconds in length when new effects, enemies, and areas appear on screen. These types of stutter lessen as the play experience goes on and enemies, areas, and effects are revisited by the player. A second and more pervasive stutter appears to be tied to loading new game areas - when traversing the terrain, moving from one area to the next can cause minor one-off frame drops a few times a minute, or at worst, tumbling frame-time issues that drop the frame-rate from a steady 60 into the 40s.

Variable refresh rate monitors using G-Sync or Freesync help alleviate a level of the distracting nature of some of these issues, but leaning on the technology is not a good situation in light of how the console versions do not suffer from these stutters. Other issues to note are the lack of ultrawide screen support, no support for frame-rates above 60fps, and unintuitive graphical options that lack visible scaling. As we have seen with other titles suffering from similar issues such as Final Fantasy 7 Remake and Halo Infinite, it could be sensible to wait for further patches before investing time into the PC version of Elden Ring.
 
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