*** Elden Ring ***

Trash game worst game I have played this year ! Whats fun about running around a world finding random mobs and getting killed over and over and over again ! BoringHELL Gets 2/10 from me ! Would not recommend this game to anyone. Its just trash.

Don't take this the wrong way, have you played any of the Dark Souls games before? it has a pretty steep learning curve. There is only one difficulty level, and that's how easy or hard you make it.

If you've played Kingdom Come Deliverance it's pretty much the same, you're a nobody. Just a blacksmiths son so you don't know how to fight, defend etc. It does take time. Learn the enemy patterns, learn when to dodge (hitboxes are very good most of the time, very precise)

Once you obtain Torrent (the mount) combat is very easy. Just do driveby attacks or circle them. You're gonna be bad when you start but you have to build your character up in a way that plays right, and feels right.

Edit: Full map showing levels (spoilers) https://i.redd.it/ifzu3m97dhk81.jpg
 
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Right, magic is improving a touch, got 4 spell slots now, a shield.boost spell, slashing magic sword and rock sling plus a new staff. Starting to do a touch more damage. :)
 
Anyone rocking any good strength weapons yet? I'm at 20 str and looking for something hard-hitting with a nice moveset. Found a claymore that has a good poke on the stron attack, and seen someone selling a zweihander for 3000 runes. Also have a colossal sword that takes a lot more str than I have to wield, but I think I may need to replace my old lordsworn greatsword.

2H great axe 40Str, paper tiger edition! :D
 
I dont understand why people are buying a Miyazaki game and not understanding what they are getting themselves into. The name maybe Elden Ring, but you might as well call it Dark Souls 4.

In fact I would go as far as to say that if you have never completed a Souls game before then you should not buy this, the difficulty of Souls gameplay + open world is just going to be overbearing for most.

The problem is more about the difficulty of a lot of other games regardless of category being too easy. Go here to do something basic and kill x to return to y location with it all mapped out and a shiny reward and xp. People like being rewarded for as little effort as possible. It makes games like this too jarring as you're often punished without reward.
 
Right, sunk 25 hours into this now and got a better view of what it's like so far. I've managed to level a fair bit (Started as an Astrologer - think mix of magic spells and smaller sword/shield)

I am loving the open world, yeah you still have the linear (But still huge optional areas) dungeons you go into to fight main quest bosses etc. but its so much fun just exploring and finding hidden and out the way areas. I've stumbled on a couple of summoning circles that transported me to some fairly hard bosses (And managed to defeat them after repeated tries for some good gear), got my horse (Although I'd recommend not using it and just walking/exploring in case you miss stuff.

The sense of 'one more go' is incredible in this one, previous games in the series I'd end up just getting annoyed at the spammy'ness of some of the bosses but this feels more rewarding i.e. work out their pattern, adopt/adapt on the fly and you'll generally overcome them, although I've bumped into a fair few areas where I am clearly underpowered and got my butt handed to me.

I've no idea how much of the main story I've done but I've maybe unlocked half the map that is visible, still not stopped me getting owned a few times by mobs in Limegrove I should really be pasting at this point, which just goes to show that any enemy can do you if you get too overconfident.

I've had four CTD so far, one right in the middle of the fight with Godrick which was REALLY annoying as I had him down to a fifth of his health at the time.

Stability wise I'm seeing the stutter issue, quite a lot (Maybe every 5-6 minutes), much more prevalent when loading a new area of the map, fighting a new enemy and bosses and it has led to a lot of spammy deaths where I'll be attacking, it stutters, my attack gets blocked and by the time its recovered the enemy has hit me unguarded, yes its incredibly annoying, yes it breaks the fighting and no it really should not be happening. Reviews really should have called this out far more than they did. I know we've all been waiting years for this and it really is a stunning, beautiful game, but that shouldn't give the devs a free pass when it comes to badly optimized and shoddy work when it comes to the stability of it. It does make me feel like reviewers were just happy to play it and kind of forgot the point of their job when reviewing it.

Anyway, i'll keep plugging away and hope they patch it, its only made me rage quit once so far from the stuttering leading to a death but fingers crossed they patch this quickly
 
2H great axe 40Str, paper tiger edition! :D

Wait, I have that! I went through my inventory last night and I have a claymore, greataxe, and a rusted anchor for some reason. Oh and a weird Sword of Thrones thing that is far too heavy and has too high a stat requirement for me at the moment.

All are str weapons, but I keep umming and ahhing about whether I like the moveset enough to commit shards to any. The claymore has a sweep and a poke, which is nice, but the rusted anchor is a giant rusted anchor :) The greataxe feels a bit too built around vertical strikes from my initial playing around with it. I always like heavier weapons to mix sweeps and forward strikes.

Will have to try a few out in some battle scenarios tonight.

The problem is more about the difficulty of a lot of other games regardless of category being too easy. Go here to do something basic and kill x to return to y location with it all mapped out and a shiny reward and xp. People like being rewarded for as little effort as possible. It makes games like this too jarring as you're often punished without reward.

The thing is, whilst this game still has some brutal parts (tree sentinel, I am looking pointedly in your direction...) there are also a lot of ways that it lets you mitigate the difficulty once you pick them up.

The horse lets you book it out of situations you lose control of, and mounted combat makes most open world battles much easier. It also means you can leg it fairly safely through high-level areas in search of treasure. You can summon npcs and spirit ashes (or other players), which make almost all of the dungeon bosses a lot easier (to be honest, the wolves trivialised a couple of bosses for me to the extent I regretted using them). Your healing flasks refill quite generously (even those little groups of three or four trash mobs hanging out by the side of the roads count as a group to give you a charge back). You can fast travel from the start so you don't have to repeatedly traverse dangerous areas once you've found the sites of grace.

I think it feels intimidating, though, and I can definitely understand why some people don't like the oppressive and often stressful atmosphere it creates. I have certainly spent several minutes at a time sitting on my mount just staring a new dangerous-looking enemy in the distance and asking myself if I really want to go over and test my skills against it.
 
just cleared out most of the south part of the map and it's all too easy now, must have gone the wrong way near the start. Ended up going north right up to the giant before expanding out East then South

2nd char should be a lot more smooth with level / gear / upgrade progression
 
just cleared out most of the south part of the map and it's all too easy now, must have gone the wrong way near the start. Ended up going north right up to the giant before expanding out East then South

2nd char should be a lot more smooth with level / gear / upgrade progression

That's exactly what I did, and that whole portion of the map has kind of lost its challenge now. Have cleared out all the dungeons I could find, and there's just one miniboss looking enemy I can see left, and a very strange structure in the southwest that I want to investigate and then I should probably pick up the main quest path again.

My build feels a bit all over the place right now, with points in Vig, End, Mind, Str and Int making a bit of a scattershot character who can do a bit of spellslinging and a bit of thunking of big weapons, but neither particularly well.
 
yeah think I'm the following, rest is just base. Using Uchigatana, Bloodhound's Fang, Long Bow and Flail. The Flail is really good for the stone miners, Katana for fast bleed and Fang for most boss work. Not sure yet if I'll push Str or Dex first

Vig: 25
Mnd: 14
End: 20
Str: 25
Dex: 20
 
Trash game worst game I have played this year ! Whats fun about running around a world finding random mobs and getting killed over and over and over again ! BoringHELL Gets 2/10 from me ! Would not recommend this game to anyone. Its just trash.

These games take time to get used to. This is not Valhalla!

When I first picked up Sekiro (as it had won GOTY 2019) I thought wth... This is too hard and not fun at all. However once you get used to it and learn the rhythms you get in to it.

You can't button mash in these games as the only thing that will get button mashed will be you. Also pick your fights as mobs will destroy you.

It also punishes you for mistakes.

It's meant to be a highly rewarding type of game. A true epic. Thus the bosses are super hard and the game hard in general so you get that sense of achievement.

Be under no doubt this will win GOTY 2022.

You just have to persevere a little bit. I got smashed during my first few hours in Sekiro. Couldn't even make it past the first mini boss. But you get used to it and eventually learn.
 
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On a different subject still can't decide what class to play.

I always play melee classes, plus Sekiro was melee so thinking to go Astrologer for a completely different experience to what I am used too.

It's just not my style.
 
The morningstar was my last picked up weapon, apparently has bleed damage. This could pay off.

yeah you'll be able to bleed some bosses but not all of them. Normal mods will usually die before bleed kicks in. Strike weapons are great for things like the stone minors where Slash weapons bounce off
 
does anyone honestly care about GOTY awards? It'll almost always be a safe neutral game to win due to being a popularity contest
 
does anyone honestly care about GOTY awards? It'll almost always be a safe neutral game to win due to being a popularity contest

Well I ignored Sekiro for a good year and picked it up later on simply because it had won GOTY 2019.

At first I hated it put it down for a few months to finish Odyssey then only played it again because I thought as I had paid for it I should give it a fair crack.

In the end loved it and spent 165hrs to complete it.
 
ah fair enough, I just look at games and play them if they look interesting. Pretty much ignore reviews and GOTY type stuff nowadays
 
does anyone honestly care about GOTY awards? It'll almost always be a safe neutral game to win due to being a popularity contest

Sometimes they're pretty valid... It Takes Two this year was pretty damned brilliant, the 2018 winner God of War was pretty excellent, the 2017 winner Zelda: BOTW was by all accounts rather special, the 2015 winner , Witcher 3 was pretty awesome. Its pretty hit and miss but they do get it right sometimes
 
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