Soldato
- Joined
- 18 May 2010
- Posts
- 23,276
- Location
- London
Incidentally I have never played any Dark Souls. Sekiro was my first FromSoftware game.
yeah this is the issue with reviews, they just don't align well with me. Zelda was good but never completed it, think it was just too hamgstrung on the switch. Haven't bothered with GoW yet, it's on the list but looks a bit too linear / safe
I played GOW on PC in Jan. Loved it.
Highly recommended.
As someone else already said, if you’ve not played any DS games previously then it’s tough going figuring things out.
I’ve not and although I’m quite enjoying it I’ve no idea half the time what the few prompts that pop up actually mean or how to do things.
It’s certainly not helpful for people new to the series!
Is there even a quest log in this game?
How do you feel that style works with this open world? I feel it lends itself more towards a linear style game, as you have limited area to wonder off.No quest log, no. You either write the quests down yourself, forget about them and get on the with game, or just hope you'll stumble across the next step in the quest chain at some point.
I usually try to follow a quest to the next place I'm directed as soon as I can after I'm given it so at least I hopefully have a travel point nearby and a visual memory to anchor it. I've had plenty of quests I've forgotten about in Souls games, though. I keep meaning to keep a handwritten log, but never get around to it.
What about tbis. Does anyone feel the beauty of this game is that it's open world? Does it add anything? Would it be better/same/worse if it was more of a linear style?
How do you feel that style works with this open world? I feel it lends itself more towards a linear style game, as you have limited area to wonder off.
What about tbis. Does anyone feel the beauty of this game is that it's open world? Does it add anything? Would it be better/same/worse if it was more of a linear style?
I feel myself comparing this to botw, given that was the first open world zelda game, and why it was open world over the previous linear style. What's the benefit. I felt they for the most part made it work, as the direction was (from what I remember) pretty clear as you knew you had to do each of the 4 "dungeons" which were visible from great distances and clearly the dungeons. You had in one of those directions, and quests, tasks etc pop up on the way. These required you going all over and distracted you from the main quest, but it felt right.
Sorry to bombard this thread. I hope my views are fair and not too harsh on the game. I'm trying to be considerate and totally do understand why people like this game.
How do you feel that style works with this open world? I feel it lends itself more towards a linear style game, as you have limited area to wonder off.
What about tbis. Does anyone feel the beauty of this game is that it's open world? Does it add anything? Would it be better/same/worse if it was more of a linear style?
I feel myself comparing this to botw, given that was the first open world zelda game, and why it was open world over the previous linear style. What's the benefit. I felt they for the most part made it work, as the direction was (from what I remember) pretty clear as you knew you had to do each of the 4 "dungeons" which were visible from great distances and clearly the dungeons. You had in one of those directions, and quests, tasks etc pop up on the way. These required you going all over and distracted you from the main quest, but it felt right.
Sorry to bombard this thread. I hope my views are fair and not too harsh on the game. I'm trying to be considerate and totally do understand why people like this game.
Useful stuff
Ashes Summoning and weapon levelling? I’ve no idea yet at all!
Always hesitant looking for guides as more often as not they also contain spoilers, which leaves me in a bit of a dilemma.
Muddle on by and hope I can figure it out as I go along, or risk reading accidental spoilers whilst looking online for info.