Epic Games Store now open!

Exactly, people make it out to be a massive chore, it's pretty simple. All it boils down to is laziness.

Completely agree. EGS has offered bigger cuts to devs than Steam and in return we've also gotten games cheaper, inc their freebies. Their app is way behind Steams, but then Steam has been around forever.

Competition is good for everyone.
 
How well does this work with updates etc?

At the moment I have a bat file/shortcut to launch all the launchers for updates.

That's actually a good question that I can't even answer so I expect it's doing a decent job at it! When I play MW 2019 I have to update manually but I think that's an issue with the Blizzard client rather than Galaxy - but I'm interested myself now so will check out
 
That's actually a good question that I can't even answer so I expect it's doing a decent job at it! When I play MW 2019 I have to update manually but I think that's an issue with the Blizzard client rather than Galaxy - but I'm interested myself now so will check out

Just installing and linking all my accounts, will try it. :p
 
Just installing and linking all my accounts, will try it. :p

Only GOG.COM games will be automatically updated by GOG GALAXY 2.0, if you choose to enable this feature. Games from other platforms need to be updated by their own clients, so if there is a newer version of the game available after you launch it via GOG GALAXY 2.0, it will first download the latest update.

Just noticed this
 
Well that was fairly painless. :) Will see how it works, not actually that fussed with having multiple clients to be honest and not sure this will be easier/better. Gonna try.

l4eVAAEl.jpg
 
Well that was fairly painless. :) Will see how it works, not actually that fussed with having multiple clients to be honest and not sure this will be easier/better. Gonna try.

l4eVAAEl.jpg

just so you’re aware you can add community created plugins to connect to other platforms like Rockstar social club, mine craft, guild wars etc
 
anyone had any issues with games from Epic? i bought Metro Exodus a few days ago, i have played around 8 hours since and just tried to launch it today and get the error "Can't find key or key is invalid"

i bought it directly from Epic.. i have sent an email to their support already
also tried verifying game files but no luck

just wondering if anyone else has ran into an issue like this?

edit : seems to have fixed itself.. just tried and it ran fine
 
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I rarely play multiple games in one sitting, but even if I do, steam +1 is hardly a huge issue. I just don't see it as an issue. It only takes a few seconds for a launcher to load, and then I can play the game. I find unskippable screens at the start of the game more irritating, and even that's only a matter of seconds before 30 minutes+ of gameplay.
 
anyone had any issues with games from Epic? i bought Metro Exodus a few days ago, i have played around 8 hours since and just tried to launch it today and get the error "Can't find key or key is invalid"

i bought it directly from Epic.. i have sent an email to their support already
also tried verifying game files but no luck

just wondering if anyone else has ran into an issue like this?

edit : seems to have fixed itself.. just tried and it ran fine

had the same issue, there was an update and had to do the update otherwise I would get that same error.
 
This always happens...

Person A: "I don't like Epic's exclusivity practices and think it's a bad thing for the platform"

Person B, C, D, E......: "I don't get the problem I mean it's just a launcher icon, just one more launcher, that's all it is"

Very few people are complaining about the "inconvenience" of having 10 launchers instead of 9, I really don't understand why that seems to be what everyone tries to direct the discussion onto
 
Seems simple enough; the exclusivity problem that you're fixated on has no practical relevance to many people. It's not like consoles, where exclusivity means having to buy another console. It just means you need another free launcher.

You could argue that there are bigger problems surrounding the exclusivity agreements. But evidently, many aren't interested in these arguments and simply want to play the games.
 
Epic gives a greater share to the games creator. I can appreciate that. On exclusivity, it's far from every game, and surely without them, almost every title is basically exclusive to steam in the modern age. Almost everything you buy these days is steam keys.
 
Seems simple enough; the exclusivity problem that you're fixated on has no practical relevance to many people. It's not like consoles, where exclusivity means having to buy another console. It just means you need another free launcher.

You could argue that there are bigger problems surrounding the exclusivity agreements. But evidently, many aren't interested in these arguments and simply want to play the games.

Yeah okay, that does make sense :) I think it could have more effect than people realise in the long term, but I can see why a lot aren't bothered at all right now. There are certainly some that it affects more though, like people wanting to play on Linux, which Epic seem to have no intention of supporting. (but as you say, they are far from the majority)

Epic gives a greater share to the games creator. I can appreciate that. On exclusivity, it's far from every game, and surely without them, almost every title is basically exclusive to steam in the modern age. Almost everything you buy these days is steam keys.

Less convincing... Epic give a greater share to those holding the purse strings, which could be a big publishing company... the "games creator"/s are salaried employees who likely don't see a penny of Epic's incredible generosity (not that they'd care, because they aren't doing it to give back to the community, they're doing it so people can wave it around like a flag)

And nothing is exclusive to Steam save for Valve's own titles, which is fair enough. "everything you buy these days is steam keys" because Steam created a platform that the majority of people chose to use
 
And nothing is exclusive to Steam save for Valve's own titles, which is fair enough. "everything you buy these days is steam keys" because Steam created a platform that the majority of people chose to use

Steam is probably the most featured and best overall platform at the moment, though perhaps that has caused them to sit on their laurels quite a lot and if one thing comes from all these other launchers its that it might make Steam step their game up a little. I'm sure they wont want to be the Friends Reunited after Facebook broke onto the scene , of the launcher world.
 
Steam created a platform that the majority of people chose to use

It's the platform the majority of publishers chose to use.

Take Total War as an example. Shogun, Medieval and Rome were all released on disk. Medieval II had a release on disk and on Steam. And then with Empire, it was Steam only. You could still buy the disk. But it was basically just a Steam key and the install files.

I can't remember what the first big third party games were that moved exclusively to Steam, but it would have happened around 2007/2008. Within a few years, Steam was the primary platform for most games, with no alternative. At the time, the death of traditional disk installs was a big deal, only slightly sweetened by the fact that Steam's DRM was slightly less intrusive than some of the stand-alone DRM solutions of the time.

It's hardly the "people's platform" you're making it out to be. PC gamers had little choice but to adopt Steam.
 
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Steam is probably the most featured and best overall platform at the moment, though perhaps that has caused them to sit on their laurels quite a lot and if one thing comes from all these other launchers its that it might make Steam step their game up a little. I'm sure they wont want to be the Friends Reunited after Facebook broke onto the scene , of the launcher world.

That would be absolutely great and I am all for it... but that would require a launcher to actually compete in a serious way (which isn't happening with EGS, yet)

It's the platform the majority of publishers chose to use.

Take Total War as an example. Shogun, Medieval and Rome were all released on disk. Medieval II had a release on disk and on Steam. And then with Empire, it was Steam only. You could still buy the disk. But it was basically just a Steam key and the install files.

I can't remember what the first big third party games were that moved exclusively to Steam, but it would have happened around 2007/2008. Within a few years, Steam was the primary platform for most games, with no alternative. At the time, the death of traditional disk installs was a big deal, only slightly sweetened by the fact that Steam's DRM was slightly less intrusive than some of the stand-alone DRM solutions of the time.

It's hardly the "people's platform" you're making it out to be. PC gamers had little choice but to adopt Steam.

I can remember, one of the earlier games that moved from physical install (Edit: non-"steamworks" I guess is what I mean) onto Steam was Unreal Tournament 3... hugely unpopular decision, I was just as annoyed about it as many were at the time, but eventually had to move across to it to keep playing. So initially I grudgingly used it because I had to but they quickly won me over by actually having decent features that improved upon the situation before and offered something better than I was used to. That made me stay, that made me establish a friends list there and happily start buying things and sticking to that platform even as other options opened up. Let's hope that Epic suddenly do an about-turn and start pouring cash into actually making the store somewhere that the users they've bought want to stay or migrate to, and provide some real competition for Steam
 
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