Soldato
- Joined
- 14 Mar 2011
- Posts
- 5,439
Achievements are lame (both generally and in relation to the topic at hand).
I'd say it depends on the game/developer...
Achievements that are all "kill 500 enemies", "finish level 2" or whatever, are lame - they are just uninspiring things that will either happen regardless, or irritating grind for no reason at all... What's the point of "achieving" something that everyone who plays the game will (or can) easily do?
But ones from the Half Life series say, like the Gnome one (carry Gnome statue through the game) or one where you complete the whole game without firing any bullets etc. or sometimes achievements for beating the game on a particularly brutal max difficulty mode are often legitimately fun extensions to the game (if you enjoyed it enough to play it again). One could argue that they don't really need to be represented as badges in the launcher (they could just appear in the game itself) but I can definitely think of a few games where the achievements provided something