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I love the idea of this game but the execution leaves a lot to be desired. You guys think the designers have the skill to ever get out from under the massive de-sync, lag, glitching, hacker cloud?
IMO the de-sync and cheater problem will never really be fixed and the game will just kind of run along on life support after release.
I wish someone with a proven track record and engine took all the ideas and concepts from EFT and made it. Could you imagine this game designed by DICE in Frostbite? Would be so epic.
IMO the de-sync and cheater problem will never really be fixed and the game will just kind of run along on life support after release.
always felt like trying this game but having a smaller stash because someone paid more money just seems ridiculous and makes no sense.
how can anyone try to justify it.
What's next games charging £2.5 per 1x1 slot of storage space
where almost at the point where game developers can sell literally anything they chose
Tarkov 2 standard edition limited to 800x600 at 30frames per second £29.99 limited to 100ms ping to our servers.
Tarkov 2 definitive edition play at 1920x1080 with 60fps only £69.99 limited to 75ms ping to our servers
Tarkov 2 ultra amazing balls edition 4k resolution support 60fps and 5.1 sound!!! only £129.99 with no ping limitations
What's supposed to be in it?
The patch you have been waiting for - 0.10 - it will be released September, 18.
You can find an updated list of patch changes below.
There will be NO wipe with this patch.
Added:
- Improved network synchronization of doors
- Synchronization of the corpses positions
- Adjusted grenade synchronization
- Improved synchronization of loot that gets dropped on location
- Redesigned control settings system
- New redesigned system of network interpolation (improving precision of movement, reducing delays)
- Weapon parts and mods for SA-58
- Mosin-Nagant
- New Covert Movement skill
- New graphics settings to limit the FPS in the game and the menu
AI Improvements:
- Adjustments of unalerted boss behavior
- Fixed the bug that caused multiple bots to stand in one point one point while on patrol
- Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture
- Adjusted grenade throw, adjusted the angle of throw
- Fixed the bug that prevented bots from checking their surroundings when stopping
- The common bots are no longer aiming at the head
- Bots who have heard the sound of a firefight, no longer look towards a potential target
- Fixed the bug that caused the bot to search for a position on suppression request
- Fixed the bug that prevented bots from reloading while providing suppression
- Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs
- Bots no longer shoot above them when they are prone
Optimizations:
- Looting items handling optimization
- Shadow performance optimization
- Procedural animations performance optimization
- Optimization of network traffic consumption
- Optimization of weapon modifications and weapons’ models and LOD groups
- Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn
- Fixed various bugs that were causing other cases of freezes
Fixed:
Fixes to locations:
- The curbstone near the new gas station that used to disappear prematurely
- Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs
- Scav exit from the Factory now doesn’t overlap with the safe
- Fixed shadow geometry in one of the wall gaps in the Resort
- Fixed the catch between the crates at the Factory that could get you stuck
- Fixed loot, quest zones, and bugs in the nighttime Factory
- Customs gas station culling correction
- Culling correction of geometry behind the two-storeyed dorm at the Customs
- Fixed sticking catch in the Resort, on the second floor of the West Wing
- The Shoreline tower door can now be opened in both directions
- Adjusted the Woods spawn points to avoid excessive spawn proximity
- Corrections made to the toppled grenade box in the Woods
- Fixed the Factory door that was causing the invulnerability glitch
- Adjusted spawn points at the Customs
- Fixed spawning algorithm errors that sometimes caused late and close spawns
- Added new loot points and containers on the Shoreline
- Interchange - bots can now see-through glass at the IDEA entrance
- Flashing light at the sawmill
- Flashing chemlights at the Interchange
Interface fixes:
- Fixed screen overlapping that sometimes occurred on server connection loss
- Now the revert button only resets the current tab of the settings
- The pointer does not disappear on the weapon modding screen
- Fixed tutorial soft-lock learning on clicking Back
- Weapons Inspector now displays the correct weapon accuracy
- Resolution change now requires a confirmation
- Settings now allow clearing of what has been assigned
- The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item
- Combining two stacks of rounds now plays an ammunition movement sound
- It is now possible to cancel the editing of controls
- Cash from the rewards screen now goes to stash on CTRL+LMB
- If there were changes made to the settings, a confirmation window is displayed
- The depleted consumable items now disappear from the Quick Access bar
- Death count now gets updated in the stats after the raid
- Fixed bug that kept the binding of items even after they were moved to a corpse
- Timers don’t twitch now (changed to a monospaced font)
- Centered item pivots
- While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered
- Fixed bug where extraction countdown would become negative
- Bug with the Traders resupply timer not refreshing, now it is updated in a couple of minutes
- Scav players now see the correct PMC name in the kill list if the dog tag was taken
Visual fixes:
- Now the vegetation is not disabled regardless of Nvidia Inspector settings
- If there is a flashlight attached to the weapon, the weapon base doesn’t cast a shadow
- Removed the white stripe from HAMR while aiming
- Density (brightness) of searchlights’ Volumetric Light is reduced by half
- Improved shader for glass visors
- Fixed a visual bug of grass strobing during the rain
- Fixed bug that sometimes made the grenade explosion invisible
- Removed sun flare effect from reflex sights and scopes
- Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights
- Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles
- Corrected laser dazzle, it now occurs if the ray is directed straight into the character’s eyes
- Adjusted the reflection intensity on materials of objects during cloudy or rainy weather
- Raindrops now don’t disappear from hands if the character gets shot
- Fixed black reticles of certain sights
- Visor shader is now correctly displayed in the fog
- Fixed Elcan optics bug that allowed to zoom in perpetually
- Fixed bug that caused night scope illumination to disappear when aiming at the glass
- Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person
- Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance
- Fixed the reticle orientation in the reflex sights mounted in alternative positions
- Fixed the bug that made reflex sight reticles invisible on smoke
- Improved display of equipment on the characters (especially Scav) - reduced clipping
- Fixed white spots on some of the weapon icons
- Adjusted lighting effects at the Interchange
- Helmet visors no longer shine in the dark
- Fixed the distance of culling for helmets and headgear
Fixed various errors:
- Fixed one of the reasons for Error 228 while separating a stack of rounds
- Bug when throwing grenades from the Quick Access toolbar
- The error that occurred while quickly moving ammo from stash to crammed inventory
- Various server errors that were causing desync
- Various client errors that caused FPS to drop
- The error that appeared on binding and use of the console key
- The error of moving an object to another container, when it linked
- The error that disabled the door interaction doors in offline mode after a single instance
Miscellaneous fixes:
- Fixed sync of armor durability when armor is looted from a dead body
- Fixed logic error in armor penetration calculation for bots
- Fixed various bugs causing problems with registering hits
- Fixed a bug that allowed the character to stand up while under some object
- Fixed bug with discarded objects falling through the floor
- A bug that breaks the interaction with doors and containers if the player has a grenade in hand
- Fixed the problem of incorrect penetration of helmets and visors
- Leaving the raid is now counted in the stats
- A bug that made character stuck in the level geometry after reconnect
- Bug with repeated door interaction on breach attempt
- Bug with part of the cells remaining unsearched
- A bug that changed the current resource of the passed first aid kit
- Damage registration bug
- A bug that caused the hands to freeze with lock pin in them if the grenade with removed pin were switched for something else
- Fixed bug that had all character skills to max out
- Fixed bug that sometimes caused arm hits not to register
- Fixed bug that caused discarded weapons to bounce
- Fixed bug that caused the player to remain on the matchmaking screen after clicking on the "back" button while loading location, even after restarting the session
- Fixed the bug that made medkit unusable if a player was injured during treatment
- Fixed geometry clipping of sights in the camera, if the weapons have a sight installed at 45 degrees angle
- Fixed the bug that allowed the player to keep the belongings after hitting Back when deployment to location has already started
- Fixed inability to pass through a door sideways
- Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength
- It is now possible to move things for sale to a trader by dragging them
- Fixed the bug that prevented discarding items from the stash
- Fixed the bug that made the bodies twitch for a while after death
- Fixed the bug of character corpse disappearing after reconnect
- Fixed MTU002 Short Top foregrip filters fro SOK-12
- Blind fire no longer allows you to shoot through walls
- Bug with repeated opening of the door, that could make it open the other way
- A bug that prevented a player from producing the death sounds in the first person, and there were no audible hits either
- Fixed third-person arm-twisting when the character is getting ready to throw a grenade
- Fixed bug with twisted hands with folded stock or in contact with the wall or other players
- Fixed a bug of the "Gardening" quest part 1, where “Survive and exit from location" condition was not observed
- Bug with an empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw
- Various skill fixes
- Various minor balancing fixes
- Fixed rate of fire linked to FPS problem
- Fixed desync bug when reloading shotgun shells
- Reduced the amount of network lag on the death of other characters
- Fixed a glitch with vests and secure containers which would make players invulnerable
- A bug that swapped indoor sounds for outdoor sounds and back
- Fixed a bug that would keep a weapon lifted in the air without any obstacles nearby
- Player Scavs will now have their starting equipment examined by default
Changes:
- Increased chance of fracture from bullets and hits
- Trader filters now hide all items that are not included in the filter
- The armor Fence could not sell now gets removed faster
- Removed animation of character pulling up to the doors, hoods, loot containers - except for knocking doors down
- Added settings entries for screenshots and console
- Enhanced the brightness of some reflex sights reticles
- If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body
- In death from 3rd-person, the weapon now doesn’t stay in the hands but drops down as if on a sling
- Now the falling bodies of the killed take into account the velocity of the bullet
- Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes
- If a player leaves the raid (Leave game via the ESC menu, not through the exit), his character dies on the server (not the case with the connection loss)
- Reduced the frequency of thunder sounds
- Now glass doesn’t break when you’re just passing near it
- Added more information to some of the error messages