Escape from Tarkov

Patch notes.

The installation of the update 0.12.1.5413 for Escape from Tarkov has begun!

The installation will take up to 2 hours - at this time the game will be unavailable. Important: if you were in the game as a scav at the moment of the start of the update - you can lose your loot.

Dear friends!

Update 12.1.1 in addition to bug fixes, contains various changes aimed at providing better gameplay for all, through the complication or complete inability to use the game issues to gain an advantage (in other words - measures aimed at fighting abusing of a particular mechanics of the game).

List of changes:

  • While leveling skills, the character will now have "exhaustion” of skill per raid, this means that skill will be leveled more slowly during the raid after every repeat. If you do not level a certain skill for a while (a few minutes), the character will recover and will be able to level this skill with normal speed again. This change is directed against skills abuse (targeted and consecutive leveling of the same skill)
  • Skills now have a maximum level that can not be overcome even with stimulants-60
  • Secured containers can no longer be discarded during a raid
  • Secured containers can no longer be put inside other containers, it can only be put in the slot of the secured container of the character. If you’ve had your secured container inside another container, it will return through in-game message system after the update
  • Special optical devices, helmets and helmet mounts can no longer be placed in secured containers. If you’ve had your devices inside a secured container, it will return through in-game message system after the update
  • Added a limit on the amount of money that you can carry in the inventory of the character (no such limits in stash) - 150,000 rubles, 1000 dollars, 1000 euros (limits can be changed for balancing purposes)
  • If your character died without an equipped firearm (any kind of), then after the raid he will recover only 1% of health, not 30%
  • If you left the raid prematurely (through disconnect), then in the main menu you will recover only 1% of health, not 30%
  • If you entered the raid in a group and you were killed by a member of your group, then in the main menu you will recover only 1% of health, not 30%
  • If you kill yourself in a raid, then in the main menu you will recover only 1% of health, not 30%
Optimizations:

  • Various game optimizations (locations, rendering)
Added:

  • Added options in traders menu for the flea market search
  • Added hideout menu options for flea market search
  • Added a new music track to the main menu
Corrected:

  • Fixed one of the bugs causing endless treatment animation that can not be canceled
  • Fixed a bug which caused FPS to drop if optics and canted sight were equipped
  • Fixed a bug with no sound of falling ammo casing
  • Fixed a bug with refilling empty fuel tanks by joining a raid
  • Fixed a bug with the inability of the scav to extract the raid after reconnect
  • Fixed bug with displaying stationary weapons (AGS), if you reconnect while loading it
  • Fixed a bug where when saving a weapon preset "PM", the name of this preset is assigned to all disassembled weapons
  • Fixed a bug where flea market filters were not reset after searching for weapon parts
  • Fixed a bug where required parts for weapon preset were not displayed
  • Fixed a bug where the image in optics disappeared after reconnect
  • Fixed a bug where some settings were not saved
  • Fixed a weapon preset bug where it was impossible to buy parts of a weapon build if one item from build was not available
  • Fixed a flea market bug, where the search for related items was not reset
  • Now the transition to windowed mode and back via Alt + Enter works correctly
  • Fixed a bug in weapon presets that prevented you from removing the checkmark from missing part
  • Fixed a bug where a third-person character would be stuck in the same position if not throwing a grenade after pulling the pin
  • Fixed a bug in the weapon presets interface, where the inscription "you have all the necessary parts for this preset." appeared in an empty window
  • Fixed some issues that would cause the grass to turn blue in optics
  • Various minor fixes
  • Various minor visual fixes
  • Fixed various in-game bugs
  • Increased stability of game servers
Changed:

  • Now grenades (Hand grenades and AGS rounds) do not cause damage through walls or through the ground
  • Now you can fold the stock of the weapon by clicking the middle mouse button on it
  • Now the dot of the laser sight has become brighter
  • Now when buying items on the merchant screen the list of items is not scrolled to the top after the deal
  • Now, if you don't have the weapons you need for preset, you'll be shown a pop-up, with the missing preset parts
  • The maximum value of the “Sharpness" effect in the graphics settings has been increased to 3.0.
 
Ok cool I'll wait and see if theres a sale on in the next week or so and then I'll jump on, how many players can u play with?

on PMC run 5 players - on scav think it's 4.

5 players is far too much chaos mind you as you have no "tags" or markers above your team mates so if they creep out a bush without saying where they are - TK incoming!:D
 
on PMC run 5 players - on scav think it's 4.

5 players is far too much chaos mind you as you have no "tags" or markers above your team mates so if they creep out a bush without saying where they are - TK incoming!:D

Indeed, for groups coms is essential as is map knowledge. This streamer shows how effective they are https://www.youtube.com/watch?v=FyZGZI5v4co .

Some good changes listed especially regarding the secured container.
 
New years sale and gifts are up too

Dear players! The New Year is near, and we are in a hurry to share our plans for New Year's activities in Escape from Tarkov with you.

From December 27 to January 5, we announce 25% discounts on any purchases and pre-order upgrades. In addition, all players who have already bought the game, and those who purchase it and activate the key before the end of the New Year discounts, will receive gifts!

Standard, Left Behind, Prepare for Escape pre-order owners will get:

- SVD-s sniper rifle with PSO sight, 5 magazines of SNB-rounds;
- Money case;
- Meds case;
- SR1MP, 4 magazines with SP10 ammo.

Edge of Darkness pre-order owners will get:

- FN 90 with a silencer and a reflex sight, 4 magazines with SS190 ammo;
- FN 5-7, 4 magazines with SS190 ammo;
- Items case;
- Money case;
- Meds case.

Distribution of gifts will start on December 24, 2019 and will last until January 5, 2020.

And that's not all! Other surprises from Battlestate Games are waiting for you! Stay in touch!
 
Finally got started on this last night. More or less got to grips with it not although I'm a bit confused about extraction points. Playing as a Scav on customs (with the use of a map on an iPad) I manage to find both extraction points that are listed for me - 'Factory Far Corner' and 'Old Gas Station'. I get to the bunker door in both and can't do anything. I had four kills, found a few guns and by some sort of Christmas miracle managed to find both extraction points but can't get through the door. Where am I going wrong?
 
You're at the wrong extraction if that's the case, or if the extractions have a ????? When you double tap "O" then they're not guaranteed to be open, you need to be at the one(s) without question marks. Otherwise, the servers probably took a dump and that's the issue.
 
You're at the wrong extraction if that's the case, or if the extractions have a ????? When you double tap "O" then they're not guaranteed to be open, you need to be at the one(s) without question marks. Otherwise, the servers probably took a dump and that's the issue.

Cheers, that's the answer I was looking for. I didn't realise the ????? extractions were not guaranteed.
 
What is safest way to approach 3 storey dorms. Especially if coming from
The 2 storey side? I was late getting there due to killing someone using their Xmas present Svd up near the pylon that has the cache hidden through a fence. Was probably a good 10 mins into the round and when approaching 3 storey someone heard me coming a mile off and had his aim lined up as I entered near the car with grenades in the boot.
 
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