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Fallout 4 CPU benchmark thread(need some Zen3 and Zen4 results!)

13700K (5.6GHz all P-cores, 4.4GHz all E-Cores, x49 Ring), 2x8GB DDR4 4100MHz 16-16-16-34, Gear 1, CR1, 1.56V, Patriot Viper Steel 4400CL19 - PVS416G440C9K), RTX 3080, Win11
Save1 (Corvega): 11687 - 123.8 FPS Save2 (City): 7962 - 153.1 FPS AVG: 138.45 FPS
 
13700K (5.6GHz all P-cores, 4.4GHz all E-Cores, x49 Ring), 2x8GB DDR4 4100MHz 16-16-16-34, Gear 1, CR1, 1.56V, Patriot Viper Steel 4400CL19 - PVS416G440C9K), RTX 3080, Win11
Save1 (Corvega): 11687 - 123.8 FPS Save2 (City): 7962 - 153.1 FPS AVG: 138.45 FPS
Thanks, that score puts you at the top of the scoreboard!
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Thanks, that score puts you at the top of the scoreboard!
CJif0tu.png

Unless there is a GPU bottleneck being reached,it seems Alderlake and Raptorlake seem to be similar in performance. It could be another instance,that the game is very L3/memory speed and latency dependent.

I noticed this post over on AT forums:

With https://github.com/clamchowder/MsrUtil/releases I tried to measure L3 hit rate with my 5600x. It's reading 70% for Oblivion/FNV, 52% for SSE, 49% for FO4. This lines up with my understanding that larger L3/faster ram benefits perf more on newer Bethesda games vs old ones.
 
Unless there is a GPU bottleneck being reached,it seems Alderlake and Raptorlake seem to be similar in performance. It could be another instance,that the game is very L3/memory speed and latency dependent.

I noticed this post over on AT forums:
Well same core, so caches and thermals are about the only actual changes between the two. It is always possible RPL has a better IMC so maybe if someone were to post RPL + Extreme DDR5 clocks they might take the #1 spot.

Had sort of missed that post over on AT. Would certainly be an interesting data point to add these benches but not everyone wants more work!
 
Well same core, so caches and thermals are about the only actual changes between the two. It is always possible RPL has a better IMC so maybe if someone were to post RPL + Extreme DDR5 clocks they might take the #1 spot.

Had sort of missed that post over on AT. Would certainly be an interesting data point to add these benches but not everyone wants more work!

The cores on Raptorlake are faster and seem to clock higher,but the Creation Engine version in Fallout 4 shows very limited scaling past six cores. From AT:

Focusing on changes to the cache, the 13th Gen Core series has more L2 cache. For the new Raptor Cove core, Intel has added more L2 cache when compared to Alder Lake, with 1.6x more with 2 Mb per P-core. The levels of L2 cache assigned to each array of E-cores now equates to 4 Mb; up from 2 Mb. This means Intel has improved the L2 cache on both core types. For the L3 cache, Intel hasn't made any strides and has left things unchanged.

I think any changes at similar RAM speeds and latencies might be down to the increase in L2 cache size.
 
Another update.
13600K @5.6GHz
2x16 Kingston DDR4 @4200MHz 17-23-22-40 Gear 1
We can remove the previous OC result and keep the stock and this one if you agree, so we don't clutter the sheet more than it already is.

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Another update.
13600K @5.6GHz
2x16 Kingston DDR4 @4200MHz 17-23-22-40 Gear 1
We can remove the previous OC result and keep the stock and this one if you agree, so we don't clutter the sheet more than it already is.
That moves your score up a few places:
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I could weed out the less useful rows but would have to go through each one. Also, the Rank column is just using row count so hiding whole rows would throw that out.

I'll stick with Spoiler for now
 
I'm back with the fastest DDR5 in the world, possibly, and a 13700KF.

Will post results soon. ^_^

13700KF 5870Mhz
RAM 3110Mhz 32-33-32-32 2N
RTX 4090
Win11 22H2

Not as fast as I'd hoped for but looking through some scores people have inflated or deflated numbers as every draw call counts, and being down by even 50 draw calls can mean 3 fps, just look at post #178 :

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So for Windows 11, there's some settings to try in various combos.



The first one should be boosting frames for FO4 draw call test since it's in windowed mode?

Fixed the 11700 draw call test:

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123.5 FPS
150.4 FPS
137 FPS AVG rounded up (136.95 FPS AVG)
Ratio 0.8211436170212766

After looking at the chart, dual rank DDR4 isn't really there at the top which doesn't make sense. That's an extra 5-8% of free performance gain.
 
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@zero989 that puts you at #3 in the leaderboard. Seems FO4 despite being known to love memory speeds, doesn't really care for DDR5 that much. Or at least, high-end DDR4 well tuned performs very similar.
@Topuz that put you at #8.
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Might be because DDR5 has relatively poor latencies. But we might also be hitting the limits of the engine too??

Edit!!

BTW,you made a typo or two in result three. I would also imagine the DDR5 clockspeed would be doubled?
 
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My OC is done. This is my daily driver OC of 5.72ghz. I can go 5.8 or maybe 5.9ghz, but I prefer to stay on safer side.

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As expected, ram speed matters lot more in FO4 vs Oblivion. I only got SR ram and it can't clock ultra high without compromises.

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Some of the extra stuff I posted from the other threads that are relevant to FO4.

CPU: 13600kf 5.72ghz/5.018ghz ring, 2x8GB 3813 16-15-8-13-20-1T, 3080ti
 
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2dF58Ko.png dZFRqSd.png
My OC is done. This is my daily driver OC of 5.72ghz. I can go 5.8 or maybe 5.9ghz, but I prefer to stay on safer side.

image.png

As expected, ram speed matters lot more in FO4 vs Oblivion. I only got SR ram and it can't clock ultra high without compromises.

image.png


image.png


Some of the extra stuff I posted from the other threads that are relevant to FO4.

CPU: 13600kf 5.72ghz/5.018ghz ring, 2x8GB 3813 16-15-8-13-20-1T, 3080ti

Have you got links to those other threads? I actually did some timeruns when I had my Ryzen 7 3700X and Ryzen 7 5700X with my modded game(400+ mods) but never got around to uploading them.
 
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Have you got links to those other threads? I actually did some timeruns when I had my Ryzen 7 3700X and Ryzen 7 5700X with my modded game(400+ mods) but never got around to uploading them.
Ahh, I just meant my Oblivion benching threads. I have a little bit more I might post in those threads, specifically Oblivion stutter test now with 30 passes each (5600x vs 13600kf vs 13600kf + DXVK). + I just posted some new charts in those threads (some of which are not FO4 related).
 
Ahh, I just meant my Oblivion benching threads. I have a little bit more I might post in those threads, specifically Oblivion stutter test now with 30 passes each (5600x vs 13600kf vs 13600kf + DXVK). + I just posted some new charts in those threads (some of which are not FO4 related).

BTW,if you look at the main chart,I tested a Ryzen 7 3700X with different RAM speeds,a Ryzen 7 5700X and a Core i5 10400. The Core i5 10400F with 2666MHZ DDR4 was basically matching my old Ryzen 7 3700X with 3600CL16 RAM! It makes me think,that the Core i5 10400 with the RAM set to 3200MHZ would probably match my Ryzen 7 5700X!

So I think for Fallout 4 and Oblivion,something like a Core i5 12400F with decent RAM and the TDP unlocked,would make the ideal entry level CPU for these games.
 
BTW,if you look at the main chart,I tested a Ryzen 7 3700X with different RAM speeds,a Ryzen 7 5700X and a Core i5 10400. The Core i5 10400F with 2666MHZ DDR4 was basically matching my old Ryzen 7 3700X with 3600CL16 RAM! It makes me think,that the Core i5 10400 with the RAM set to 3200MHZ would probably match my Ryzen 7 5700X!

So I think for Fallout 4 and Oblivion,something like a Core i5 12400F with decent RAM and the TDP unlocked,would make the ideal entry level CPU for these games.
I remember these Techspot charts lol. I dunno where they tested, but I remember people screaming RAM DOESN'T MATTER! And even in Overclock.net in overclocking thread for RPL, I've had people say or tell me, 'why are you OCing? CPU perf doesn't even matter for games'.

I think reducing shadow draw distance to medium values fDirShadowDistance=3000 rather than 20000, iDirShadowSplits=2 rather than 3 helps a lot for slower cpus. There's also the Shadow Boost mod on Nexus which can dynamically lower shadow draw distance, though I don't think it touches idireshadowsplits. Corvega was an early meme in terms of performance, but Faneuil Hall's perf is driven in large part by shadow detail/distance.

7800x3d is going to be so interesting for FO4. I might wait for Arrow Lake or Zen 5 3d, and then the improvements ought to be massive again. When I saw 55-83% increase in perf in games, the numbers looked like fan fiction BS. But with bench results from so many people for Oblivion and FO4 all showing larger than life gains, I had to believe the gains are far larger than reviews show. 7800x3d's not going to be massively behind RPL in general single thread perf, so it doesn't have my issue with 5800x3d either. Will perf live up to expectations or did zen4 already took some of those gains with the front end changes? Will they price it well? We'll find out!

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edit:
Btw I think the color coding for my new CPU is wrong. :P
 
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