I remember these Techspot charts lol. I dunno where they tested, but I remember people screaming RAM DOESN'T MATTER! And even in Overclock.net in overclocking thread for RPL, I've had people say or tell me, 'why are you OCing? CPU perf doesn't even matter for games'.
I think reducing shadow draw distance to medium values fDirShadowDistance=3000 rather than 20000, iDirShadowSplits=2 rather than 3 helps a lot for slower cpus. There's also the Shadow Boost mod on Nexus which can dynamically lower shadow draw distance, though I don't think it touches idireshadowsplits. Corvega was an early meme in terms of performance, but Faneuil Hall's perf is driven in large part by shadow detail/distance.
7800x3d is going to be so interesting for FO4. I might wait for Arrow Lake or Zen 5 3d, and then the improvements ought to be massive again. When I saw 55-83% increase in perf in games, the numbers looked like fan fiction BS. But with bench results from so many people for Oblivion and FO4 all showing larger than life gains, I had to believe the gains are far larger than reviews show. 7800x3d's not going to be massively behind RPL in general single thread perf, so it doesn't have my issue with 5800x3d either. Will perf live up to expectations or did zen4 already took some of those gains with the front end changes? Will they price it well? We'll find out!
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Btw I think the color coding for my new CPU is wrong.
I have the issue is that I like making big settlements,so it really hammers performance. I once built a massive skyscraper at Abernathy Farm with dozens of NPCs. Performance was rather interesting!
But Sim Settlements 2 does seem to add more CPU load because there is so much more scripting going on with it added.
@KompuKare Still no Zen4 results!
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