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Fallout 4 to feature Nvidia Gameworks

When you fire your pistol or go near a camp fire the smoke looks really good but even when there's no smoke around like in the scene I posted above the frames plummet.

Nah. nVidia stuff never hurts performance for no visual benefit. That doesn't sound right at all! :rolleyes:
 
Not sure studios have much choice if the powers that be decide the game must have Gameworks regardless, as is likely the case with all Ubisoft games.

Nope, no game studio needs gameworks at all. It's just lazy developers who feel it would be much easier to license gameworks effects and use them in game rather the develop their own effects them selfs.

I mean i don't think its a bad idea, and would love gameworks to progress to something much bigger and to have hardly no performance impact while adding great eye candy effects. This would be great for gamers and game developers but the fact is from what most gamers experience this is not the case. Gamewors adds either some minor graphical effects or some decent effect but at some great performance costs. Also a lot of the time the games are usually unoptimised and buggy. This is why you see people hate on gameworks regardless of the powers that decide lol.
 
Nope, no game studio needs gameworks at all. It's just lazy developers who feel it would be much easier to license gameworks effects and use them in game rather the develop their own effects them selfs.

I mean i don't think its a bad idea, and would love gameworks to progress to something much bigger and to have hardly no performance impact while adding great eye candy effects. This would be great for gamers and game developers but the fact is from what most gamers experience this is not the case. Gamewors adds either some minor graphical effects or some decent effect but at some great performance costs. Also a lot of the time the games are usually unoptimised and buggy. This is why you see people hate on gameworks regardless of the powers that decide lol.

So what your saying is that every studio should rewrite the wheel for every game?

Using the same logic, I want to set up an email server. I could go and grab something that's already developed and tested in the community and get it up and running would be relatively quick. But nope, what I'm going to do is go and TRY and develop my own email protocols and then write from scratch my own bespoke mail server. :/
 
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Thats nuts.

That's Ubisoft for you, Poor implementation of Pysx smoke, It was literally tacked on 6 months after launch :p

I won't put money on this game with GW in it. What were they thinking?

Why not ? If it can be turned off in the options menu like CDPR did with The Witcher 3 there isn't a problem for AMD owners or people on slightly older rigs :)

Don't forget, Money talks and as Nvidia have the majority share of the GPU market this is a business move.
 
Gamesworks is a bit tainted brand now, expect a rebranding exercise soon ...

It's too buggy even with recent NVIDIA hardware, and slows things down too much for no obvious gain (screenshots don't count - it's the main reason it's used though in games ;) ).
 
That's Ubisoft for you, Poor implementation of Pysx smoke, It was literally tacked on 6 months after launch :p



Why not ? If it can be turned off in the options menu like CDPR did with The Witcher 3 there isn't a problem for AMD owners or people on slightly older rigs :)

Don't forget, Money talks and as Nvidia have the majority share of the GPU market this is a business move.

Nvidia might have the overall share of the GPU market for sales, but not as much so for userbase. Remember not everone buys a GPU every generation. This constant "but sure turn it off then" is kind of insulting, you are essentially telling people with top end GPUs to just turn off all those fancy gameworks effects. There is not a single effect that cant be done vendor neutral that ends up using gimpedworks.

Even the gameworks effects in W3 had to be turned off for most Nvidia GPU users as it tanked FPS. It wasn't until 5+ months later that a slider for hairworks AA allowed even 980Ti users to enable the option.
 
So what your saying is that every studio should rewrite the wheel for every game?

Using the same logic, I want to set up an email server. I could go and grab something that's already developed and tested in the community and get it up and running would be relatively quick. But nope, what I'm going to do is go and TRY and develop my own email protocols and then write from scratch my own bespoke mail server. :/

Poor analogy when gameworks is hardly a wheel. I could go and say gameworks is like using a a hexagon shaped wheel so hardly redesigned wheel and no game developers don't re make the wheel every time they make a game lmao. It's like saying they remake their game engines every time nooooo. Most developers use the same engine but tweak and redesign stuff. A email server is hardly challenging to setup compared to developing a game.
 
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