Soldato
I hope x4 gets fsr 2 as it needs badly a better aa option to get rid of shimmering imo. The inbuilt taa of fsr 2 would be nice to have in that.
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No I'm not, I'm saying you are gurning for the sake of gurning over a feature you didn't pay for.
I bought into Turing at launch for RTX then DLSS, aye that was amazing, **** RTX and even worse DLSS at that time.
Have you been using RTX/DLSS since launch when it was ****?
In the "current" market, are you saying the only reason people buy nvidia gpus is purely for dlss and nothing else? As that is the only way it would classify as a "buy in cost" in todays market.... The only way I would agree with that was back when turing launched and dlss was the main selling point for turing where people did buy "solely" for the dlss feature and nothing else. "Now", things like DLSS, nvenc encoder, reflex, NIS etc. are all just bonuses when buying a nvidia card.
MSRP of 6800xt is £600 and 3080 is £650, depending on what you value and if you consider the extra £50 premium to be the "buy in cost" for dlss, I think most would agree that the extra £50 is very much worth it.....
You obviously have to buy hardware, the point is I didn't pay AMD a penny for 1060 FSR support, whereas I paid Nv for DLSS suport.
No I'm not, I'm saying you are gurning for the sake of gurning over a feature you didn't pay for.
I bought into Turing at launch for RTX then DLSS, aye that was amazing, **** RTX and even worse DLSS at that time.
Have you been using RTX/DLSS since launch when it was ****?
And is this not exactly who upscaling technology is aimed at? Possibly not game changing for people with high end GPU trying to get from 40 to 70 fps, but if FSR 2 turns a game from unplayable to playable on a budget rig? Perfect.FSR 2 is not in majority of games that either "need" it or that people "care" about, I suppose for budget/lesser rigs such as you expressed with your laptop example, then yes, it is a god send, however, being an enthusiast (what a surprise given the forum we're on) and having a good rig, it takes a lot more to impress me especially if amd want to win the likes of myself and others back next round of gpus.....
Q. How much did you an Nv user pay AMD to use FSR1/2?
A. NOTHING-its a FREE feature.
Then gurn and gurn about how said FREE feature is not as good as a paid for feature.
In that argument, one if us is biting the pillow face down and it aint me.
And is this not exactly who upscaling technology is aimed at? Possibly not game changing for people with high end GPU trying to get from 40 to 70 fps, but if FSR 2 turns a game from unplayable to playable on a budget rig? Perfect.
Whether it's better or not is kind of irrelevant, if you're trying to game on some sort of budget you have to take what you're given, and having FSR is a god send in this case, as you say.
It's why I think upscaling is very important moving forward, not simply for more efficiency, but also to hopefully make more games available to more people. Cost is a huge problem to entry in gaming now, upscaling will improve the experience for so many.
Not sure need is the right word. Extra fidelity is lovely, but if you're targeting that segment its likely because you already have a gpu that can pretty much get there.Also, it could be argued that playing at both 3440x1440 175hz and 4k60, high end gaming enthusiasts need upscaling tech just as much as budget gamers too.
Very disappointing show of FSR 2 games. This is why AMD have a hard time of winning back market share because they are way too late and then show up with tech that isn't as good and don't get their tech in games that "need" it or that people "want" to play....
What happened to this supposedly being very quick and easy to implement (the biggest pro that everyone kept going on about with FSR) especially if games already had dlss added? Is this just because amd have done what they usually do, throw it over the fence to developers and go do as you please?
Sniper elite 5 is a game that badly needs FSR 2, the shimmering is extremely noticeable and immersion breaking for me, probably the worst game I have played in last couple of years for it. I think this is AMD sponsored too so the chance of seeing dlss/dlaa is zero.
With a 3080 (and even a 3090 wouldn't get me the fps/settings I desire) at them resolutions/refresh rate and max settings, a 3080 isn't cutting it especially with heavy RT unless you use the lower presets of DLSS/FSR, more so if I am wanting to hit close to 175hz to get the best from oleds motion clarity.I see where you're coming from with a lot of your points, but not sure on this one.
Not sure need is the right word. Extra fidelity is lovely, but if you're targeting that segment its likely because you already have a gpu that can pretty much get there.
Lower down the chain, it could be the difference between physically being able to play it or not.
Geeez its been out like a month it will need time just like anything else does.
Remember DLSS was once only in a couple of games at one point. DLSS needed a full year before it started showing up strong now games release with it and I expect the same going forward for new titles.
Like FSR 1.0 it's the same story here that users like yourself was saying it's only in a couple titles now it's in just has much as dlss within a year.
FSR 2.0 will need a year to get a good understanding of the the up take on it.
Is this just because amd have done what they usually do, throw it over the fence to developers and go do as you please?
I'm impatient these days, I want to get the best experience now, not in 1, 2 or even 3 years time when the next best thing is out and newer/better games are out). Essentially where/how exactly are amd making the likes of myself and others in the same boat want to move back? If I go back to amd with rdna 3, as it is right now, I'm going lose a better upscaling tech, not just in terms of how it performs/looks but I'm going to lose access to it entirely, this is what amd needs to address, at the very least get it in more games "now" not in several months time.....
I think Deathloop was essentially AMD’s equivalent to Control for Nvidia. A best case scenario as AMD likely worked with the devs to implement it. The real test for FSR is out in the wild where AMD is not involved.
Couldn't have said it better.I couldn't use FSR2 with that image quality.
Sadly the truth does seem to rustle jimmies Hence the lack of any real substance to try and debunk said points once again thus you get the usual fingers in ears, lets post one liners taking jabs to distract from the topic at hand
Tommy and co. be best taking their axe to grind over to amd reddit as there are a fair few unhappy punters over there too Seems they need to be told "it's free!!!!!!"
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What do the amd owners think of GOW implementation then?
Satisfied with amds result? Or wish they would do better?
Would you still use it despite all the rather negative downsides as to how much it harms IQ in motion?
Can you upload your save for that level to test on Nv?Video attached showing the glitch around kratos looks like it's bugging out defo a bug and not how FSR 2.0 should be running.
Noticed you had film grain and motion blur on. Might be worthwhile disabling post processing effects like that.Video attached showing the glitch around kratos looks like it's bugging out defo a bug and not how FSR 2.0 should be running.
Can you upload your save for that level to test on Nv?
I'm on a different level but I don't get that on Nv using FSR 2@4K.
Noticed you had film grain and motion blur on. Might be worthwhile disabling post processing effects like that.