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Fidelity Super Resolution in 2021

Permabanned
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Hmm Crysis 2 and Crysis 3 says otherwise. Crytek isn't exactly a great dev when it comes to their single player effort.

It is not about the story. But about photo-realistic graphics and realistic environment.
All games till today are more like animations or ugly fakes of the real environment. We need real physics.
 
Soldato
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Depends a bit on the de-duplicating process involved - when I read about it awhile back it seemed more like an automated process taken away from the game developer - the new material seems to suggest it is something the developer has more control over.

Duplicated data isn't always about reducing time spent seeking data on the HDD sometimes it is used for instance so as to stage the game for a later expansion or content update where some of the duplicates will be swapped out later - but if the developer has some control over that then it is a non-issue.
I fail to see why you can't just change the "file reference" in your example, when installing an update.
 
Man of Honour
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I fail to see why you can't just change the "file reference" in your example, when installing an update.

Makes it easier down the line to just update the media rather than mess around redesigning stuff without having to spend time developing additional assets initially and/or because the initial assets fits until a later update.
 
Associate
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let's hope Intel brings a better open source upscaling because FSR is already everywhere you look, even on emulators. In 3 months it spread faster than the virus.
 
Soldato
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let's hope Intel brings a better open source upscaling because FSR is already everywhere you look, even on emulators. In 3 months it spread faster than the virus.

Different tech that is not mutually exclusive. I don't know why everyone thinks fsr, dlss and xess are mutually exclusive.

You'll just see more and more games over time supporting multiple upscaling methods just like many games support multiple methods for anti aliasing
 
Caporegime
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Soldato
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let's hope Intel brings a better open source upscaling because FSR is already everywhere you look, even on emulators. In 3 months it spread faster than the virus.

AMD gave the devs exactly what they asked for in FSR. Easy to implement, not confined to one vendor or type of hardware, no special AI training or gatekeeping needed. Sure, it may not be perfect, but the return on the time/money investment is massive. It's a no-brainer to support it.
 
Caporegime
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Added Deathloop and Enlisted and Elite Dangerous Odyssey to this list.

https://www.wepc.com/news/amd-fsr-supported-games/


Which Games Will Support FSR?


AMD FSR is currently supported by the following titles:

22 Racing Series
Anno 1800
Evil Genius 2
Godfall
KingShunt
Terminator Resistance
The Riftbraker
Necromunda: Hired Gun
Resident Evil Villiage
Edge of Eternity
Arcadegeddon
Deathloop
Enlisted
Elite Dangerous Odyssey (update 6)


The following titles are expected to support the technology:

Asterigos
Baldur’s Gate III
DOTA 2
FarCry 6
Farming Simulator 22
Forspoken
Myst
Swordsman Remake
Vampire The Masquerade: Bloodhunt

Which Developers Are Supporting AMD FSR?

Although we do not have definitive word yet on which other games will be supporting FSR at this stage, there is a long list of game developers that have pledged their support to the technology, so we should expect to see AMD FSR support on a great many games from the following studios down the line:

ACME Gamestudio
Bloober Team
Crystal Dynamics
Digital Sky
Focus Home Interactive
GOATI Entertainment
Kobold
Midgar Studio
Nixxes
Perfect World Games
Rebellion
Streum on Studio
The Farm 51
UMI Co. Ltd
Vaki Games
Ashar Studios
Capcom
Cyan Worlds
Electronic Arts & Frostbite
Gearbox Publishing
Illfonic
Larian Studios
Movie Games
Obsidian Entertainment
Plastic
Reflector Entertainment
Superbright
Turtle Rock Studios
Unity
Valve
Avalanche Software
Counterplay Games
Destructive Creations
EXOR Studios
Giants Software
Koch Media
Luminous Productions
My.Games
Oxide Interactive
QLOC
Sharkmob
Teyon
Ubisoft
Warner Bros. Games
 
Last edited:
Associate
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20 Nov 2020
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I was talking more about the unoficial support, with the tools released by the community, there are almost no games right now that you can't run FSR on. Sure it is not the same thing as the oficial support, fsr being added at the end of rendering with the unoficial tools, but if you need more FPS, it just works. :)
maybe we will see the same tools developed for the Intel solution. The devs don't want to add FSR/XESS support? F...k them we will get it anyway!
 
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