The story is the part I'm happy for them to play around with a little.
It's all the special little touches and materia system (I'm resigned to the fact ATB won't be in it imo) I want them to keep. Maybe they can look further than just a remaster and aim to give us the same feelings we had once we left Midgar the first time.
Yup I feel the overall story of FFVII was really good once you fully understood it all - but the delivery was certainly not as good as it could have been.
As a kid playing this, I did not gain a full understanding of the core concepts behind the narrative, but a lot of that was my age.
As an adult, it's quite easy to appreciate just how deep the plot is and what the characters go through - each having very similar emotional barriers to overcome but for different personal reasons.
The materia system is a must have - it was such a huge part of the game. It would not be FFVII without materia
The battle system worked perfectly fine, but if we're all honest it was a very basic system and could do with an overhaul.
For starters, they could find a way to make each character more unique. Sure Barrett is meant to be the tank, red XIII the mage, yuffie the thief, cloud the warrior etc but in reality, with the correctly junctioned materia all characters were identical. I think they should enhance those differences, but then make it so you can switch characters on the fly, in battle. (like ffx?).
Or just change the way materia affects yours stats - they had an effect but it never made any sort of impact really. If you equip 4 magics and 2 summons, that characters attack could be very much hindered.
That way people can still choose who is the mage, the healer, the warrior - but the classes actually existed fully.
The limit break system was great and I'd love that to stay the same.
An interesting point of debate would be whether they change the game breaking mechanics of how you can level up. I'd prefer them not to. FFVII was nowhere near as bad (or good?) as FFVIII for it. But you could still learn all the limit breaks very early on and there were some good AP farming spots to grind out materia so you had 15 cure-alls for every battle, making it a breeze.
I like how you can grind out and make it easy, but choose not to for a low level challenge, or just let it run it's normal course. All of which are fun.
who knows...there is so much to think about but guess we'll just have to see what they do when more info is released over the coming years.
But there are IMO a lot of changes that could benefit the game, but some which could ruin the experience too