Interesting that you mention VRAM, even though my 3090 has 24gb and I have everything cranked up to the absolute max, I noticed it was only using less than 6gb.
yea it doesn't use much I was just being sarcastic.
25% of the time or there abouts the game seems to start disappearing the track texture and then the stands. I'd imagine that indicates something going wrong with he cached textures during the races.
I'm using the latest Nvidia drivers that came out after this game was released so I doubt it's a driver problem.
is anyone getting it with AMD cards?
I noticed in one of the games files GraphicsDefaultConfigs one of the things it bases the default settings on the graphics card, Vram and system ram
for the highest preset it wants 16gb vram minimum but as you say the game only uses around 6gb even on max settings
<Default hardware="VRAM" rangeMin="16.0">
<Option defaultValueId="4" comparator="MIN"/>
</Default>
<Default hardware="VRAM" rangeMin="8.0" rangeMax="16.0">
<Option defaultValueId="3" comparator="MIN"/>
</Default>
<Default hardware="VRAM" rangeMin="6.0" rangeMax="8.0">
<Option defaultValueId="2" comparator="MIN"/>
</Default>
<Default hardware="VRAM" rangeMin="4.0" rangeMax="6.0">
<Option defaultValueId="1" comparator="MIN"/>
</Default>
<Default hardware="VRAM" rangeMax="4.0">
<Option defaultValueId="-1" comparator="MIN"/>
\Forza Motorsport\Content\media\base\gametunablesettings\UserConfigoptions.xml seems to list all the different graphics options and to anyone with any minor knowledge of tweaking games they can work out what the real differences between most of the settings are.
I'm not sure if changing any of the values actually changes the setting or not. ( if someone wants to test just reverse the values for motion blur and see if off becomes on)
I couldn't fine nay user config file like most games have, it could be usertunablesettings.ini but the files totally encrypted.
the highests level of ray tracing has some option thats set to 0 but I couldn't find out what it is from googling,
<Value name="IDS_RaytracingFullReflectionsAndRTAO" id="3">
<Property id="DXREnabled" value ="1"/>
<Property id="DXRTrackCastEnabled" value="1"/>
<Property id="DXRTrackReceiveEnabled" value="1"/>
<Property id="DXRAOEnabled" value="1"/>
<Property id="GTAOEnabled" value="0"/>
<Property id="DXRReflectionsEnabled" value="1"/>
googling GTAO just brings up GTA online results...
maybe its something that needs to be turned off though, its not a setting listed in the lower level RT settings
someone should test if edited that file actually does anything, I'm too lazy right now.
It'd be nice if the settings aren't locked down and could be improved like I see
<Value name="IDS_Ultra" id="3">
<Property id="PlayerCarLiveryResolution" value="4096"/>
<Property id="OpponentCarLiveryResolution" value="1024"/>
Ultra only has 1024 resolution car liveries on the opponent cars...
Surely latest gen cards could handle all 24 cars at 4096 resolution liveries?