div0 said:I think you're misunderstanding my point completely
Why would anyone pay money for something without someone 'proving' to them that it will benefit them?
You ask how you can 'prove' that anti-piracy features work. My point is simple. If a company is prepared to spend a large amount of cash implementing these features then you have to assume that someone has 'proved' they will benefit the company. The particular 'proof' may be up for debate, but there must be sufficient 'evidence' that this sort of thing does work - otherwise companies wouldn't bother.
Most large software companies implement some form of anti-piracy measures. As much as we may not like them due to additional annoying steps during installation/activation - if it was as simple as 'they have no effect on piracy' - then companies would simply not waste money implementing them.
I agree with Ulf's comments, that most current anti-piracy features only affect genuine buyers, as pirated versions aren't affected by the annoyances of Activation etc. BUT these anti-piracy features must be doing something to put off some people from pirating the software in the first place. Any profit-making organisation is going to want to see evidence of a return for their investment before deciding to spend real money on something. That includes software companies and anti-piracy features. The debate as to how much of an effect anti-piracy features have on reducing piracy is open to debate, but I think you have to accept that there must be sufficient 'evidence' of some reduction, because software companies are prepared to spend real money on implementing it.
I think I did get the gist of your post, I just didn't give the most illuminating of replies
I don't see how there can be sufficient evidence in a scenario such as this. There's no way the producers of something like securom can say "implenting our product will achieve a reduction of x% in the number of pirated copies/an extra x% extra sales due to piracy prevention". So it just boils down to anecdotal evidence or a conviction that because such measures are taken, there must be an effect (imagine how incredulous those funding the game development would be if you tried to tell them it might just be more effective to release the game with no anti-piracy measures).
Surely the key indicator is how quickly a game is pirated and in this case, it's only taken one day from the official release (if that). With that in mind, how can these anti-piracy measures be judged to be effective/successful?