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Geforce GTX 780, 770 coming in May

I can understand that game promotion being 600 series only but to do that and not to have some other promotion for the 700 series is defiantly inexcusable, it really seems to screw over the new card buyers.
 
That Metro Last Light thing not being available for 700 series buyers is really quite incredible.

My guess would be they are working on a diff bundle they will soon announce for the 700 series (which will hopefully apply to those already bought). Last light applied to the Titan as well as the 600 series so they are probably going to do a revised bundle for 700 that's all.
 
The new consoles don't have dedicated VRAM.

They have 8GB DDR3/GDDR5 of shared RAM.

The limitation isn't likely to show up this generation since the new consoles are rendering at 1920x1080, which is a standard and rather non-demanding resolution.

The new GPU on the PS4 has 128bit bus... I would think that this would hold back the memory bandwidth a lot.
 
Sony described its upcoming PlayStation 4 as a "supercharged" PC. Powered by familiar x86 architecture manufactured by AMD, PS4 is more like a gaming PC than any previous Sony console. However, while it may use many parts found in high-end gaming PCs, PS4 system architect Mark Cerny argues that PS4 has many unique features that separate it from today's PCs.

"The 'supercharged' part, a lot of that comes from the use of the single unified pool of high-speed memory," Cerny said, pointing to the 8GB of GDDR5 RAM that's fully addressable by both the CPU and GPU. "If [a PC] had 8 gigabytes of memory on it, the CPU or GPU could only share about 1 percent of that memory on any given frame. That's simply a limit imposed by the speed of the PCIe. So, yes, there is substantial benefit to having a unified architecture on PS4, and it's a very straightforward benefit that you get even on your first day of coding with the system."


According to Cerny, PS4 addresses the hiccups that can come from the communication between CPU, GPU, and RAM in a traditional PC. "A typical PC GPU has two buses," Cerny told Gamasutra in a very detailed technical write-up. "There's a bus the GPU uses to access VRAM, and there is a second bus that goes over the PCI Express that the GPU uses to access system memory. But whichever bus is used, the internal caches of the GPU become a significant barrier to CPU/GPU communication--any time the GPU wants to read information the CPU wrote, or the GPU wants to write information so that the CPU can see it, time-consuming flushes of the GPU internal caches are required."

PS4 addresses these concerns by adding another bus to the GPU "that allows it to read directly from system memory or write directly to system memory, bypassing its own L1 and L2 caches." The end result is that it removes synchronization issues between the CPU and GPU. "We can pass almost 20 gigabytes a second down that bus," Cerny said, pointing out that it's "larger than the PCIe on most PCs!"

"The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands," Cerny said. According to Cerny, the reason for the increase is that middleware will have a need to use compute as well. "Middleware requests for work on the GPU will need to be properly blended with game requests, and then finally properly prioritized relative to the graphics on a moment-by-moment basis."
 
My guess would be they are working on a diff bundle they will soon announce for the 700 series (which will hopefully apply to those already bought). Last light applied to the Titan as well as the 600 series so they are probably going to do a revised bundle for 700 that's all.

and if they are , as they have done before - it wont apply retrospectively :(
 
Tempted by the EVGA 780SC, but no stock at OCUK.

I ordered, the EVGA 780 SC from OcUK - should be getting it next week. So if you can wait for a short amount of time, then go ahead and order it. :)

I chose to get the EVGA SC because it was only a tenner more than the normal one and I'm not building my system until the 900D case comes out so I can afford to wait!
 
Sony described its upcoming PlayStation 4 as a "supercharged" PC. Powered by familiar x86 architecture manufactured by AMD, PS4 is more like a gaming PC than any previous Sony console. However, while it may use many parts found in high-end gaming PCs, PS4 system architect Mark Cerny argues that PS4 has many unique features that separate it from today's PCs.

"The 'supercharged' part, a lot of that comes from the use of the single unified pool of high-speed memory," Cerny said, pointing to the 8GB of GDDR5 RAM that's fully addressable by both the CPU and GPU. "If [a PC] had 8 gigabytes of memory on it, the CPU or GPU could only share about 1 percent of that memory on any given frame. That's simply a limit imposed by the speed of the PCIe. So, yes, there is substantial benefit to having a unified architecture on PS4, and it's a very straightforward benefit that you get even on your first day of coding with the system."


According to Cerny, PS4 addresses the hiccups that can come from the communication between CPU, GPU, and RAM in a traditional PC. "A typical PC GPU has two buses," Cerny told Gamasutra in a very detailed technical write-up. "There's a bus the GPU uses to access VRAM, and there is a second bus that goes over the PCI Express that the GPU uses to access system memory. But whichever bus is used, the internal caches of the GPU become a significant barrier to CPU/GPU communication--any time the GPU wants to read information the CPU wrote, or the GPU wants to write information so that the CPU can see it, time-consuming flushes of the GPU internal caches are required."

PS4 addresses these concerns by adding another bus to the GPU "that allows it to read directly from system memory or write directly to system memory, bypassing its own L1 and L2 caches." The end result is that it removes synchronization issues between the CPU and GPU. "We can pass almost 20 gigabytes a second down that bus," Cerny said, pointing out that it's "larger than the PCIe on most PCs!"

"The original AMD GCN architecture allowed for one source of graphics commands, and two sources of compute commands. For PS4, we've worked with AMD to increase the limit to 64 sources of compute commands," Cerny said. According to Cerny, the reason for the increase is that middleware will have a need to use compute as well. "Middleware requests for work on the GPU will need to be properly blended with game requests, and then finally properly prioritized relative to the graphics on a moment-by-moment basis."

lol....

What Sony are talking about there is Heterogeneous System Architecture, which is AMD technology, not Sony, AMD have been developing it for the past few years and it will appear on the 20nm GPU's and next gen APU's.

Sony simply worked with AMD to shoehorn HSA into the PS4 and are using it to big themselves up against Desktop gaming, as it currently stands.
 
It's not just the promos that are light for the 780, I just got mine and contains as follows:-

Asus 780 Yay!
Driver CD
Usless manual
Dvi-VGA adaptor.

Not even a Pcie power adaptor, (not that I would have used it).

Rather minimal given the RRP!

It is sooooo quiet though :)
 
Just been having a play with mine and tbh I'm not that impressed.

Metro is not smooth @ 2560x1440 it stutters every now and again. Crysis 3 is also not smooth and feels sluggish.

I expected it to be slower than my 670 Sli but so far it seems it is just not enough for 1440p gaming on it's own. It feels no different to my 680 in all honesty.

Going to play a bit more..
 
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