Looking to the future, Microsoft will lay a foundation for real-time ray tracing and AI with its Windows 10 October Update, scheduled to include DirectX Raytracing and Windows ML. A month later, Battlefield V is expected to launch with hybrid rendering support. A post-launch patch will add ray tracing to Shadow of the Tomb Raider, though there’s no way to know exactly when that will happen. Through the end of 2018 and 2019, Nvidia says nine other games will make its vision a reality, “with more to come.” Slowly, the pieces are falling into place. We see the end-game and we’re excited about what ray tracing means to realism and immersive gaming experiences.
Do you need evidence before you put faith in this cause? Check out the Star Wars Reflections demo that we recorded at 2560x1440 and 3840x2160. With DLSS enabled, we saw ~50 FPS at QHD and ~30 FPS at 4K. Frame rates were predominantly in the 20s at 2560x1440 without DLSS. We also made a video running on GeForce GTX 1080 at QHD, but it only ran between 6 and 8 FPS. So, you can see how these technologies fit together, creating a truly cinematic scene rendered in real-time on Turing-based GPUs.