*** Grand Theft Auto IV - In-Game Chat [Spoilers] ***

Apologies for the fanboisms in this quote. I didn't write it but I do think it provides something new to the thread.

Different Forum said:
PS3 version is better ( confirmed by IGN ,EGM ,GAMESRADAR,GAMEREACTOR,GAMESPY,GAMEPRO, GT)
GAMESRADAR,IGN,GT and EGM said the same DAMN thing

However Swedish gaming mag Gamereactor said that there are MAJOR DIFFERENCES between the 2 version

http://www.gamereactor.se/r...

Swedish Gamereactor mentioned in their 10/10 review that they were pretty surprised regarding the difference between the PS3 and 360-versions. The PS3-version features better colours, contrast, load times and what looks to be better resolution textures. The game also looks sharper and has a more stable fps.

IGN

http://www.n4g.com/NewsCom-...

"For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud".

X360 version has FR dips too . more frequent than the PS3 version
"Past GTA titles have had mild-to-serious framerate issues and technical glitches, because the games were trying to do far more than the PlayStation 2 could handle. While GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected. That a game with great AI, an awesome physics engine and a detailed open world runs so well and with such short load times is a technical marvel. For that, I can forgive framerate issues and some noticeable aliasing. "

http://www.n4g.com/NewsPend...

"PS3 version looks slightly more vibrant and sharp "

GAMESRADAR

http://www.gamesradar.com/x...

"Occasional pop-up"

GAMESRADAR also confirms that PS3 version is SUPERIOR

"While the PS3 and 360 versions of the game are functionally identical, the PS3's visuals sport noticeably smoother edges, along with a warmer color palette that makes everything look slightly more realistic. If you're looking to compare Accomplishments with your Achievement-hoarding friends, though, forget it - GTA IV ignores these half-assed consolation prizes altogether. PS3 owners also have to put up with a nearly eight-minute installation the first time they start the game, which puts the normally slower Blu-ray load times on par with the Xbox 360 version. (That is, unless it's running on a 360 with no hard drive, which we're told will face much longer loads.)"
 
Instead of wasting time on "next-gen" graphics like the DOF effect, they should spend it on higher res textures and AA.
The DOF is only there to hide the low res texture on distance objects, and it doesn't use any significant resources or rendering power. There's just no way you can do areas this big with such a high draw distance and have high res textures on everything with just 512mb combined ram/vram.
 
Interesting. This goes against nearly all the review sites. I'll have to wait for the enevitable GT 360 vs PS3 HD comparison video before I can make judgement.

For me, Judgement is hard, there are some high quality comparo's just been released, and some good source pics from retail copies are turning up on the GAF..

The PS3 version is lower res + soft filter, which gives some AA and a smoother transition from foreground to background, at the expense of a slight softness to the whole scene. There is also more HDR which trades some detail for the bloom effect, oh and a warmer colour palette at times. Contrast is slightly higher by default, but so far it seems that it isn't adding/subtracting any detail due to it.

The 360 version has a noticeably crisper foreground, and a more 'stepped' transition to the background focus wise, detail is visibly better, the 'paint' effect used for the DOF is slightly more noticeable in some scenes. The contrast seems lower by default, making the lighting occasionally seem 'flatter'. AA is evident, and manages almost identical AA to the PS3 without the 'soft' filter effect.

All in all, slightly different approaches, which only become noticeable if parked on top of the screen, stand back a bit (I would recommend this), and really it's horses for courses..


There is good evidence that shows minimal pop up on both platforms, people are desperately looking for it, and the worse cases so far are
1. 360, coming into a new area at speed, on the pavement, and a tree can pop up leaving not much time to react. However, if you are already in the area, and drive by, it's already there, so pop up is quite conditional.
2. PS3, some larger buildings in the distance can appear/disappear, but you have to be in the right place at the right time, this again seems a conditional event, once it's loaded, as long as you stay in that area, the building stays visible..

The problem is, it's easy to argue for either approach, so I can imagine plenty of 'wars' ensuing..

There was talk of more advanced lighting on the PS3, but all the HQ evicence shown today seems to give both consoles the exact same lighting as each other, same shadow system etc, although the soft filter on the PS3 does help edge blending of shadows a smidge more if you pixel peep..

All IMO of course...

I will say that anyone choosing one version over the other based on the 'visuals' would possibly be making a mistake, I'd be looking at the amount of mates I had on each, DLC, etc, in fact everything but the visual differences...
 
I just havent seen any popup on 360 yet, the way you mention the tree, perhaps its because im looking more at the car end than the distance end of the screen, but i have been driving about (slower obviously looking for popup) and still saw nothing.
 
But has anyone gone to Split sides yet and listened to *************, and am very excited about going there... hope its not 1 minutes worth though :(

so much for a thread for people who dont want to read spoilers then :(

[edit] so im a dum **** lol the OP said this is a thread for folks without spoilers, but the thread title says spoilers lol

ok, so I completely misinterpreted the OP's original post, everyone can now flame me for being an idiot
 
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I just had an awesome 30 mins.

First visit to Star Junction, and it looks amazing. There were so many peds and cars about it was awesome. I was walking along and I decided to punch a man who was doing some roadworks. So I hit him once, then run on thinking nothing of it.

I see a Policeman standing outside an LCPD stand in the middle of star junction so I run over to see what he is up to. I get to him and stop, the next thing I know the workman has caught up with me and punched me in the back of the head.

The policeman immediately pulls his gun and the workman puts his hands up. They start walking over to the pavement and they just stand then. Then, the workman makes a break for it and starts running away, I am stood still but he bumps into me and stacks it. The policeman waits while he gets to his feet and then I heard him call for back up. A police car pulls up 30 seconds later and they put the workman in the back and they drive off. Awesome!
 
I just havent seen any popup on 360 yet, the way you mention the tree, perhaps its because im looking more at the car end than the distance end of the screen, but i have been driving about (slower obviously looking for popup) and still saw nothing.

I doubt most people will really ever 'see' any major pop-up, the situations that are being shown on the GAF are very specific and really show how well both systems deal with it, you have to cascade several extreme actions together before absolutely minor pop-in occurs..

Of course if your glass is always half empty it's a show stopper.. for the rest of us, it's a testiment to their graphics engine that they've achieved this level of performance..
 
I have seen a small amount of popups, nothing to worry about though, was driving through the park and some plants popped into the scene, but I was driving like a loon on two wheels :D
 
I got used to the graphics, and after a few hours could really appreciate the detail. The depth of field (DOF) effect (which makes distance stuff blurry) is necessary to have such big areas and a big draw distance with so little ram/vram. Aliasing I noticed too but soon forgot once I started playing. There's no doubt the graphics are a little dissapointing for the first hour or two though, but then you start noticing the good stuff like the amazing animations and car physics, plus how convincing the virtual world feeling is, and getting into the story, and then you appreciate what a great game it is.

You're welcome to your opinion about it not being a 10/10, but I think you're wrong and I think you'll change your mind if you keep playing it.

You bought both?


Took my thoughts and explained them an awful lot better than I did a few pages back :eek::D

Agree with the 10/10, stunning for such a big place, hardly any popup, and there is just soooooooooooooooooo much to the city. I haven't even started looking at areas off the beaten track or tried to find buildings to scale and jump between, and im 20% through.

The joy about the graphics is the seemless integrationg, and everything just seems soo 'right'. Gonna have to put on 'journey' radio and cruise around in the dark again, just a truly beautiful experience, especially with some rain !

No point in rushing this game and completing it in a week or so, take my time and let it take me for a ride :)
 
I agree that it takes a while to get used to the GFX, I LOVE THEM NOW :)

I also LOVE the car damage. I did a stun jump and landed on a cop car and the back end was completely crushed to the ground.

Oh, and EUPHORIA FOR THE WIN!!!
 
Must admit I've warmed to the graphics a lot more now when you consider all of the detail contained, it really is quite amazing. I'm onto the Biker mission where you must chase them down, any tips for this? I think I need body armour but I've not got enough cash unless I can "borrow" a policemans shotgun! :p
 
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Ugh, console section is a complete mess. So now I have to use this thread to talk about connection issues.

Anyway to anyone who is having problems can you list your ISP and Router please.

BT - Homehub here and there is no fix.
 
Must admit I've warmed to the graphics a lot more now when you consider the all of the detail contained it really is quite amazing. I'm onto the Biker mission where you must chase them down, any tips for this? I think I need body armour but I've not got enough cash unless I can "borrow" a policemans shotgun! :p

Shotgun in the security room of the strip club on northern little island. Go drive around there a bit then come back for more ammo.. You should also have the smg by then.

Sit back from the 4 or so bokers and let them pull up and start to dismount. Park up way out of range and then use cover to move closer to them and pick them off. Much easier.
 
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