Draw distance is appalling. Yes theres isn't too much pop up of stuff close, but everything being "out of focus" is a cheap trick to use low res low power stuff. The distance at which buildings are completely out of focus is normally laughable. THe problem with "focus" in games being billed as realistic is, in real life you can focus on any part of the world at any time and the rest isn't in focus, but what you're looking at is. A game can't just make random bits it doesn't want to draw out of focus, because in reality if i look at that building at the end of a very short street, i can see it in focus FFS. Games have to be in focus everywhere all the time because they can't decide which bit of the screen/scene you might be looking at.
AS i said, out of focus being a realism thing, is crap, its hiding lack of power. Very unimpressed with , well most character models, they seem very poor. Animation seems "ok" with most things, flying a chopper and watching someone(if you've nicked it and they want you out) hanging on for dear life till dropping out over the river from miles up is great although thanks to focus you can't damn well see a splash
.
THis for PC with far bigger draw distance, high level AF is soooo massively needed, and 2xaa is screaming to be used, will be pretty damned good.
The shadows are also truly awful, they make everything look incredibly hazy when they don't need to. Not sure if its playing on a 1920x1200 screen, but the "softer" lighter edge of shadows looks damn crap, and as its fuzzy, looks fairly bad normally but when framerate is crap, with motion blur(another gpu power hiding "realism" effect) it looks horrifically bad.
Overall, though the city has a very nice feel to it, everything is just not as good as it really should be.