OK so I have uploaded it now, the only thing I would say is to be wary that the contrast may be off (maybe due to my crazy monitor settings), I put the config straight onto my housemate's copy and dark was quite a bit too dark. Probably best changing this in the enbconfig.txt file and if you think night/day are too bright/dark you can tweak them with the adaptation settings in the enbseries.ini
I can only confirm it works with EFLC, the main reason I haven't been using another config is because most of the good ones did not seem to work correctly with it. Use the files supplied in the original ENB from your version and then copy the files in the /skyfall custom/ folder. Be aware that the red sky bug is still present.
I have also enabled the dof effect for when definition is switched off, you can switch off the dof in the enbconfig.txt, sharpening is also enabled and can be configured in the effect.txt. I would suggest though if you're not going to use it to switch it off either way as it adds a bit off blurring if definition is on. Finally you can enable AA in enbseries.ini.
This is what it's currently looking like:
No DOF:
DOF (may be a bit strong for some but can be tweaked in enbconfig.txt):
Word of warning, using car packs can cause serious issues, I've tried several, and there is this thing GTA IV does where if you do not have the RAM to load all the custom cars at once (i.e: all regular GTA cars being replaced) you'll be swarmed with Taxi's EVERYWHERE. There is a script to get around this, but that makes the general textures go nuts, extreme amounts of glitches (at least for me).
I have 8GB ram, so if your using 16GB you might be okay for one, but GTA IV is a dodgey one and might still hit you with the taxi setting, and I think my textures went insane after the no-taxi script because I'm on 1.0.7.0. If your on 1.0.4.0 then go for it, but I strongly advise against any content mods in 1.0.7.0 unless you do them individually (avoid packs).
If you get a pack to work on 1.0.7.0, let me know!
Best thing you can do is verify caché on Steam to get your original vehicle.img back, and just mod cars in one by one and try not to replace any of the existing cars. You could try the taxi fix script, but if your on 1.0.7.0. with Ultimate Textures, you might get some severe issues, like buildings not loading, road textures rising 3 or 4 feet upwards, cars splitting in two etc. etc.
Smart thinking! I've already wasted god knows how many GB of bandwith reverifying, maybe I should backup the big files onto my external HDD now I've wiped all pirated games off it (I'm going clean ).
In all seriousness though, I really hope GTA V isn't like Vice City, San Andreas and IV, where they make the game less and less and less mod-friendly with each patch.
I prefer Vice City too, just because of the memories, was obsessed with 80's music when I was a kid so only natural I played it the most.
Playing it now though, I'm stuck on the Avery mission where you have to fly the bombs into the construction site, the helicopter controls are so bad on PC, either that or I'm getting to old for gaming because I either run out of time or get blown up. =/
They had seriously better not only sort out 5 as a port, but they better make it more mod friendly on the PC, most of IV's sales must have came from ICEnhancer and various car mods. Why take a dump on the biggest audience for your game by killing modability with each patch etc?
After Max Payne though, its looking good. Rockstar are great, I remember running GTA 3 on a really old PC I usually DOS gamed on (some pirate game comes to mind, might track it down ) and it ran perfectly, now IV comes along and demands way higher specs than it deserves and has all these issues. As many work arounds as there are, it just doesn't seem right. Such a fantastic game at core though.
OK so I have uploaded it now, the only thing I would say is to be wary that the contrast may be off (maybe due to my crazy monitor settings), I put the config straight onto my housemate's copy and dark was quite a bit too dark. Probably best changing this in the enbconfig.txt file and if you think night/day are too bright/dark you can tweak them with the adaptation settings in the enbseries.ini
I can only confirm it works with EFLC, the main reason I haven't been using another config is because most of the good ones did not seem to work correctly with it. Use the files supplied in the original ENB from your version and then copy the files in the /skyfall custom/ folder. Be aware that the red sky bug is still present.
I have also enabled the dof effect for when definition is switched off, you can switch off the dof in the enbconfig.txt, sharpening is also enabled and can be configured in the effect.txt. I would suggest though if you're not going to use it to switch it off either way as it adds a bit off blurring if definition is on. Finally you can enable AA in enbseries.ini.
This is what it's currently looking like:
No DOF:
DOF (may be a bit strong for some but can be tweaked in enbconfig.txt):
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