1.2 update, some noted things as they came up.
new buttons for infinite potions, no more potions in inventory.
new upgradeable evasion dash ability.
character auras + buffs automatically toggled on.
toggle on/off aura visuals in options menu.
loot beams.
MI and double rare icons and drop sounds.
approx 60% less loot drops, better loot drops, more iron bits drop to compensate.
level scaling updated so you can play to maximum level on each difficulty.
relic crafting streamlined.
modding - double the available map size from 2 to 4GB.
nullification rework: auras and buffs purged for a short time only (currently 5s)
new monster debuff, sundered = characters take additional % damage, replaces resist reduction.
shattered realm shrines redesigned to offer better buffs for 30s.
mutators overhauled: only positive now and stronger, basically buffs.
pets now set to aggressive by default.
Edit: link to full 1.2 playtest build notes &
29/8/23 Twitch stream
***NEW EXPANSION AND MASTERY in 2024!***