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GTAV performance thread.

Anyone know which settings make the least difference visually, but hog the most resources?

I just banged everything on highest settings possible, cept MSAA ofc which i run through sweetfx and its been running nice and smooth at vsync, but im just running story mode atm. When i try online mode eventually i dont wanna keep sweetfx on, cause of risk of getting banned. So im gonna need some in game AA which atm nearly halfs the FPS.

Also i might have to run my pcs low energy profile as im getting cooked in my house with all this sun were getting and the pc so overclocked.

Anyone had a play around yet to find the best settings to drop without much visual difference?

Highest impact grass lob to high tbh
Then postfx it does very little
Reflection msaa do you often look in windows for reflections and check for jaggies? Doubt it
 
When I turn on TXAA I get awful sound cracking and performance goes badly South. Anyone heard of this? 970 SLI
 
Nah dual link dvi. Crappy usb powered speakers but can't see how a single graphics setting could break that?
 
I never had any stutter issues day one, but after the first patch I noticed it a little bit. Odd thing is it's not a frame drop and vram still has plenty of headroom, although it's 100% tied to multi-gpu. Single 290 overclocked @ 1440p I can lock fps at 60 and it won't go under and is smooth. With 2 or even 3 gpus turned on I lock it at my refresh (96hz) and it never drops but will occasionally get a hitch here and there. Not enough to bother me but I have noticed it (again, AFTER that patch). When I say occasional I mean I might notice it once every 10 minutes? If I'm hauling ass through the city and in chase it's fine. Really just random honestly. Haven't played in a couple days since the newest patch so we'll see.

Of note: My gpu's NEVER go over 40%, even when I don't cap my fps (which will be around 110 - 160fps using FXAA, 103 - 135fps 2x MSAA)
 
Nah dual link dvi. Crappy usb powered speakers but can't see how a single graphics setting could break that?

extra load using TXAA "could" cause Noise interference that the USB is picking up.

very unlikely but could happen
 
Anyone know which settings make the least difference visually, but hog the most resources?

I just banged everything on highest settings possible, cept MSAA ofc which i run through sweetfx and its been running nice and smooth at vsync, but im just running story mode atm. When i try online mode eventually i dont wanna keep sweetfx on, cause of risk of getting banned. So im gonna need some in game AA which atm nearly halfs the FPS.

Also i might have to run my pcs low energy profile as im getting cooked in my house with all this sun were getting and the pc so overclocked.

Anyone had a play around yet to find the best settings to drop without much visual difference?

Set grass to very high and post fx/tesselation to very high/high, respectively. The differences in visual quality between ultra/very high/high when it comes to these settings are practically indiscernible (at least when you're actually playing instead of staring at a rock for 5 minutes trying to pick out what's been downgraded, but you'd be hard-pressed to spot the difference even if you did) but carry a substantial performance hit. Also, turn off high resolution shadows. They're pretty useless but can really hurt your framerate. Don't bother with extended distance scalling as well, it doesn't do much apart from eating away your VRAM. Same goes for ambient occlusion which is practically borked in this game.

You can safely max out the rest of the settings (including extended shadow distance, it doesn't degrade performance at all and is actually quite visible) and you should end up with a really good looking game which also plays smoothly. TBH, a lot of the graphics settings in the game are rather tacked on and don't seem to do much in the way of improving its visual fidelity.

Take a look at this:

http://www.geforce.com/whats-new/guides/grand-theft-auto-v-pc-graphics-and-performance-guide
 
I still can't get the balance between performance and looks right.....

I don't like playing without MSAA but it is very resource hungry
 
Then it's either buy new parts or just play it how it is.

Honestly the more time you spend trying to find the perfect balance the more it will just put you off the game instead of enjoying it. A lot of settings aren't even noticeable when moving around.
 
Seems the latest patch has cocked something up, I now get apolyptical rubber banding and fps drops in areas that have been almost completely smooth before... I balanced my settings to get around 60fps at forested areas near Paletto Bay but now it's back to being all stuttery.
 
Cheers for all the posts guys, i knocked down a few of them settings and its running pretty smooth on my low energy settings now, should save some power.

What do guys do with Extended Scaling Distance, i had it on full, then i knocked it down to half way and i gained 30 fps, and i have no idea what it did, i didnt notice any changes, im guessing its changing some distant textures or summat but i couldnt see it, maybe its cause im using DoF i dunno, but i always love using DoF.
 
Update... I guess after the patches the game doesn't like MSI AB anymore. Disabled and game runs just like day one (which is pretty much perfect) :)

Very happy again! Online and story :D
 
Seems the latest patch has cocked something up, I now get apolyptical rubber banding and fps drops in areas that have been almost completely smooth before... I balanced my settings to get around 60fps at forested areas near Paletto Bay but now it's back to being all stuttery.

I don't know what card you have but my rubber banding was solved by applying adaptive Vsync in Nvidia Control panel and switching off Vsync in the game.

First week of GTA was terrible but now super happy...
 
How many of you play with MSAA off?

running most ultra/very high with 4XAA at 70-80ffps lows of 58fps @ 1440p 980 sli
bare in mind im using Gsync too

=== SYSTEM ===
Windows 8.1 Pro 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 CPUs), ~4.5GHz
32768MB RAM
NVIDIA GeForce GTX 980, 4086MB, Driver Version 350.12 (x2)


=== SETTINGS ===
Display: 2560x1440 (FullScreen) @ 144Hz VSync OFF
Tessellation: 3
LodScale: 1.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 3
ReflectionQuality: 3
ReflectionMSAA: 0
SSAO: 2
AnisotropicFiltering: 16
MSAA: 4
MSAAFragments: 0
MSAAQuality: 0
TextureQuality: 2
ParticleQuality: 2
WaterQuality: 2
GrassQuality: 1
ShaderQuality: 2
Shadow_SoftShadows: 4
UltraShadows_Enabled: true
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: false
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: false
TXAA_Enabled: true
Lighting_FogVolumes: true
Shader_SSA: true
DX_Version: 2
CityDensity: 1.000000
PedVarietyMultiplier: 1.000000
VehicleVarietyMultiplier: 1.000000
PostFX: 1
DoF: false
HdStreamingInFlight: true
MaxLodScale: 1.000000
MotionBlurStrength: 0.000000




Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 0.461011, 116.453415, 89.745247
Pass 1, 18.403666, 92.157738, 59.173801
Pass 2, 32.038818, 125.503403, 73.765732
Pass 3, 35.746120, 114.266632, 83.430649
Pass 4, 4.289312, 114.775909, 68.000267

Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 8.587125, 2169.147217, 11.142652
Pass 1, 10.850961, 54.337002, 16.899370
Pass 2, 7.967911, 31.212137, 13.556430
Pass 3, 8.751461, 27.975063, 11.986003
Pass 4, 8.712629, 233.137604, 14.705825

Frames under 16ms (for 60fps):
Pass 0: 669/787 frames (85.01%)
Pass 1: 172/546 frames (31.50%)
Pass 2: 548/679 frames (80.71%)
Pass 3: 712/767 frames (92.83%)
Pass 4: 4936/7578 frames (65.14%)

Frames under 33ms (for 30fps):
Pass 0: 782/787 frames (99.36%)
Pass 1: 545/546 frames (99.82%)
Pass 2: 679/679 frames (100.00%)
Pass 3: 767/767 frames (100.00%)
Pass 4: 7562/7578 frames (99.79%)
 
Last edited:
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