Just hitting everyone's targets once isn't going to give me aggro.












That is funny, simply being in the area of a monster in GW gives you aggro. Even if someone else is hitting it, they still attack any party member and lock onto them regardless of who is hitting them.
Otherwise healing would be far too easy.
I'll wait and see what other people say about it because I have no idea how this is going to work out in the game.
if I was a mob I'd target the person with the best healing first as that's the best chance to keep others alive (hence mmos where the mobs build aggro based on healing damage too)
Still got a long way to go but I've got enough time.