*** Half-Life: Alyx ***

Just watched the trailer. OMG new HL content. I love, love, love the Half Life universe I'd give my right arm for HL3. The graphics don't look much different from HL2 though better face morphs maybe so can see why they want to push it for VR it'd barely make a ripple in the regular market.

That being said I'm not going to pay for a VR headset for one game though. Conflicted. I imagine they'll release it for the regular market eventually. Probably. Maybe. Hopefully.
 
Unlikely if it's made with VR in mind it wouldn't translate to conventional game pads or mouse/keyboard at all.

For an idea of the sort of crazy things you can do in VR that you cannot do with mouse and keyboard check out boneworks which is coming to VR in a few weeks.

 
Just watched the trailer. OMG new HL content. I love, love, love the Half Life universe I'd give my right arm for HL3. The graphics don't look much different from HL2 though better face morphs maybe so can see why they want to push it for VR it'd barely make a ripple in the regular market.

I'm going to suggest this is simply your memory not matching up with reality about how Half-Life 2 looks now.

That's a 15 year old game.

Unless you mean the art style, in which case it needs to be consistent.
 
Valve will make HL3 if the reception to HLA is very good. They admitted they didn't have the balls to jump straight into it.

Personally I'm hoping for a year or so of Valve time so I can save up for an Index.
 
Only because I'm a lazy @@@@ but will this be a sit down vr game?

You'll be able to play sitting, standing or room scale. Valve's approach to this seems to be to give us all the options.

Shouldn't this thread be in the VR section of the forum? ;)

Eh, people might not expect game info in the hardware section so they won't be looking there.
 
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Is this game going to be VR only or will it support normal screens. I don't have a VR headset but would be very interested in playing this game. I have a nvidia 1070xt graphics card but I think cpu board might be a bit old to cope with VR. Its a I7 3770k overclocked to 4.5ghz. Will just have to wait to see the specs required for the game.
 
You can play HL1 in VR on the Quest with full locomotion and full positional tracking of hands. You use both hands to hold rifles for steadier aim, throw grenades and even swing the crowbar to attack enemies and break objects. It's a pretty amazing experience.

It requires sideloading though as it's not on the official store, plus you need to own a copy of the game on Steam for the game's files.

https://www.lambda1vr.com/
 
Considering someone could bodge that together, it should give you an idea of what to expect from the actual HL:A game, expect way more interaction with EVERYTHING though.

Just the thought of being able to lob a Molotov at a zombie and shoot it mid air to create a mini airburst fire bomb will be epic!
 
In the trailer the interaction with objects seem to be too smooth.

That part where Alex reaches for shotgun shells behind some cans seems quite unrealistic, I do not think this is actual gameplay.

When I watch VR gameplay the hand/guns usually have tremors, they are rarely smooth.

I am quite sceptical that VR for PC will ever become mainstream. Nobody will devote enough budget to make a AAA game where only a small portion of user-base actually has VR set.

HL:A will surely boost VR adoption but financially, I do not think it will be successful and I do not think that other companies will begin to set aside large budgets for VR games.

I absolutely loved HL1 and HL2, I was close to buying £1000 valve index but then I looked at other games available and none of them look particularly interesting to me.

If there were more games with AAA budget, story and full length 8+ hours of gameplay then it could be interesting but there are so few if any of them out. Most of it is just stand and shoot.

I want this game to be successful but I think it will be another failure for valve, they seem to have lost their touch with failed projects such as steam machines, controller, artefact.
 
That's the great thing about having the likes of Valve developing it, they don't care about the "budget" required to make the game, they are happy to make it even if it is at a loss, remember they are still a privately owned company, they are not at the mercy of shareholders. They will continue to make billions from the Steam platform.

As for the tremors, that depends on the VR setup I guess, my Vive seems pretty rock solid stable, non of that tremor nonsense, both my lighthouses are bolted to a wall so vibration isn't a problem.
 
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